#vsmile — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #vsmile, aggregated by home.social.
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V.Smile Baby: Care Bears - Play Day - Learn & Explore (2006, VTech)
https://youtu.be/9qlFfeyIv10
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: Care Bears - Play Day - Learn & Explore (2006, VTech)
https://youtu.be/9qlFfeyIv10
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: Baby Einstein - World of Discoveries - Play Time (2006, VTech)
https://youtu.be/KHwefpGBdgU
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: Baby Einstein - World of Discoveries - Play Time (2006, VTech)
https://youtu.be/KHwefpGBdgU
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: A Day on the Farm - Watch & Learn (2006 VTech)
https://youtu.be/NtoeLuqAK2M
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: A Day on the Farm - Watch & Learn (2006 VTech)
https://youtu.be/NtoeLuqAK2M
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: A Day on the Farm - Play Time (2006 VTech)
https://youtu.be/7yPp_tdQ9T4
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: A Day on the Farm - Play Time (2006 VTech)
https://youtu.be/7yPp_tdQ9T4
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: Learn & Discover Home - Watch & Learn (2006 VTech)
https://youtu.be/09FiGOItTCg
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: Learn & Discover Home - Watch & Learn (2006 VTech)
https://youtu.be/09FiGOItTCg
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: Learn & Discover Home - Play Time (2005 VTech)
https://youtu.be/AYKP0PBtb4E
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
V.Smile Baby: Learn & Discover Home - Play Time (2005 VTech)
https://youtu.be/AYKP0PBtb4E
#gamesforbaby #gamesforkids #gamesforchildren #babylearning #babyeducation #vsmile -
Displaying the V.Smile at retro event in Pinon, France.
Actually more improving my demos than displaying anything. I never resist the urge to code just a bit more 🤤
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Displaying the V.Smile at retro event in Pinon, France.
Actually more improving my demos than displaying anything. I never resist the urge to code just a bit more 🤤
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Displaying the V.Smile at retro event in Pinon, France.
Actually more improving my demos than displaying anything. I never resist the urge to code just a bit more 🤤
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Displaying the V.Smile at retro event in Pinon, France.
Actually more improving my demos than displaying anything. I never resist the urge to code just a bit more 🤤
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Displaying the V.Smile at retro event in Pinon, France.
Actually more improving my demos than displaying anything. I never resist the urge to code just a bit more 🤤
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Aquest mes fa 20 anys que ens arribava "Alphabet Park Adventure" per "V.Smile" 🕹🎮. #AlphabetParkAdventure #VSmile #Plataformes #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics
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Aquest mes fa 20 anys que ens arribava "Alphabet Park Adventure" per "V.Smile" 🕹🎮. #AlphabetParkAdventure #VSmile #Plataformes #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics
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Aquest mes fa 20 anys que ens arribava "Alphabet Park Adventure" per "V.Smile" 🕹🎮. #AlphabetParkAdventure #VSmile #Plataformes #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics
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Aquest mes fa 20 anys que ens arribava "Alphabet Park Adventure" per "V.Smile" 🕹🎮. #AlphabetParkAdventure #VSmile #Plataformes #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics
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Aquest mes fa 20 anys que ens arribava "Alphabet Park Adventure" per "V.Smile" 🕹🎮. #AlphabetParkAdventure #VSmile #Plataformes #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics
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I'm making some progress getting the vbcc compiler to generate code for the #vtech #vsmile. However, the CPU has only 4 general purpose registers (R1-R4) with the other ones (SP, PC, SR/flags and BP/framepointer) already in useby the cpu itself or the code generator.
The register allocation in vbcc endsup allocating all 4 registers at the start of a function and freeing them at the end, despite not actually using them that much. So all code that needs a temporary register has to push/pop one
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I'm making some progress getting the vbcc compiler to generate code for the #vtech #vsmile. However, the CPU has only 4 general purpose registers (R1-R4) with the other ones (SP, PC, SR/flags and BP/framepointer) already in useby the cpu itself or the code generator.
The register allocation in vbcc endsup allocating all 4 registers at the start of a function and freeing them at the end, despite not actually using them that much. So all code that needs a temporary register has to push/pop one
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I'm making some progress getting the vbcc compiler to generate code for the #vtech #vsmile. However, the CPU has only 4 general purpose registers (R1-R4) with the other ones (SP, PC, SR/flags and BP/framepointer) already in useby the cpu itself or the code generator.
The register allocation in vbcc endsup allocating all 4 registers at the start of a function and freeing them at the end, despite not actually using them that much. So all code that needs a temporary register has to push/pop one
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I'm making some progress getting the vbcc compiler to generate code for the #vtech #vsmile. However, the CPU has only 4 general purpose registers (R1-R4) with the other ones (SP, PC, SR/flags and BP/framepointer) already in useby the cpu itself or the code generator.
The register allocation in vbcc endsup allocating all 4 registers at the start of a function and freeing them at the end, despite not actually using them that much. So all code that needs a temporary register has to push/pop one
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I'm making some progress getting the vbcc compiler to generate code for the #vtech #vsmile. However, the CPU has only 4 general purpose registers (R1-R4) with the other ones (SP, PC, SR/flags and BP/framepointer) already in useby the cpu itself or the code generator.
The register allocation in vbcc endsup allocating all 4 registers at the start of a function and freeing them at the end, despite not actually using them that much. So all code that needs a temporary register has to push/pop one
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J'espère que vous êtes tous allé voir @pulkomandy parler de la #vsmile… #CDL2022
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J'espère que vous êtes tous allé voir @pulkomandy parler de la #vsmile… #CDL2022
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J'espère que vous êtes tous allé voir @pulkomandy parler de la #vsmile… #CDL2022
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Hello! Today I finally had some time for #vtech #vsmile hacking again in preparation for my talk at #capitoledulibre
Spent the day continuing disassembly of the BIOS, improving the dasmxx disassembler a bit (missing instructions, support for widechar string litterals), and fixing some errors in the https://vtech.pulkomandy.tk wiki. Not feeling like I've made a lot of progress, this is a quite boring job so far and would be more fun with more help digging into the code! -
Hello! Today I finally had some time for #vtech #vsmile hacking again in preparation for my talk at #capitoledulibre
Spent the day continuing disassembly of the BIOS, improving the dasmxx disassembler a bit (missing instructions, support for widechar string litterals), and fixing some errors in the https://vtech.pulkomandy.tk wiki. Not feeling like I've made a lot of progress, this is a quite boring job so far and would be more fun with more help digging into the code! -
Hello! Today I finally had some time for #vtech #vsmile hacking again in preparation for my talk at #capitoledulibre
Spent the day continuing disassembly of the BIOS, improving the dasmxx disassembler a bit (missing instructions, support for widechar string litterals), and fixing some errors in the https://vtech.pulkomandy.tk wiki. Not feeling like I've made a lot of progress, this is a quite boring job so far and would be more fun with more help digging into the code! -
The V.Smile will be represented at the Capitole du Libre event at Toulouse, France 🔥
I won't be there (too far, I am from Paris,) but that's a great reason to revive my little project:
Mortal Kombat meets V.Smile 😎
So I reworked input code from a hack that could possibly work only in Unununium (very approximate emulator), to something working in V.Frown (a lot more accurate emulator.)
So here is Dora, holding a bloody knife, and walking when I press the green button 🧐
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The V.Smile will be represented at the Capitole du Libre event at Toulouse, France 🔥
I won't be there (too far, I am from Paris,) but that's a great reason to revive my little project:
Mortal Kombat meets V.Smile 😎
So I reworked input code from a hack that could possibly work only in Unununium (very approximate emulator), to something working in V.Frown (a lot more accurate emulator.)
So here is Dora, holding a bloody knife, and walking when I press the green button 🧐
-
The V.Smile will be represented at the Capitole du Libre event at Toulouse, France 🔥
I won't be there (too far, I am from Paris,) but that's a great reason to revive my little project:
Mortal Kombat meets V.Smile 😎
So I reworked input code from a hack that could possibly work only in Unununium (very approximate emulator), to something working in V.Frown (a lot more accurate emulator.)
So here is Dora, holding a bloody knife, and walking when I press the green button 🧐
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Targetting the vocc compiler to the #vtech #vsmile is going well!
Totest on more serious code I picked a simhle function from a joystick test project, the function is basically a memset.
I have it compiled both with and without optimizations and the code looks like it should work.
Tomorrow I will try to compile a few more functions… -
Targetting the vocc compiler to the #vtech #vsmile is going well!
Totest on more serious code I picked a simhle function from a joystick test project, the function is basically a memset.
I have it compiled both with and without optimizations and the code looks like it should work.
Tomorrow I will try to compile a few more functions… -
Targetting the vocc compiler to the #vtech #vsmile is going well!
Totest on more serious code I picked a simhle function from a joystick test project, the function is basically a memset.
I have it compiled both with and without optimizations and the code looks like it should work.
Tomorrow I will try to compile a few more functions…