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#terraforma — Public Fediverse posts

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  1. Procedural Generation is fun and all but it's looking more and more like #TerraForma will at least initially have a fixed set of dungeons. I'll still be building them from modular parts so if I can abstract something playable I can try to put the generation back in, but that is for much later.

  2. Procedural Generation is fun and all but it's looking more and more like #TerraForma will at least initially have a fixed set of dungeons. I'll still be building them from modular parts so if I can abstract something playable I can try to put the generation back in, but that is for much later.

  3. I'd like to introduce the project that I've been working on since the end of last year. TerraForma is a blend of Survival/Crafting and Extraction Horror dungeons with cooperative multiplayer (if I can manage it).

    The gameplay is heavily inspired by titles such Valheim, Rimworld, Lethal Company, and Half-Life.

    geouug.com/development-blog/in

    #TerraForma #IndieDev

  4. I'd like to introduce the project that I've been working on since the end of last year. TerraForma is a blend of Survival/Crafting and Extraction Horror dungeons with cooperative multiplayer (if I can manage it).

    The gameplay is heavily inspired by titles such Valheim, Rimworld, Lethal Company, and Half-Life.

    geouug.com/development-blog/in

    #TerraForma #IndieDev

  5. Now that monster AI is technically working, I'm moving on to the combat end of the player controller. I've been playing far too much Elden Ring recently so my standards are probably too high but once I get that working to my satisfaction, then all of the pieces will be in place to assemble some demo levels.

    #TerraForma

  6. Now that monster AI is technically working, I'm moving on to the combat end of the player controller. I've been playing far too much Elden Ring recently so my standards are probably too high but once I get that working to my satisfaction, then all of the pieces will be in place to assemble some demo levels.

    #TerraForma

  7. Wishing anyone who sees this a #happynewyear

    Rough Roadmap for 2024, in no particular order:

    1. Release 1.0 build of #Glyphscape on Mobile app stores
    2. Finish and release sandbox mode of #TerraForma
    3. Finish editing and release my #rimworld stories (lil side project with chatGPT)

    Today, however, I do battle with my wave function collapse algorithm.

  8. Wishing anyone who sees this a #happynewyear

    Rough Roadmap for 2024, in no particular order:

    1. Release 1.0 build of #Glyphscape on Mobile app stores
    2. Finish and release sandbox mode of #TerraForma
    3. Finish editing and release my #rimworld stories (lil side project with chatGPT)

    Today, however, I do battle with my wave function collapse algorithm.