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512 results for “w84death”

  1. I started a new page dedicated to the creations and tips in the future.

    Each model has a download file for you :)

    => csg-world.p1x.in/

  2. Hi #GodotEngine developers, I'm working on something fun for a Tello drone using our fav tool. It's name is Godotello.

    It's not production ready but if you have this particular aircraft you can try to fly :)

    github.com/w84death/godotello

    #DJI #Ryze #FPV

  3. Good enough ;)

    I started learning about the Marauder software. I tested it on my own phone as a target. Super power in the pocket!

    #FlipperZero #WiFi #Marauder

  4. Good enough ;)

    I started learning about the Marauder software. I tested it on my own phone as a target. Super power in the pocket!

  5. My new favorite combo for vibecoding tools: C+RayLib.
    Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.

    I love the results.

    #WFC #C #RayLib #ProcGen

  6. My new favorite combo for vibecoding tools: C+RayLib.
    Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.

    I love the results.

  7. My new favorite combo for vibecoding tools: C+RayLib.
    Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.

    I love the results.

    #WFC #C #RayLib #ProcGen

  8. My new favorite combo for vibecoding tools: C+RayLib.
    Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.

    I love the results.

    #WFC #C #RayLib #ProcGen

  9. My new favorite combo for vibecoding tools: C+RayLib.
    Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.

    I love the results.

    #WFC #C #RayLib #ProcGen

  10. GameBoy Color Hello, World ;)

    Looking at the assembly I'm quite surprised how similar it is to x86. In the end it's a clone of 8080/z80.

    I'm using RGBDS (Rednex Game Boy Development System)

  11. New title screens. Animated!

    See them live in web emulator: smol.p1x.in/assembly/game12/ga

    Or MS-DOS: smol.p1x.in/assembly/game12/ga

    p.s. the actual game is in alpha stage, middle of implementing core mechanisms. stay tooned.

  12. Got sine text with some fake transparent effect.
    Only got 3 glyphs at the moment ;)

    486DX2/66Mhz/4MB RAM

  13. Started thinking like a demoscener.
    Created buffer and now just memcopy to the VGA memory.
    Way faster!

    Simple crazy bars.

    Changed to C++ and OpenWatcom for a moment.

  14. Cortex Labs (bootdisk and MS-DOS)

    TOTAL OPCODE INSTANCES: 2404
    UNIQUE OPCODES: 56
    BINARY SIZE: 14522 bytes

  15. Today's my 41th birthday 🍰

    I have a day off, perfect for some assembly!

  16. You just need to know few instructions to make a game in assembly :)

    And we got like jump in 5 variants (less than, grater, equal, etc.)

    Fun fact: I use INC and DEC almost the same amount of time.

  17. I want to get back to learning/mastering ZIG but Assembly is somehow hook me into coding more. I feel more connected to the computer. Nothing between me and the CPU.

    Once you hit bare-meal it's hard to get back :)

    BTW: I'm slowly adapting to Vim mode in Zed.

  18. This is awesome!

    Ginebra Linux

    A fork of FLOPPINUX with netrowking, X11 and package manager on two floppies.

    => github.com/csepulveda/ginebra-

    Incredible work by César Sepúlveda from Chile!

  19. Biufiful pixels!

    Loading PPM tilesets implemented.

  20. This is UEFI application in ZIG!

  21. Deciding on color palette with some warm up sketches.

  22. I see the future. I need to make first game to get founds for Chromatic!

    If I would get 1 euro for each sell i just need 220 copies to sell :)

    modretro.com/products/chromati

  23. Of course I started with procedural terrain gen :)

  24. Burning floppies is hard. I tought my USB drives started to die. Turns our it's just wild and old tech.

    Long story short, I finally found the working command:

    sudo dd if=floppy.img of=/dev/sdX bs=512 conv=notrunc,sync,fsync oflag=direct status=progress

    This is the slowest but most stable way so far.

  25. Works with layered, black=transparent.

    Now time for some animations 🏇

    As a bonus I reduced the binary size.
    Currently 15606 bytes (for MS-DOS version).