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744 results for “Wuzzy”
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In #Repixture, I want to change how fertilizer works. Instead of making things grow faster, I want to make them bigger. And now I’m experimenting with giant carrots and more. Not sure about it yet.
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My plan for the next #Repixture version is a major nature update. More plants, more flowers, rare mythical plants with special powers, mushrooms, cave vegetation, and more.
No new animals tho (sorry, one thing at a time).I’m still mostly in the planning phase, so stay tuned!
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My plan for the next #Repixture version is a major nature update. More plants, more flowers, rare mythical plants with special powers, mushrooms, cave vegetation, and more.
No new animals tho (sorry, one thing at a time).I’m still mostly in the planning phase, so stay tuned!
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My plan for the next #Repixture version is a major nature update. More plants, more flowers, rare mythical plants with special powers, mushrooms, cave vegetation, and more.
No new animals tho (sorry, one thing at a time).I’m still mostly in the planning phase, so stay tuned!
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My plan for the next #Repixture version is a major nature update. More plants, more flowers, rare mythical plants with special powers, mushrooms, cave vegetation, and more.
No new animals tho (sorry, one thing at a time).I’m still mostly in the planning phase, so stay tuned!
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Version 3.19.0 of the #sandbox survival #game #Repixture released!
Highlights:
🌳 Village overhaul
🌳 6 new villager professions
🌳 Improved chest loot
🌳 New currency: Gold Coins
🌳 New villager trades
🌳 Can trade without Trading Book
🌳 Repair tools at Repairing Table
🌳 Redwood + Poplar Tree
🌳 Per-player Creative Mode
🌳 Rain is rarer
🌳 Complete Spanish translation🌐 Website: https://wuzzy.codeberg.page/Repixture/
📦 ContentDB page: https://content.luanti.org/packages/Wuzzy/repixture/
📜 Changelog: https://forum.luanti.org/viewtopic.php?p=450881#p450881 -
Version 3.19.0 of the #sandbox survival #game #Repixture released!
Highlights:
🌳 Village overhaul
🌳 6 new villager professions
🌳 Improved chest loot
🌳 New currency: Gold Coins
🌳 New villager trades
🌳 Can trade without Trading Book
🌳 Repair tools at Repairing Table
🌳 Redwood + Poplar Tree
🌳 Per-player Creative Mode
🌳 Rain is rarer
🌳 Complete Spanish translation🌐 Website: https://wuzzy.codeberg.page/Repixture/
📦 ContentDB page: https://content.luanti.org/packages/Wuzzy/repixture/
📜 Changelog: https://forum.luanti.org/viewtopic.php?p=450881#p450881 -
Version 3.19.0 of the #sandbox survival #game #Repixture released!
Highlights:
🌳 Village overhaul
🌳 6 new villager professions
🌳 Improved chest loot
🌳 New currency: Gold Coins
🌳 New villager trades
🌳 Can trade without Trading Book
🌳 Repair tools at Repairing Table
🌳 Redwood + Poplar Tree
🌳 Per-player Creative Mode
🌳 Rain is rarer
🌳 Complete Spanish translation🌐 Website: https://wuzzy.codeberg.page/Repixture/
📦 ContentDB page: https://content.luanti.org/packages/Wuzzy/repixture/
📜 Changelog: https://forum.luanti.org/viewtopic.php?p=450881#p450881 -
Version 3.19.0 of the #sandbox survival #game #Repixture released!
Highlights:
🌳 Village overhaul
🌳 6 new villager professions
🌳 Improved chest loot
🌳 New currency: Gold Coins
🌳 New villager trades
🌳 Can trade without Trading Book
🌳 Repair tools at Repairing Table
🌳 Redwood + Poplar Tree
🌳 Per-player Creative Mode
🌳 Rain is rarer
🌳 Complete Spanish translation🌐 Website: https://wuzzy.codeberg.page/Repixture/
📦 ContentDB page: https://content.luanti.org/packages/Wuzzy/repixture/
📜 Changelog: https://forum.luanti.org/viewtopic.php?p=450881#p450881 -
I’m in the process of testing and preparing the next version of #Repixture. The changelog is going to be BIG.
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I’m in the process of testing and preparing the next version of #Repixture. The changelog is going to be BIG.
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I’m in the process of testing and preparing the next version of #Repixture. The changelog is going to be BIG.
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I’m in the process of testing and preparing the next version of #Repixture. The changelog is going to be BIG.
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I’m adding a new trading currency to #Repixture: Gold Coins. They will replace the awkward gold ingots used by villagers right now. 😅
1 Gold Ingot = 60 Gold Coins. This simple change has the benefit that low-value items can be bought easier; you will no longer have to buy items in bulk like currently.
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I’m adding a new trading currency to #Repixture: Gold Coins. They will replace the awkward gold ingots used by villagers right now. 😅
1 Gold Ingot = 60 Gold Coins. This simple change has the benefit that low-value items can be bought easier; you will no longer have to buy items in bulk like currently.
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I’m adding a new trading currency to #Repixture: Gold Coins. They will replace the awkward gold ingots used by villagers right now. 😅
1 Gold Ingot = 60 Gold Coins. This simple change has the benefit that low-value items can be bought easier; you will no longer have to buy items in bulk like currently.
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I’m adding a new trading currency to #Repixture: Gold Coins. They will replace the awkward gold ingots used by villagers right now. 😅
1 Gold Ingot = 60 Gold Coins. This simple change has the benefit that low-value items can be bought easier; you will no longer have to buy items in bulk like currently.
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My latest change to #Repixture was overhauling the loot system for chest items.
The old system was weird. It would frst pick a random item from a list (each with equal chance), and *then* decide whether to add it according to an item-specific probability. So a loot pool of many low-probability items, chests often ended up empty.
The new system is simpler: Any item that is picked will be added 100%, but each item has its own chance to be picked in the first place.
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My latest change to #Repixture was overhauling the loot system for chest items.
The old system was weird. It would frst pick a random item from a list (each with equal chance), and *then* decide whether to add it according to an item-specific probability. So a loot pool of many low-probability items, chests often ended up empty.
The new system is simpler: Any item that is picked will be added 100%, but each item has its own chance to be picked in the first place.
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My latest change to #Repixture was overhauling the loot system for chest items.
The old system was weird. It would frst pick a random item from a list (each with equal chance), and *then* decide whether to add it according to an item-specific probability. So a loot pool of many low-probability items, chests often ended up empty.
The new system is simpler: Any item that is picked will be added 100%, but each item has its own chance to be picked in the first place.
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My latest change to #Repixture was overhauling the loot system for chest items.
The old system was weird. It would frst pick a random item from a list (each with equal chance), and *then* decide whether to add it according to an item-specific probability. So a loot pool of many low-probability items, chests often ended up empty.
The new system is simpler: Any item that is picked will be added 100%, but each item has its own chance to be picked in the first place.
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Added a bunch new helpful blocks in #Repixture:
🔨 Reparing Table: Repairs tools
🪵 Workbench: Cut blocks down into slabs, stairs and walls, but more resource-efficient than crafting
🍞 Brick Furnace: Cooks only food, but faster
🔥 Smelting Furnace: Smelts only metals and minerals, but faster -
Added a bunch new helpful blocks in #Repixture:
🔨 Reparing Table: Repairs tools
🪵 Workbench: Cut blocks down into slabs, stairs and walls, but more resource-efficient than crafting
🍞 Brick Furnace: Cooks only food, but faster
🔥 Smelting Furnace: Smelts only metals and minerals, but faster -
Added a bunch new helpful blocks in #Repixture:
🔨 Reparing Table: Repairs tools
🪵 Workbench: Cut blocks down into slabs, stairs and walls, but more resource-efficient than crafting
🍞 Brick Furnace: Cooks only food, but faster
🔥 Smelting Furnace: Smelts only metals and minerals, but faster -
Added a bunch new helpful blocks in #Repixture:
🔨 Reparing Table: Repairs tools
🪵 Workbench: Cut blocks down into slabs, stairs and walls, but more resource-efficient than crafting
🍞 Brick Furnace: Cooks only food, but faster
🔥 Smelting Furnace: Smelts only metals and minerals, but faster -
The #Rowhammer talk at #CCC is basically a tradition at this point.
So obviously it has returned to #39C3 and if I understood it right their conclusion was that 12.5% of RAMs (that they tested) are vulnerable to automated #Rowhammer attacks. Ouch!
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The #Rowhammer talk at #CCC is basically a tradition at this point.
So obviously it has returned to #39C3 and if I understood it right their conclusion was that 12.5% of RAMs (that they tested) are vulnerable to automated #Rowhammer attacks. Ouch!
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The #Rowhammer talk at #CCC is basically a tradition at this point.
So obviously it has returned to #39C3 and if I understood it right their conclusion was that 12.5% of RAMs (that they tested) are vulnerable to automated #Rowhammer attacks. Ouch!
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The #Rowhammer talk at #CCC is basically a tradition at this point.
So obviously it has returned to #39C3 and if I understood it right their conclusion was that 12.5% of RAMs (that they tested) are vulnerable to automated #Rowhammer attacks. Ouch!