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499 results for “myst_tools”
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In two weeks we will be giving a talk on @myst_tools at #JupyterCon, showing off some of the new ways to integrate interactive tools into publishing workflows.
A video showing interactive #JupyterNotebooks integrated into your published articles. 🚀
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Jupyterlab and MyST make for a powerful combination for academic markdown editing. A few points of quick takes:
- Start with
npm -g myst-cli, optionally imagemagick and ghostscript - Fire up jupyterlab and optional
pip install jupyterlab-mystadd-on - Open a plain text editor, start writing in markdown, syntax similar to Rmarkdown
- Then from terminal, do
myst init, and let it start a server atlocalhost:3000The result is a well formatted document. Nice things are their reference management by just pasting the DOI ( really love this feature). If you rather want your paper to live on a hosted space, installcurvenote, get a free API token from their website, and instead of MYST, use curvenote in the same way. Fascinating tool. #academic #authoring #open #science #reproducible See https://myst-tools.org/
- Start with
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Journal editors: If you're following the rise of open-source #MySTMarkdown for scientific articles, note that anything you see @myst_tools do (including upcoming features like those amazing inline charts 📈), you can offer your journal authors & readers.
We're working with several journals now to convert them to #MyST. Get in touch and we can do it for your journal too! #MyST4theFuture 🚀
https://curvenote.com/for/journals -
Journal editors: If you're following the rise of open-source #MySTMarkdown for scientific articles, note that anything you see @myst_tools do (including upcoming features like those amazing inline charts 📈), you can offer your journal authors & readers.
We're working with several journals now to convert them to #MyST. Get in touch and we can do it for your journal too! #MyST4theFuture 🚀
https://curvenote.com/for/journals -
Journal editors: If you're following the rise of open-source #MySTMarkdown for scientific articles, note that anything you see @myst_tools do (including upcoming features like those amazing inline charts 📈), you can offer your journal authors & readers.
We're working with several journals now to convert them to #MyST. Get in touch and we can do it for your journal too! #MyST4theFuture 🚀
https://curvenote.com/for/journals -
Journal editors: If you're following the rise of open-source #MySTMarkdown for scientific articles, note that anything you see @myst_tools do (including upcoming features like those amazing inline charts 📈), you can offer your journal authors & readers.
We're working with several journals now to convert them to #MyST. Get in touch and we can do it for your journal too! #MyST4theFuture 🚀
https://curvenote.com/for/journals -
Journal editors: If you're following the rise of open-source #MySTMarkdown for scientific articles, note that anything you see @myst_tools do (including upcoming features like those amazing inline charts 📈), you can offer your journal authors & readers.
We're working with several journals now to convert them to #MyST. Get in touch and we can do it for your journal too! #MyST4theFuture 🚀
https://curvenote.com/for/journals -
Meet the anti-PDF: What a scientific article looks like when it is MORE machine-readable than a standard website (vs less).
https://www.youtube.com/shorts/2gJYAMQiut8
This is my favorite trick you can do when articles are written in #OpenSource #MySTMarkdown @myst_tools
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Meet the anti-PDF: What a scientific article looks like when it is MORE machine-readable than a standard website (vs less).
https://www.youtube.com/shorts/2gJYAMQiut8
This is my favorite trick you can do when articles are written in #OpenSource #MySTMarkdown @myst_tools
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Meet the anti-PDF: What a scientific article looks like when it is MORE machine-readable than a standard website (vs less).
https://www.youtube.com/shorts/2gJYAMQiut8
This is my favorite trick you can do when articles are written in #OpenSource #MySTMarkdown @myst_tools
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Meet the anti-PDF: What a scientific article looks like when it is MORE machine-readable than a standard website (vs less).
https://www.youtube.com/shorts/2gJYAMQiut8
This is my favorite trick you can do when articles are written in #OpenSource #MySTMarkdown @myst_tools
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Meet the anti-PDF: What a scientific article looks like when it is MORE machine-readable than a standard website (vs less).
https://www.youtube.com/shorts/2gJYAMQiut8
This is my favorite trick you can do when articles are written in #OpenSource #MySTMarkdown @myst_tools
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While you are at it, #MystMarkdown is remarkably easy to set up and use. If you have used #Rmarkdown, the usage will be similar but uber powerful when you work with #JupyterNotebooks and #JupyterLab.
RE: https://fosstodon.org/users/myst_tools/statuses/110387687231257045 -
While you are at it, #MystMarkdown is remarkably easy to set up and use. If you have used #Rmarkdown, the usage will be similar but uber powerful when you work with #JupyterNotebooks and #JupyterLab.
RE: https://fosstodon.org/users/myst_tools/statuses/110387687231257045 -
If you're using Jupyter Lab and write scientific papers, here's a 3min demo of the revolutionary new #MySTMarkdown for writing scientific articles, from JupyterCon last week!
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If you're using Jupyter Lab and write scientific papers, here's a 3min demo of the revolutionary new #MySTMarkdown for writing scientific articles, from JupyterCon last week!
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If you're using Jupyter Lab and write scientific papers, here's a 3min demo of the revolutionary new #MySTMarkdown for writing scientific articles, from JupyterCon last week!
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Coming soon to #MySTMarkdown: Convert any block of code in a scientific or technical article into an executable, interactive widget. 🤯
We'll be demoing this at #JupyterCon2023
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Coming soon to #MySTMarkdown: Convert any block of code in a scientific or technical article into an executable, interactive widget. 🤯
We'll be demoing this at #JupyterCon2023
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Coming soon to #MySTMarkdown: Convert any block of code in a scientific or technical article into an executable, interactive widget. 🤯
We'll be demoing this at #JupyterCon2023
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Coming soon to #MySTMarkdown: Convert any block of code in a scientific or technical article into an executable, interactive widget. 🤯
We'll be demoing this at #JupyterCon2023
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Coming soon to #MySTMarkdown: Convert any block of code in a scientific or technical article into an executable, interactive widget. 🤯
We'll be demoing this at #JupyterCon2023
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Come learn about #MySTMarkdown for scientific and technical writers at #jupytercon next week!
See you all in Paris at #JupyterCon2023 🎉
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Come learn about #MySTMarkdown for scientific and technical writers at #jupytercon next week!
See you all in Paris at #JupyterCon2023 🎉
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Come learn about #MySTMarkdown for scientific and technical writers at #jupytercon next week!
See you all in Paris at #JupyterCon2023 🎉
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Come learn about #MySTMarkdown for scientific and technical writers at #jupytercon next week!
See you all in Paris at #JupyterCon2023 🎉
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Using #MarkdownSQLPro Tools 🛠️ with new #SQLBookmarks 🔖, #SQLite & our #DuckDBPro #SQLTools in #VSCode IDE on @ploomber's #JupySQL #JupyText / #MyST #JupyterBook 📓 markdown docs 😎
#SQL #DuckDB #Markdown #ProDataTools 🧙♂️ ...
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📢 We released new version of #MarkdownSQL Pro Tools. New features:
✅ SQL code block highlights & selections
✅ Detection of %%sql magic code blocks & %sql magic code lines
✅ New #SQLBookmarks 📑
✅ New Extract All SQL code lens
✅ MyST #JupyterBook markdown documents support
✅ SQL code lenses for #Quarto, #Rmarkdown, and #ObservableJS docs
Docs and new demos at:
📰 ⮚ https://randomfractals.github.io/pro-data-tools/#markdown-sql-pro-tools
These tools are free today, for one day only. Sign up to try them out!
💖 ⮚ https://github.com/sponsors/RandomFractals/sponsorships?tier_id=295482
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So #GameDev
I'm gonna start talking about a game I want to make, a little. I have a few things of this nature that are just in my head so far, because historically as soon as I reveal an idea to someone, I tend to lose enthusiasm, like, merely expressing the idea to someone satisfies the part of my brain that spurs to action. I don't even worry about being ripped off, cause if someone rips off one of my good ideas and makes it exist, I win too cause the thing I wanted exists now. I need enough money to live, but the idea of Big Money has never motivated me at all.
This one, however, will never be made without me finding partners with complementary skillsets and a passion for Free Software, so I'm not hoarding it all to myself, this is me putting out feelers for people who want to get involved in a CC-licensed Myst-like game project.
Of course, the licensing and the topic of monetization are to be discussed, I'm not against money but I have had too damn many projects, musical mostly, that could have been great but get shoved out half-assed and earn the success that half-ass deserves. My money success trajectory for this looks more like, me and my partners build a humble but unique and fun game and give it away, we gain public profile for it, and people come and offer us jobs or even commissions to build their stuff.
I will also say, the world building allows for massive expansion - unlimited, in fact. Not algorithmic, expansions would be expansions of mythology, environment, and new puzzles, built entirely by humans.
The people responsible for those debacles are now avid Slop users, by the way, and this will be a 100% slop-free project. Once AI coding is available in a usable way on local hardware, real centaurs who do not participate in the scorching of the midwest are welcome to use assistance.
NO vibe coders. I could vibe code the whole thing myself in a week, from what I'm hearing, and learn absolutely nothing. I don't need you to do for me what I can do myself.
But speaking of vibes, the overall Vibe is #Myst, because I have no compunctions about imitation of great art, and frankly there are not enough GOOD imitations. Lots that match the visual richness, but have shit puzzles. Lots that build good world & culture, but either fail at visual, or again at puzzles, or sometimes both. The closest I've seen from a company that isn't Cyan is Chants Of Sennarr.
Puzzles, indeed, are the most difficult bit of this type of game, really, and as far as I know, absolutely nobody out there is as good as the Rand brothers at making the puzzles a naturalistic piece of the environment. Slapping a sliding tile puzzle onto a machine that you have to solve before you turn it on is not world building.
Not that every single puzzle in the D'Ni world makes sense in that way, but even when they don't, they have a completely novel form that feels natural. For instance, SPOILER FOR RIVEN IN THE NEXT PARAGRAPH
The "fire marbles" thingy in Riven, which I still don't fully grasp the underlying "theory" in the way that Terry Pratchett's Discworld magic is intuitively easy to grasp because it's so damn scientific about it. But basically in one spot there's a machine that pushes up pins to represent the landscape of the island on a grid. There's five power plants on the island, and they are in specific grid squares. Then later, to power up a machine, you need to place the correctly coloured marble into the corresponding square on a grid in the machine. Effectively, not much different than a slider puzzle to solve it, but it feels perfectly reasonable, in the context of the game, which has its own odd ideas about technology, geology, etc. It is not that complex or difficult, but it is rich.
(there is a similar game mechanic at play in how you solve the underground railroad in the original Myst, too)
I am not going to talk too specifically about the world history of the setting, but suffice to say, it takes place almost entirely underground in a network of tunnels that spans at least a continent. One of my big frustrations with game engine environment tutorials is that nobody is interested in doing small, enclosed spaces, it's always "we're gonna build Far Cry in five minutes!" Maybe this is so easy that I shouldn't need help, I dunno.
Design aesthetic is Vaporwave, but realistic, not a psychedelic vaporwave world. Like, some of the underground spaces are luxury malls, I'm sure some of you have already deduced; since someone was somehow able to build a continent-wide tunnel network, that someone is gonna want luxury malls. In game time, the malls are perhaps... past their best days. But past glory still turns its lights on, sometimes. So not so much overt Vaporwave, but rather, the world's aesthetics draw from the same source material as #Vaporwave.
Who am I: James Paskaruk. You will find my name on imdb connected to the cartoon features "Ozzy," "NextGen," "Maya and the Three," and "Thelma The Unicorn," two as a Systems Admin in which I managed the network and servers and on-prem render farm, and two as a Technical Director, in which I did higher-level Systems stuff like CI/CD and dev containers, as well as Python add-ons for Blender and Nuke. I am also a musician and occasional music producer.
I will be able to wrangle Assets like a rodeo champion, handle all our server and Systems needs, ensure our backups are in order, provide scripts and new 3D tools for Blender, create in-house automations where there is no Free tool at hand, and all the other things you would expect from a professional 3D Studio IT department with DevOps experience and a heavy focus on Free Software. I will also handle sound and score, unless someone better volunteers and understands the vibe.
I will also participate in all other parts of the development process on a Capable Monkey basis. While I was at Tangent Animation, both as IT and TD, I studied hard on Blender, which was our centrepiece of the studio and obviously of the asset dev process of this project. I understand how every part of Blender works, down to the data structures, other than I haven't touched Geometry Nodes yet, but look forward to having a reason to do so. If you do 3D but don't code or don't want to code, I will be able to help you work quickly and with an absolute minimum of repetition and drudgery.
What I need:
-At least a good Godot mentor who can help me make sense of things as I come up against them. If you know Godot well and want to give the project itself time, that would be amazing, and all game devs (particularly Environment artists) who wish to do so are welcome to contact me to discuss their possible part in the road forward, as well as help me to map the specifics of that path, because I have not done game dev yet at all, to speak of. I can learn it though, for sure, but I will never accomplish this project all by myself, beyond maybe a demo room or two, but I do get the hang of things.
-3D Modeler(s) and Surfacer(s) who use Blender, with an understanding of Vaporwave aesthetics at the genetic level. Not to be ageist, but I think only #GenX devs will really understand at a visceral level what I'm after here, once I explain the overall thing. We will need characters eventually, but most of the game is gonna be Blair Witch type eerieness, with cultural poignance and perhaps some antique gadgets and Great Machines. Not Doom or Zombie.
I have actually built the skeleton of the first Scene already in Blender, but it's just rough geometry, no surfacing and almost nothing in it. The idea of starting to build up a collection of off-the-shelf assets has occurred to me, but that's a long way down a list of things we have to pay for first. Music and Wood are two expensive hobbies I already have. :>
If you build assets and are interested in giving me access to your stuff on spec, with the understanding that in the event of eventual monetization, you will be paid first in a fully equitable way, please get in touch, especially if you do Art Deco, Trains, Underground Environments, or Postmodern Architecture and Furniture. If I had some "action figures" to play with, it might help me move the thing forward a little. I'm surprised more asset-selling shops don't make lo-res versions of things available for free as dev standins, there are a lot of things I could be using, but I'd be spending a few thousand that I don't have right out of the gate.
But again, No Slop. Please do not offer to use one of the Silicon Valley datacentres to generate the assets I need, I will only hate you back, and you will probably be puzzled as to why. This is an attempt to create or join a community of curious doers, not status seekers.
Ok? Good.
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@choldgraf visited the #deeplabcut team @TrackingActions 's lab, EPFL, in early August to learn how they used open-source tools to share work. Learn how a @mystmarkdown mini-hackathon facilitated learning and accelerated contributions to the project https://2i2c.org/blog/2024/deeplabcut-myst-hackathon/ 📖