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#yags — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #yags, aggregated by home.social.

  1. The amazing @PatchrickPlayer1 will be streaming #YAGS in a little over an hour

    Come check him out! (Not like that... okay, maybe also like that)

    youtube.com/watch?v=706BaL_s1B

    twitch.tv/patchrickplayer1

  2. The amazing @PatchrickPlayer1 will be streaming #YAGS in a little over an hour

    Come check him out! (Not like that... okay, maybe also like that)

    youtube.com/watch?v=706BaL_s1B

    twitch.tv/patchrickplayer1

  3. The amazing @PatchrickPlayer1 will be streaming #YAGS in a little over an hour

    Come check him out! (Not like that... okay, maybe also like that)

    youtube.com/watch?v=706BaL_s1B

    twitch.tv/patchrickplayer1

  4. The amazing @PatchrickPlayer1 will be streaming #YAGS in a little over an hour

    Come check him out! (Not like that... okay, maybe also like that)

    youtube.com/watch?v=706BaL_s1B

    twitch.tv/patchrickplayer1

  5. Posted this to Bluesky so I guess I should mirror it here

    #YAGS is one of my earliest games (and I've made a *lot* since then), but it's one of the games I'm most proud of

    It covers coming out and making friends in college, and was intended to cover the gay male experience in a way I hadn't really seen

    It's free on Steam and Itch! yags.bobcgames.com

    #IndieDev #GameDev

  6. Posted this to Bluesky so I guess I should mirror it here

    #YAGS is one of my earliest games (and I've made a *lot* since then), but it's one of the games I'm most proud of

    It covers coming out and making friends in college, and was intended to cover the gay male experience in a way I hadn't really seen

    It's free on Steam and Itch! yags.bobcgames.com

    #IndieDev #GameDev

  7. Posted this to Bluesky so I guess I should mirror it here

    #YAGS is one of my earliest games (and I've made a *lot* since then), but it's one of the games I'm most proud of

    It covers coming out and making friends in college, and was intended to cover the gay male experience in a way I hadn't really seen

    It's free on Steam and Itch! yags.bobcgames.com

    #IndieDev #GameDev

  8. Posted this to Bluesky so I guess I should mirror it here

    #YAGS is one of my earliest games (and I've made a *lot* since then), but it's one of the games I'm most proud of

    It covers coming out and making friends in college, and was intended to cover the gay male experience in a way I hadn't really seen

    It's free on Steam and Itch! yags.bobcgames.com

    #IndieDev #GameDev

  9. Posted this to Bluesky so I guess I should mirror it here

    #YAGS is one of my earliest games (and I've made a *lot* since then), but it's one of the games I'm most proud of

    It covers coming out and making friends in college, and was intended to cover the gay male experience in a way I hadn't really seen

    It's free on Steam and Itch! yags.bobcgames.com

    #IndieDev #GameDev

  10. Okay... I haven't updated much lately, but I'm working on a game for #BaraJam 2024!

    It's the first in my intended-series of #queer games following middle-aged gays in a contemporary world with a SciFi twist... so #YAGS but not college

    Should have more updates... soon?

    #GameDev #IndieDev #GameJam #MTRGame

    (Also I'm going to start trying cross-posting to bsky, so you can follow me there bsky.app/profile/bobcgames.bsk )

  11. Okay... I haven't updated much lately, but I'm working on a game for #BaraJam 2024!

    It's the first in my intended-series of #queer games following middle-aged gays in a contemporary world with a SciFi twist... so #YAGS but not college

    Should have more updates... soon?

    #GameDev #IndieDev #GameJam #MTRGame

    (Also I'm going to start trying cross-posting to bsky, so you can follow me there bsky.app/profile/bobcgames.bsk )

  12. Okay... I haven't updated much lately, but I'm working on a game for #BaraJam 2024!

    It's the first in my intended-series of #queer games following middle-aged gays in a contemporary world with a SciFi twist... so #YAGS but not college

    Should have more updates... soon?

    #GameDev #IndieDev #GameJam #MTRGame

    (Also I'm going to start trying cross-posting to bsky, so you can follow me there bsky.app/profile/bobcgames.bsk )

  13. Okay... I haven't updated much lately, but I'm working on a game for #BaraJam 2024!

    It's the first in my intended-series of #queer games following middle-aged gays in a contemporary world with a SciFi twist... so #YAGS but not college

    Should have more updates... soon?

    #GameDev #IndieDev #GameJam #MTRGame

    (Also I'm going to start trying cross-posting to bsky, so you can follow me there bsky.app/profile/bobcgames.bsk )

  14. Okay... I haven't updated much lately, but I'm working on a game for #BaraJam 2024!

    It's the first in my intended-series of #queer games following middle-aged gays in a contemporary world with a SciFi twist... so #YAGS but not college

    Should have more updates... soon?

    #GameDev #IndieDev #GameJam #MTRGame

    (Also I'm going to start trying cross-posting to bsky, so you can follow me there bsky.app/profile/bobcgames.bsk )

  15. OMG

    "YAGS and this connective universe is really fun. But more then that, the people that see it get exposure to important topics."

    "At minimum you're a great writer so there's no chance it won't at least be as entertaining. Which especially for our community is sometimes all we need to get by. Something fun where someone can say, that character is like me so I can actually care what happens. "

    😭​😭​😭​😭​😭​

    Comments like *this* are what makes gamedev so worth it

    Ahhhhhhhh ❤️​

    #YAGS #FeedbackIsTheBest #PeopleAreTheBest

  16. OMG

    "YAGS and this connective universe is really fun. But more then that, the people that see it get exposure to important topics."

    "At minimum you're a great writer so there's no chance it won't at least be as entertaining. Which especially for our community is sometimes all we need to get by. Something fun where someone can say, that character is like me so I can actually care what happens. "

    😭​😭​😭​😭​😭​

    Comments like *this* are what makes gamedev so worth it

    Ahhhhhhhh ❤️​

    #YAGS #FeedbackIsTheBest #PeopleAreTheBest

  17. OMG

    "YAGS and this connective universe is really fun. But more then that, the people that see it get exposure to important topics."

    "At minimum you're a great writer so there's no chance it won't at least be as entertaining. Which especially for our community is sometimes all we need to get by. Something fun where someone can say, that character is like me so I can actually care what happens. "

    😭​😭​😭​😭​😭​

    Comments like *this* are what makes gamedev so worth it

    Ahhhhhhhh ❤️​

    #YAGS #FeedbackIsTheBest #PeopleAreTheBest

  18. OMG

    "YAGS and this connective universe is really fun. But more then that, the people that see it get exposure to important topics."

    "At minimum you're a great writer so there's no chance it won't at least be as entertaining. Which especially for our community is sometimes all we need to get by. Something fun where someone can say, that character is like me so I can actually care what happens. "

    😭​😭​😭​😭​😭​

    Comments like *this* are what makes gamedev so worth it

    Ahhhhhhhh ❤️​

    #YAGS #FeedbackIsTheBest #PeopleAreTheBest

  19. One of the problems I've had in the past with #RenPy games is typos in updating variables

    For example, in #YAGS, I once typoed
    $affection_jake = 1
    where I meant
    $affection_jake += 1
    turning an inconsequential decision into a run-breaking choice

    I've been using CDSes to prevent that problem for myself for a while now (turning the above into "affection jake add 1" instead, which is cleaner, more understandable, and impossible to screw up), and now I've cleaned up the code and made it generally available!

    Check out my RenPy stat framework here:
    bobcgames.itch.io/bobcstats

    #GameDev #IndieDev

  20. One of the problems I've had in the past with #RenPy games is typos in updating variables

    For example, in #YAGS, I once typoed
    $affection_jake = 1
    where I meant
    $affection_jake += 1
    turning an inconsequential decision into a run-breaking choice

    I've been using CDSes to prevent that problem for myself for a while now (turning the above into "affection jake add 1" instead, which is cleaner, more understandable, and impossible to screw up), and now I've cleaned up the code and made it generally available!

    Check out my RenPy stat framework here:
    bobcgames.itch.io/bobcstats

    #GameDev #IndieDev

  21. One of the problems I've had in the past with #RenPy games is typos in updating variables

    For example, in #YAGS, I once typoed
    $affection_jake = 1
    where I meant
    $affection_jake += 1
    turning an inconsequential decision into a run-breaking choice

    I've been using CDSes to prevent that problem for myself for a while now (turning the above into "affection jake add 1" instead, which is cleaner, more understandable, and impossible to screw up), and now I've cleaned up the code and made it generally available!

    Check out my RenPy stat framework here:
    bobcgames.itch.io/bobcstats

    #GameDev #IndieDev

  22. One of the problems I've had in the past with #RenPy games is typos in updating variables

    For example, in #YAGS, I once typoed
    $affection_jake = 1
    where I meant
    $affection_jake += 1
    turning an inconsequential decision into a run-breaking choice

    I've been using CDSes to prevent that problem for myself for a while now (turning the above into "affection jake add 1" instead, which is cleaner, more understandable, and impossible to screw up), and now I've cleaned up the code and made it generally available!

    Check out my RenPy stat framework here:
    bobcgames.itch.io/bobcstats

    #GameDev #IndieDev

  23. One of the problems I've had in the past with #RenPy games is typos in updating variables

    For example, in #YAGS, I once typoed
    $affection_jake = 1
    where I meant
    $affection_jake += 1
    turning an inconsequential decision into a run-breaking choice

    I've been using CDSes to prevent that problem for myself for a while now (turning the above into "affection jake add 1" instead, which is cleaner, more understandable, and impossible to screw up), and now I've cleaned up the code and made it generally available!

    Check out my RenPy stat framework here:
    bobcgames.itch.io/bobcstats

    #GameDev #IndieDev

  24. I sat in on PatchrickPlayer1 streaming #YAGS last night, and it got me on a kick of watching old LPs of my games, and it got me thinking... I don't make games like that anymore

    Like I feel like YAGS and YAGS: Booty Call and Earth Boys Are Easy and Charles 2.0 and At First Sight all had some creative *spark* to them that I've been unable to replicate (or maybe just haven't been chasing) since then

    At least some of it is how burnt out I am with the day job (and its effect on my gamedev), but in general... I don't have ideas like I used to, so gamedev has turned more into coding exercises for me, and it turns out those aren't as fun for players 😅​

    I currently have three WIPs that I need to finish, but maybe after that I'll try to go back to a traditional visual novel and see if anything clicks there

    Anyway

    Gamedev is hard 😂​

  25. I sat in on PatchrickPlayer1 streaming #YAGS last night, and it got me on a kick of watching old LPs of my games, and it got me thinking... I don't make games like that anymore

    Like I feel like YAGS and YAGS: Booty Call and Earth Boys Are Easy and Charles 2.0 and At First Sight all had some creative *spark* to them that I've been unable to replicate (or maybe just haven't been chasing) since then

    At least some of it is how burnt out I am with the day job (and its effect on my gamedev), but in general... I don't have ideas like I used to, so gamedev has turned more into coding exercises for me, and it turns out those aren't as fun for players 😅​

    I currently have three WIPs that I need to finish, but maybe after that I'll try to go back to a traditional visual novel and see if anything clicks there

    Anyway

    Gamedev is hard 😂​

  26. I sat in on PatchrickPlayer1 streaming #YAGS last night, and it got me on a kick of watching old LPs of my games, and it got me thinking... I don't make games like that anymore

    Like I feel like YAGS and YAGS: Booty Call and Earth Boys Are Easy and Charles 2.0 and At First Sight all had some creative *spark* to them that I've been unable to replicate (or maybe just haven't been chasing) since then

    At least some of it is how burnt out I am with the day job (and its effect on my gamedev), but in general... I don't have ideas like I used to, so gamedev has turned more into coding exercises for me, and it turns out those aren't as fun for players 😅​

    I currently have three WIPs that I need to finish, but maybe after that I'll try to go back to a traditional visual novel and see if anything clicks there

    Anyway

    Gamedev is hard 😂​

  27. I sat in on PatchrickPlayer1 streaming #YAGS last night, and it got me on a kick of watching old LPs of my games, and it got me thinking... I don't make games like that anymore

    Like I feel like YAGS and YAGS: Booty Call and Earth Boys Are Easy and Charles 2.0 and At First Sight all had some creative *spark* to them that I've been unable to replicate (or maybe just haven't been chasing) since then

    At least some of it is how burnt out I am with the day job (and its effect on my gamedev), but in general... I don't have ideas like I used to, so gamedev has turned more into coding exercises for me, and it turns out those aren't as fun for players 😅​

    I currently have three WIPs that I need to finish, but maybe after that I'll try to go back to a traditional visual novel and see if anything clicks there

    Anyway

    Gamedev is hard 😂​

  28. I sat in on PatchrickPlayer1 streaming #YAGS last night, and it got me on a kick of watching old LPs of my games, and it got me thinking... I don't make games like that anymore

    Like I feel like YAGS and YAGS: Booty Call and Earth Boys Are Easy and Charles 2.0 and At First Sight all had some creative *spark* to them that I've been unable to replicate (or maybe just haven't been chasing) since then

    At least some of it is how burnt out I am with the day job (and its effect on my gamedev), but in general... I don't have ideas like I used to, so gamedev has turned more into coding exercises for me, and it turns out those aren't as fun for players 😅​

    I currently have three WIPs that I need to finish, but maybe after that I'll try to go back to a traditional visual novel and see if anything clicks there

    Anyway

    Gamedev is hard 😂​

  29. Okay, I think the Match 3 stuff I've been working on is going to become the basis of the next #YAGS series game, tentatively studied "ZAGS: Study Pop"

    I've nice-ified the UI a little, and implemented in notebooks (score multipliers) and energy (additional turns)... still need to get presents in place, which will be usable powers to do things like remove specific slots of items

    Anyway... progress!

    #RenPy #GameDev #IndieDev #ZSPGame

  30. Okay, I think the Match 3 stuff I've been working on is going to become the basis of the next #YAGS series game, tentatively studied "ZAGS: Study Pop"

    I've nice-ified the UI a little, and implemented in notebooks (score multipliers) and energy (additional turns)... still need to get presents in place, which will be usable powers to do things like remove specific slots of items

    Anyway... progress!

    #RenPy #GameDev #IndieDev #ZSPGame

  31. Okay, I think the Match 3 stuff I've been working on is going to become the basis of the next #YAGS series game, tentatively studied "ZAGS: Study Pop"

    I've nice-ified the UI a little, and implemented in notebooks (score multipliers) and energy (additional turns)... still need to get presents in place, which will be usable powers to do things like remove specific slots of items

    Anyway... progress!

    #RenPy #GameDev #IndieDev #ZSPGame

  32. Okay, I think the Match 3 stuff I've been working on is going to become the basis of the next #YAGS series game, tentatively studied "ZAGS: Study Pop"

    I've nice-ified the UI a little, and implemented in notebooks (score multipliers) and energy (additional turns)... still need to get presents in place, which will be usable powers to do things like remove specific slots of items

    Anyway... progress!

    #RenPy #GameDev #IndieDev #ZSPGame

  33. Okay, I think the Match 3 stuff I've been working on is going to become the basis of the next #YAGS series game, tentatively studied "ZAGS: Study Pop"

    I've nice-ified the UI a little, and implemented in notebooks (score multipliers) and energy (additional turns)... still need to get presents in place, which will be usable powers to do things like remove specific slots of items

    Anyway... progress!

    #RenPy #GameDev #IndieDev #ZSPGame

  34. Some images and a "hinting" system that flashes a potential match and items that don't grant points but do things (like give back turns) and... yeah, this looks playable now 😀​

    I'm thinking this will become the basis of the last #YAGS series game?

    #RenPy #GameDev #IndieDev

  35. Some images and a "hinting" system that flashes a potential match and items that don't grant points but do things (like give back turns) and... yeah, this looks playable now 😀​

    I'm thinking this will become the basis of the last #YAGS series game?

    #RenPy #GameDev #IndieDev

  36. Some images and a "hinting" system that flashes a potential match and items that don't grant points but do things (like give back turns) and... yeah, this looks playable now 😀​

    I'm thinking this will become the basis of the last #YAGS series game?

    #RenPy #GameDev #IndieDev

  37. Some images and a "hinting" system that flashes a potential match and items that don't grant points but do things (like give back turns) and... yeah, this looks playable now 😀​

    I'm thinking this will become the basis of the last #YAGS series game?

    #RenPy #GameDev #IndieDev

  38. Some images and a "hinting" system that flashes a potential match and items that don't grant points but do things (like give back turns) and... yeah, this looks playable now 😀​

    I'm thinking this will become the basis of the last #YAGS series game?

    #RenPy #GameDev #IndieDev

  39. ZAGS: The Role We Play, my queer Halloween-themed ATB RPG based in the #YAGS universe, is now out!

    You can grab it here: bobcgames.itch.io/zrwp

    #ZRWP #GameDev #IndieDev #RPG

  40. ZAGS: The Role We Play, my queer Halloween-themed ATB RPG based in the #YAGS universe, is now out!

    You can grab it here: bobcgames.itch.io/zrwp

    #ZRWP #GameDev #IndieDev #RPG

  41. ZAGS: The Role We Play, my queer Halloween-themed ATB RPG based in the #YAGS universe, is now out!

    You can grab it here: bobcgames.itch.io/zrwp

    #ZRWP #GameDev #IndieDev #RPG

  42. ZAGS: The Role We Play, my queer Halloween-themed ATB RPG based in the #YAGS universe, is now out!

    You can grab it here: bobcgames.itch.io/zrwp

    #ZRWP #GameDev #IndieDev #RPG

  43. ZAGS: The Role We Play, my queer Halloween-themed ATB RPG based in the #YAGS universe, is now out!

    You can grab it here: bobcgames.itch.io/zrwp

    #ZRWP #GameDev #IndieDev #RPG

  44. Today's bit of amusement comes from a (negative, of course) Steam review for #YAGS

    "The whole drama was about more or less coming out , why ? it;s not that hard"

    ...tell me you're not queer without telling me you're not queer 😂​

  45. Today's bit of amusement comes from a (negative, of course) Steam review for #YAGS

    "The whole drama was about more or less coming out , why ? it;s not that hard"

    ...tell me you're not queer without telling me you're not queer 😂​

  46. Today's bit of amusement comes from a (negative, of course) Steam review for #YAGS

    "The whole drama was about more or less coming out , why ? it;s not that hard"

    ...tell me you're not queer without telling me you're not queer 😂​