#0xdevlog — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #0xdevlog, aggregated by home.social.
-
Update: I got it working. \o/
-
Also added support for treating alpha as "screen-door transparency" thing to my sprite shader, so now I can make cool effects like this for free.
-
Implemented tweening system in my engine/game. I really like having tweens as they are very cheap, yet very powerful way to add what cool kids on the block call "game juice".
Dramatically slowed down so the effect would be seen, will be much faster in the game, obviously.
-
You know, I replayed this for, like, 10 times already.
So I was working not only on visual style of theGRIMOIRE_, but also on, sort of, salvaging what I had gameplay-wise in my jam entry. So far, I have all the buttons implemented, doors, I have one type of familiar, and all of that works exactly like it worked in the old version.
#gamedev #solodev #indiedev #screenshotsaturday #0xDEVLOG #theGRIMOIRE_
-
So, despite a huge write up few weeks ago, I decided to go back to my old tileset, but give it few little upgrades:
1. I got rid of the bottom wall whatsoever, so the level can look more "embed"
2. Highlighted edge is now running through the whole wall cluster instead of just being at the bottom edge
3. To give some depth, I added a bit of fake AO on the floor and sprinkled some shading on walls -
It's nice to have sprite animation working, not gonna lie.
-
A-a-and autotiling works now. Took me the whole day today, I tried multiple stupid ways to do it, but now? Now it works. C: