home.social

Search

460 results for “drfootleg”

  1. I have now ported my gravity sim app to Python so I can provide a simple example application for my python games on any hardware project. Here seen running on the Tufty2350 badge, and on a computer screen behind. #MakerMonday

  2. I have now ported my gravity sim app to Python so I can provide a simple example application for my python games on any hardware project. Here seen running on the Tufty2350 badge, and on a computer screen behind. #MakerMonday

  3. This is the main attraction here. Each race is pretty quick!

  4. The start of the ‘night’ race yesterday evening. The rain stopped just long enough for an evening race with lights on.

  5. Some more photos of today’s Hacky Racing. I got to drive a few myself and had a lot of fun, especially in the afternoon when the grass was wet after a shower and I did some drifting and a bit of spinning out.

  6. A taste of what is going on at the meet at raceway.

  7. Funny where things take you. This weekend I find myself at a petrol head drag racing festival as support for my friends the Hacky Racers who we have hosted for FootFest at our place over the past five years. Live music by a Madonna tribute act. We watched a hare do a lap of our track earlier in the evening. Such a contrast of things!

  8. I’ve got n-body problems.

  9. This is a huge step forwards. Finally worked out how to over-ride the screen clearing to not-quite-black on the Tufty2350 Badge OS. Significant frame boost and the game now displays the same on the badge as in my hardware emulator. I may keep the blue background splat mode as a debug tool.

  10. @rpimag I wrote a hardware abstraction framework so that I could port #MicroPython games written for a specific device to run on any hardware. Here is an example game where the exact same code module is running in Pygame on a computer where I can debug in full Python, and on the badgewa.re Tufty2350 badge from #Pimoroni. The game module has no hardware dependencies. All hardware access is via a class passed in, providing the methods needed to interact with it. #MakerMonday

  11. @rpimag I wrote a hardware abstraction framework so that I could port games written for a specific device to run on any hardware. Here is an example game where the exact same code module is running in Pygame on a computer where I can debug in full Python, and on the badgewa.re Tufty2350 badge from . The game module has no hardware dependencies. All hardware access is via a class passed in, providing the methods needed to interact with it.

  12. @rpimag I wrote a hardware abstraction framework so that I could port #MicroPython games written for a specific device to run on any hardware. Here is an example game where the exact same code module is running in Pygame on a computer where I can debug in full Python, and on the badgewa.re Tufty2350 badge from #Pimoroni. The game module has no hardware dependencies. All hardware access is via a class passed in, providing the methods needed to interact with it. #MakerMonday

  13. @rpimag I wrote a hardware abstraction framework so that I could port #MicroPython games written for a specific device to run on any hardware. Here is an example game where the exact same code module is running in Pygame on a computer where I can debug in full Python, and on the badgewa.re Tufty2350 badge from #Pimoroni. The game module has no hardware dependencies. All hardware access is via a class passed in, providing the methods needed to interact with it. #MakerMonday

  14. @rpimag I wrote a hardware abstraction framework so that I could port #MicroPython games written for a specific device to run on any hardware. Here is an example game where the exact same code module is running in Pygame on a computer where I can debug in full Python, and on the badgewa.re Tufty2350 badge from #Pimoroni. The game module has no hardware dependencies. All hardware access is via a class passed in, providing the methods needed to interact with it. #MakerMonday

  15. Finally nailed the bugs from my refactoring of this game code. They were mainly due to hard coded assumptions about screen resolution in the original which I had not spotted. I now have it running beautifully in Pygame in any window size I want. More rocks!

  16. Good progress tonight. I wrote a Pygame emulator for the badgewa.re Tufty2350 badge app framework with MicroPython equivalents for various hardware classes, allowing me to start debugging and enhancing this asteroids style game which was written in MicroPython by GitHub user samneggs

  17. One of my quicker projects. I made a wireless air quality sensor for Home Assistant using ESPHome. #HA #MakersHour

  18. One of my quicker projects. I made a wireless air quality sensor for Home Assistant using ESPHome.

  19. One of my quicker projects. I made a wireless air quality sensor for Home Assistant using ESPHome. #HA #MakersHour

  20. One of my quicker projects. I made a wireless air quality sensor for Home Assistant using ESPHome. #HA #MakersHour

  21. One of my quicker projects. I made a wireless air quality sensor for Home Assistant using ESPHome. #HA #MakersHour

  22. @rpimag I installed a Raspberry Pi media player below a Swift nest box on the side of my house. It plays recordings of Swifts nesting at dawn and dusk to try and attract first year nesters to the new site as part of a Swifts conservation project.

  23. @rpimag I installed a Raspberry Pi media player below a Swift nest box on the side of my house. It plays recordings of Swifts nesting at dawn and dusk to try and attract first year nesters to the new site as part of a Swifts conservation project. #MakerMonday

  24. @rpimag I installed a Raspberry Pi media player below a Swift nest box on the side of my house. It plays recordings of Swifts nesting at dawn and dusk to try and attract first year nesters to the new site as part of a Swifts conservation project. #MakerMonday

  25. @rpimag I installed a Raspberry Pi media player below a Swift nest box on the side of my house. It plays recordings of Swifts nesting at dawn and dusk to try and attract first year nesters to the new site as part of a Swifts conservation project. #MakerMonday

  26. @rpimag I installed a Raspberry Pi media player below a Swift nest box on the side of my house. It plays recordings of Swifts nesting at dawn and dusk to try and attract first year nesters to the new site as part of a Swifts conservation project. #MakerMonday

  27. @freecad Third iteration and we have a good fit and strength to squashiness ratio. Mainly through careful selection of options in the slicer.

  28. Nice little @freecad project this morning. I designed an end plug for the greenhouse gutters. Now printing in TPU to test for fit.

  29. Fully weather proofed! My Pirate Radio kit from around 2019 is now installed below the Swift nest boxes and programmed to play Swift colony sounds on a corn schedule in the mornings and evenings until hopefully some young birds looking for their first nesting site move in.