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#wetafx — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #wetafx, aggregated by home.social.

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  1. War comes to the seas and skies of Westeros! In our exclusive interview, Production VFX Supervisor Dadi Einarsson and Production VFX Producer Thomas Horton reveal the massive #VFX work behind #HouseoftheDragon Season 3, from the spectacular Battle of the Gullet to its increasingly complex dragons, with #WetaFX, #Pixomondo, #RodeoFX, #RVX and more: artofvfx.com/house-of-the-drag

  2. War comes to the seas and skies of Westeros! In our exclusive interview, Production VFX Supervisor Dadi Einarsson and Production VFX Producer Thomas Horton reveal the massive #VFX work behind #HouseoftheDragon Season 3, from the spectacular Battle of the Gullet to its increasingly complex dragons, with #WetaFX, #Pixomondo, #RodeoFX, #RVX and more: artofvfx.com/house-of-the-drag

  3. War comes to the seas and skies of Westeros! In our exclusive interview, Production VFX Supervisor Dadi Einarsson and Production VFX Producer Thomas Horton reveal the massive #VFX work behind #HouseoftheDragon Season 3, from the spectacular Battle of the Gullet to its increasingly complex dragons, with #WetaFX, #Pixomondo, #RodeoFX, #RVX and more: artofvfx.com/house-of-the-drag

  4. War comes to the seas and skies of Westeros! In our exclusive interview, Production VFX Supervisor Dadi Einarsson and Production VFX Producer Thomas Horton reveal the massive #VFX work behind #HouseoftheDragon Season 3, from the spectacular Battle of the Gullet to its increasingly complex dragons, with #WetaFX, #Pixomondo, #RodeoFX, #RVX and more: artofvfx.com/house-of-the-drag

  5. Set sail behind the visual effects of #Moana! In our exclusive in-depth interview, Production #VFX Supervisor Bill Westenhofer takes us on a fascinating journey through the challenges of bringing this beloved animated world into live action. From working with the ever-present ocean to creating Heihei, Tamatoa and the fearless Kakamora, discover the incredible work crafted by #ILM, #WetaFX, #UPP and #Framestore: artofvfx.com/moana-bill-westen

  6. Set sail behind the visual effects of #Moana! In our exclusive in-depth interview, Production #VFX Supervisor Bill Westenhofer takes us on a fascinating journey through the challenges of bringing this beloved animated world into live action. From working with the ever-present ocean to creating Heihei, Tamatoa and the fearless Kakamora, discover the incredible work crafted by #ILM, #WetaFX, #UPP and #Framestore: artofvfx.com/moana-bill-westen

  7. Set sail behind the visual effects of #Moana! In our exclusive in-depth interview, Production #VFX Supervisor Bill Westenhofer takes us on a fascinating journey through the challenges of bringing this beloved animated world into live action. From working with the ever-present ocean to creating Heihei, Tamatoa and the fearless Kakamora, discover the incredible work crafted by #ILM, #WetaFX, #UPP and #Framestore: artofvfx.com/moana-bill-westen

  8. Set sail behind the visual effects of #Moana! In our exclusive in-depth interview, Production #VFX Supervisor Bill Westenhofer takes us on a fascinating journey through the challenges of bringing this beloved animated world into live action. From working with the ever-present ocean to creating Heihei, Tamatoa and the fearless Kakamora, discover the incredible work crafted by #ILM, #WetaFX, #UPP and #Framestore: artofvfx.com/moana-bill-westen

  9. Instinctively Real Media: TrailblaXR Curated News #10

    Newsletter // #10, 2026 Instinctively Real Media shining the starlight on industry trailblazers shooting for the stars! May in the TrailblaXR Magazine spotlights facial animation and 3D character performance – where subtle expression meets evolving technology Our latest exclusive explores how one Senior 3D Animator translates intent into believable digital humans across games, commercials, VFX and real-time, and how AI is accelerating learning and workflows without replacing the human […]

    instinctivelyreal.com/2026/05/

  10. Instinctively Real Media: TrailblaXR Curated News #10

    Newsletter // #10, 2026 Instinctively Real Media shining the starlight on industry trailblazers shooting for the stars! May in the TrailblaXR Magazine spotlights facial animation and 3D character performance – where subtle expression meets evolving technology Our latest exclusive explores how one Senior 3D Animator translates intent into believable digital humans across games, commercials, VFX and real-time, and how AI is accelerating learning and workflows without replacing the human […]

    instinctivelyreal.com/2026/05/

  11. Instinctively Real Media: TrailblaXR Curated News #10

    Newsletter // #10, 2026 Instinctively Real Media shining the starlight on industry trailblazers shooting for the stars! May in the TrailblaXR Magazine spotlights facial animation and 3D character performance – where subtle expression meets evolving technology Our latest exclusive explores how one Senior 3D Animator translates intent into believable digital humans across games, commercials, VFX and real-time, and how AI is accelerating learning and workflows without replacing the human […]

    instinctivelyreal.com/2026/05/

  12. Instinctively Real Media: TrailblaXR Curated News #10

    Newsletter // #10, 2026 Instinctively Real Media shining the starlight on industry trailblazers shooting for the stars! May in the TrailblaXR Magazine spotlights facial animation and 3D character performance – where subtle expression meets evolving technology Our latest exclusive explores how one Senior 3D Animator translates intent into believable digital humans across games, commercials, VFX and real-time, and how AI is accelerating learning and workflows without replacing the human […]

    instinctivelyreal.com/2026/05/

  13. Exclusive TrailblaXR Interview: Inside High-Fidelity Facial Animation and Character Performance

    From Wētā FX and Framestore to fast-moving production pipelines, Katie Naeher Kaliniak's work focuses on capturing nuance — translating subtle expression and intent into believable, high-fidelity performance. Now a Senior 3D Animator, she combines artistic sensitivity with technical precision, crafting characters that not only look convincing but feel authentic, whether on screen or in-engine.

    instinctivelyreal.com/2026/04/

  14. Watched #AvatarFireAndAsh on #imax 3D and although it felt more.like the greatest hits of the first two movies, leave it to Cameron to make a 3+ hour fulm seem.like a brisk 90 minute one. As.always the action, the visuals.and #VFX were stunning. Loved Varang #WetaFX

    Noticed that the #ILM credits were way longer than anticipated.

    Also I got a nifty lenticular card.out of it (they now charge extra to rent the 3D glasses) #movies

  15. Watched #AvatarFireAndAsh on #imax 3D and although it felt more.like the greatest hits of the first two movies, leave it to Cameron to make a 3+ hour fulm seem.like a brisk 90 minute one. As.always the action, the visuals.and #VFX were stunning. Loved Varang #WetaFX

    Noticed that the #ILM credits were way longer than anticipated.

    Also I got a nifty lenticular card.out of it (they now charge extra to rent the 3D glasses) #movies

  16. Watched #AvatarFireAndAsh on #imax 3D and although it felt more.like the greatest hits of the first two movies, leave it to Cameron to make a 3+ hour fulm seem.like a brisk 90 minute one. As.always the action, the visuals.and #VFX were stunning. Loved Varang #WetaFX

    Noticed that the #ILM credits were way longer than anticipated.

    Also I got a nifty lenticular card.out of it (they now charge extra to rent the 3D glasses) #movies

  17. Watched #AvatarFireAndAsh on #imax 3D and although it felt more.like the greatest hits of the first two movies, leave it to Cameron to make a 3+ hour fulm seem.like a brisk 90 minute one. As.always the action, the visuals.and #VFX were stunning. Loved Varang #WetaFX

    Noticed that the #ILM credits were way longer than anticipated.

    Also I got a nifty lenticular card.out of it (they now charge extra to rent the 3D glasses) #movies

  18. ‘Predator: Badlands’ Weta Interview: Performance Capture and Animation

    Wētā has done a lot of different motion capture and creature performances since the days of Andy Serkis…
    #NewsBeep #News #US #USA #UnitedStates #UnitedStatesOfAmerica #Movies #DanTrachtenberg #Entertainment #Film #Predator:Badlands #TopoftheLine #WetaFX
    newsbeep.com/us/306598/

  19. To all professionals and retirees in the #VFX industry, join the #vfxPeopleChallenge by posting photos of your work environment (including yourself, #vfxPeople, your #studio, your desk at home and even your pets). The goal is to showcase that people are working on movies and shows that are believed to have no #noCGI!

    Thanks for your participation and boots!

    Copy this text along with a brief description
    —
    2015, #WetaFX working on #BFG very long hours (max 18:30 hours day and 99 hours weeks)

  20. To all professionals and retirees in the #VFX industry, join the #vfxPeopleChallenge by posting photos of your work environment (including yourself, #vfxPeople, your #studio, your desk at home and even your pets). The goal is to showcase that people are working on movies and shows that are believed to have no #noCGI!

    Thanks for your participation and boots!

    Copy this text along with a brief description
    —
    2015, #WetaFX working on #BFG very long hours (max 18:30 hours day and 99 hours weeks)

  21. To all professionals and retirees in the #VFX industry, join the #vfxPeopleChallenge by posting photos of your work environment (including yourself, #vfxPeople, your #studio, your desk at home and even your pets). The goal is to showcase that people are working on movies and shows that are believed to have no #noCGI!

    Thanks for your participation and boots!

    Copy this text along with a brief description
    —
    2015, #WetaFX working on #BFG very long hours (max 18:30 hours day and 99 hours weeks)

  22. To all professionals and retirees in the #VFX industry, join the #vfxPeopleChallenge by posting photos of your work environment (including yourself, #vfxPeople, your #studio, your desk at home and even your pets). The goal is to showcase that people are working on movies and shows that are believed to have no #noCGI!

    Thanks for your participation and boots!

    Copy this text along with a brief description
    —
    2015, #WetaFX working on #BFG very long hours (max 18:30 hours day and 99 hours weeks)