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512 results for “w84death”
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I started a new page dedicated to the #MagicaCSG creations and tips in the future.
Each model has a download file for you :)
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Hi #GodotEngine developers, I'm working on something fun for a Tello drone using our fav tool. It's name is Godotello.
It's not production ready but if you have this particular aircraft you can try to fly :)
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Good enough ;)
I started learning about the Marauder software. I tested it on my own phone as a target. Super power in the pocket!
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Good enough ;)
I started learning about the Marauder software. I tested it on my own phone as a target. Super power in the pocket!
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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GameBoy Color Hello, World ;)
Looking at the assembly I'm quite surprised how similar it is to x86. In the end it's a clone of 8080/z80.
I'm using RGBDS (Rednex Game Boy Development System)
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New title screens. Animated!
See them live in web emulator: https://smol.p1x.in/assembly/game12/game12.html
Or MS-DOS: https://smol.p1x.in/assembly/game12/game12.com
p.s. the actual game is in alpha stage, middle of implementing core mechanisms. stay tooned.
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Got sine text with some fake transparent effect.
Only got 3 glyphs at the moment ;)486DX2/66Mhz/4MB RAM
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Started thinking like a demoscener.
Created buffer and now just memcopy to the VGA memory.
Way faster!Simple crazy bars.
Changed to C++ and OpenWatcom for a moment.
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Today's my 41th birthday 🍰
I have a day off, perfect for some assembly!
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You just need to know few instructions to make a game in assembly :)
And we got like jump in 5 variants (less than, grater, equal, etc.)
Fun fact: I use INC and DEC almost the same amount of time.
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I want to get back to learning/mastering ZIG but Assembly is somehow hook me into coding more. I feel more connected to the computer. Nothing between me and the CPU.
Once you hit bare-meal it's hard to get back :)
BTW: I'm slowly adapting to Vim mode in Zed.
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This is awesome!
Ginebra Linux
A fork of FLOPPINUX with netrowking, X11 and package manager on two floppies.
=> https://github.com/csepulveda/ginebra-linux
Incredible work by César Sepúlveda from Chile!
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I see the future. I need to make first #GBC game to get founds for Chromatic!
If I would get 1 euro for each sell i just need 220 copies to sell :)
https://modretro.com/products/chromatic-tetris-bundle?variant=49807115354414
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Burning floppies is hard. I tought my USB drives started to die. Turns our it's just wild and old tech.
Long story short, I finally found the working command:
sudo dd if=floppy.img of=/dev/sdX bs=512 conv=notrunc,sync,fsync oflag=direct status=progress
This is the slowest but most stable way so far.
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my first simulation on #IchigoJam #GameDev #indiedev #BASIC #1K https://t.co/xRhyl2HJ01