#streamsummary — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #streamsummary, aggregated by home.social.
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Today's stream way mainly humanitarian story missions for the satellite bases again. Cradle had to do some maintenance/repair work on the anti-Aragami wall, and the Far East Branch (plus Blood) provided protection in the meantime.
Additionally, the Far East Branch agreed to move Red Rain victims to their infirmaries. Supposedly, they will receive better care there, and might receive a cure faster if and when it is found.
And also: We're now in Difficulty 4!
Don't forget that Wednesday's stream is called off due to me wanting to observe the solar eclipse, so the next stream will be on Friday.
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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Okay, so that's the Barkhang Monastery done, sweet.
This was actually the first (!) level that featured something—or rather some*one*—who wasn't immediately out for blood! The Monastery apparently has guards who patrol its grounds, and it looks like they are rather neutral towards Lara. That is, unless you hurt them first. Also, they seem to be rather ethereal because they somehow don't get hurt from the spinning blade traps at all? And they pass through objects like they aren't there? Odd, that.
Also, it is weird how all these things are oddly maintained all the time, right? That's not just me, right? The religious stuff being stored in hidden locations but at the same time the guards don't mind you taking them is also weird, right? Could it be that Lara is just having a fever dream or something? :blobcatGoogly:
Either way, we slotted The Seraph into a wall at the end of the Monastery level and then moved on to yet another tomb that we're going to tackle next time.
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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Aha. Ahaha. Turns out we were already done with Haruomi's Character Episodes for the time being :blobcatGoogly:
So instead, we tried to a Chimera Fang again. And failed. Because, if the drop tables are the same as in the first game, that's a Tier 4 drop. For a Tier 3 weapon. Huh :blobcatHuh:
And we did a bit of story progress. Protected Yuno and one of the proxy bases from a small group of Aragami, and found that Yuno does a lot of humanitarian work on the side, too. Because, as her manager/friend Satsuki bluntly put it: If you're not on Fenrir's payroll, you might as well not exist to the people at HQ. At least the Far East Branch people seem to have a bare minimum amount of compassion and help out the proxy bases where they can (which doesn't appear to be much).
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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We did UV mapping today, there was a lot of it to get done and still more probably xD
Look at that funny checkerboard robot
Thanks for the raids @[email protected] and @[email protected]
We raided @[email protected] for her birthday stream! 🎉
#streamsummary #WIP
RE: https://bsky.app/profile/did:plc:juvife7uzoeyepqo5j3qz4ls/post/3ms6okb77ws2b -
We did UV mapping today, there was a lot of it to get done and still more probably xD
Look at that funny checkerboard robot
Thanks for the raids @[email protected] and @[email protected]
We raided @[email protected] for her birthday stream! 🎉
#streamsummary #WIP
RE: https://bsky.app/profile/did:plc:juvife7uzoeyepqo5j3qz4ls/post/3ms6okb77ws2b -
Success! I wrapped up my PR.
New functions on the mod class.
Cleaned up the mod windows.
I'm happy and proud! -
Success! I wrapped up my PR.
New functions on the mod class.
Cleaned up the mod windows.
I'm happy and proud! -
That was a neat experience. Might call it a "walking simulator". Seeing it dedicated to a person made me tear up a bit. Apparently I got lucky and avoided some of the "bad" random levels you get to check out, which I'll take as a win, hehe.
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That was a neat experience. Might call it a "walking simulator". Seeing it dedicated to a person made me tear up a bit. Apparently I got lucky and avoided some of the "bad" random levels you get to check out, which I'll take as a win, hehe.
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So, uh, that was another one of those larger levels, huh? After all, it took me more than two hours to get through. But I managed without assistance from the walkthrough, so that's a plus.
The main gimmick of this level(set?) seems to be the snowmobile and its variations. So far, we've seen one with extra speed, and one with gatling guns. I wonder if there are other variations :blobcatThinking:
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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Shorter stream, did some exploring, learned you need pufferfish to tame those new nautili, so none for us yet.
Oh and a new friend joined. Attached is a picture of the start of her building!
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Shorter stream, did some exploring, learned you need pufferfish to tame those new nautili, so none for us yet.
Oh and a new friend joined. Attached is a picture of the start of her building!
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I must be a psychic or something.
Well, I mean, it wasn't that surprising to see that Hannibal-like Aragami (which we now know to be a Rufus Caligula) pop up as a subjugation target this time around after it was so prominently chased off in the previous stream. But I still was right with my prediction :blobcatFingerGuns:
Taking down the Caligula also allowed us to get started with Gil's God Arc improvement Character Episodes (he really hit it off with Licca) and Haruomi's… uh… let's call it exploration Character Episodes. Watch the recording and judge for yourself :cirnoshock:
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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So far, Matcha Flavoured seems pretty good! I'm not sure I agree on the zombie speed buff (would prefer boosting the reinforcement mechanic), and there is not enough string for @capitalthree to keep fishing, but that's about it for now.
We explored a little bit in a cave, got some good loot from a buried treasure chest, made a little farm and the start of a nice house!
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So far, Matcha Flavoured seems pretty good! I'm not sure I agree on the zombie speed buff (would prefer boosting the reinforcement mechanic), and there is not enough string for @capitalthree to keep fishing, but that's about it for now.
We explored a little bit in a cave, got some good loot from a buried treasure chest, made a little farm and the start of a nice house!
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Yup, yup, got the remaining underwater levels sorted. By the end, my brain was so fried that I did need to use the walkthrough again, though :nkoWoozy:
And evidently, I'm not the only one who thinks that these enemies are a bit… odd, because the walkthrough I used also included this remark on one of the enemies:
"Before moving on, give a moment of thanks that you don't work for Marco Bartoli guarding a statue in a swimming pool at the bottom of the ocean."
I could not agree more 💯
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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I'll admit I don't find Zig the most productive language to write in, but it's definitely fun! Made some progress with Discord's HTTP and WebSocket API including almost signing in to the gateway, but "UnexpectedToken" got in the way. That'll be it for today though.
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I'll admit I don't find Zig the most productive language to write in, but it's definitely fun! Made some progress with Discord's HTTP and WebSocket API including almost signing in to the gateway, but "UnexpectedToken" got in the way. That'll be it for today though.
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Alright, today's session was… a bit mixed.
For one, we completed a few story missions—a few of which were actually Character Episodes for Licca at the same time. So that's cool. As a benefit, we now also have access to more powerful Link Support Devices than before, because Licca is essentially done with her development work. Besides those, we also cleared the currently available Character Episodes for Kota and Emil, though those only required us to clear some free missions with Kota or Emil on the team.
And toward the end, we learned about what happened back when Gil was still in the Glasgow Branch, and how his nickname “Superior-Killing Gil” or “Fragging Gil” came to be. Suffice it to say: I would rather have had Gil tell me about what happened if and when he's emotionally ready to share.
Either way, I would dare say that this flashback was probably not the last time we'll see that one particular Aragami in this game.
Oh, and I said this on-stream, but I will say it again: I would 100% give Gil head pats and even give him a lap pillow if he asked for that. Same for Ciel, Nana and Erina, actually. Emil, too, I guess, but only if he stopped talking for the duration.
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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Whew. So much water. So little breath. And the controls are... peculiar still. But I manage.
I even managed to get through two levels today. The first one was surprisingly short, but the second one was longer than I had expected.
We're still ~20,000~ 40 Leagues Under the Seas, though, so I'm curious how Lara is going to escape that predicament in the end.
@kallashearwater is still live with her birthday Kallaoke stream, so if you're looking for more entertainment, go join her! Right now, she's singing Yellowcard – Way Away~
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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Whew. So much water. So little breath. And the controls are... peculiar still. But I manage.
I even managed to get through two levels today. The first one was surprisingly short, but the second one was longer than I had expected.
We're still ~20,000~ 40 Leagues Under the Seas, though, so I'm curious how Lara is going to escape that predicament in the end.
@kallashearwater is still live with her birthday Kallaoke stream, so if you're looking for more entertainment, go join her! Right now, she's singing Yellowcard – Way Away~
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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Wrapped up today, with @StarlightJessOne having 4½ hours left on the clock. Built a resin farm, did some river terraforming, powered some big water wheels with the resulting waterfall (no consumers yet), and built a bridge through the cave that has a chain conveyor going over it.
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Wrapped up today, with @StarlightJessOne having 4½ hours left on the clock. Built a resin farm, did some river terraforming, powered some big water wheels with the resulting waterfall (no consumers yet), and built a bridge through the cave that has a chain conveyor going over it.
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cordelia has made it into her first IRC channel!
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cordelia has made it into her first IRC channel!
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Two point five hours again today. Baby steps.
So, we did a few things today.
For one, we made some progress on Character Episodes. Ciel and Erina are now at a point where we cannot progress their Character Episodes yet. We're making progress on the Licca one. Kota's and Emil's are mainly dependent on doing free missions with them, so we're… getting started still, I suppose.
We also got a handful of story missions in, at least one of which could kind of be considered a part of Licca's Character Episodes. You know, since it's about the Link Support Device and all that.
Oh! And thanks to Ciel's creativity and expertise, we can now edit the uneditable Blood Bullets! Thank you, Ciel. You really don't need to apologise to us that much :blobcatHeart:
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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We raided over to MerAndFrog because it's froggie's birthday. Give him some good birthday wishes. They're playing some rhythm games like Rift of the Necrodancer.
➡️ https://twitch.tv/MerAndFrogAlso reminder that @StarlightJessOne's donothon is still going on. Please support her. 💚
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We raided over to MerAndFrog because it's froggie's birthday. Give him some good birthday wishes. They're playing some rhythm games like Rift of the Necrodancer.
➡️ https://twitch.tv/MerAndFrogAlso reminder that @StarlightJessOne's donothon is still going on. Please support her. 💚
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Alright most of the stream was spent trying to familiarize myself with a Zig IRC library but it doesn't quite want to work. So I'm gonna roll my own IRC protocol handling, but we only had time for setting up TLS and connecting, no messages being sent or parsed just yet.
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Alright most of the stream was spent trying to familiarize myself with a Zig IRC library but it doesn't quite want to work. So I'm gonna roll my own IRC protocol handling, but we only had time for setting up TLS and connecting, no messages being sent or parsed just yet.
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I finished the exercises! But... according to the readme there was supposed to be a "nasty surprise"?
Where is the surprise? There was supposed to be an earth-shattering surprise!
Well, maybe it's that there wasn't one at the end after all. Anyway, next programming stream I guess I'll have to actually do some work. 💧
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I finished the exercises! But... according to the readme there was supposed to be a "nasty surprise"?
Where is the surprise? There was supposed to be an earth-shattering surprise!
Well, maybe it's that there wasn't one at the end after all. Anyway, next programming stream I guess I'll have to actually do some work. 💧
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Okay, huh! I did honestly not expect I would be able to clear two regularly-sized levels during the two hours I allotted for today's stream.
During that time, we "broke" out of the cell. We triggered about every single alarm we could. We found out that Hanz bringing ze Flammenwerfer which werfes ze Flammen is, in fact, not healthy for Lara. Curious. Also, there's a surprising amount of people called Hans mixed in with the people of the Offshore Rig. Met at least two today alone...!
And at the end of the stream, I accidentally ended the stream recording before triggering and watching the cutscene, but I can also summarise it for you here. Yellow submarine dives into the open sea. Lara, with diving suit and oxygen tank holds on to yellow submarine. Guy inside the sub is not happy about that and tries to shake her off using a robotic arm. This distracts him enough that he's so surprised by the appearance of a great white shark that he loses control of the sub and rams it into an underwater wall. The sub sinks, and the great white shark is shown circling around Lara. End of cutscene.
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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I've been hit by the eepy so stream was a little shorter and we only got 25 exercises done, just before we got to some of the new stuff regarding async code!
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I've been hit by the eepy so stream was a little shorter and we only got 25 exercises done, just before we got to some of the new stuff regarding async code!
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Nice, the first few difficulty 3 missions have been cleared! There was also a surprisingly low amount of free missions among all the story missions. Only one or two, methinks.
We seem to be reaping the benefits of the Far East Branch for now, what with receiving a large welcome party, equipment that allows us to buff the squad or debuff the Aragami temporarily, and, of course, having access to Licca. Hands-down the best member of the maintenance crew. That is not only because Licca is the only member of the maintenance crew we know or, indeed, have seen in the games so far.
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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Stream done. Got progress done on JunkRaven's chibi model by adding hair and working on the hands/arms
We raided out to @LumKitty to watch her work on a Beat Saber plugin! :neocat:
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Stream done. Got progress done on JunkRaven's chibi model by adding hair and working on the hands/arms
We raided out to @LumKitty to watch her work on a Beat Saber plugin! :neocat:
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Oh wait yeah, I'm supposed to do a summary and shoutout, but forgot for 2 hours, even though I took a screenshot and everything. 💧
Here's the two of us with farms: A kelp farm (Jess) and tree farm (me). I also cured a farmer villager, set up a machine to semi-automatically craft andesite alloy and kinetic mechanisms, and did a li'l mining session.
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Oh wait yeah, I'm supposed to do a summary and shoutout, but forgot for 2 hours, even though I took a screenshot and everything. 💧
Here's the two of us with farms: A kelp farm (Jess) and tree farm (me). I also cured a farmer villager, set up a machine to semi-automatically craft andesite alloy and kinetic mechanisms, and did a li'l mining session.
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Got about half-way through. Mostly going through things I already know but a refresher is nice. Soon we'll learn about Zig's new async and I/O interface, though! Wonder if I can keep up the pace or if it'll get significantly more difficult.
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Got about half-way through. Mostly going through things I already know but a refresher is nice. Soon we'll learn about Zig's new async and I/O interface, though! Wonder if I can keep up the pace or if it'll get significantly more difficult.
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Checked out Zig changes, did a quick exploration of Gram testing out zflecs real quick and yeah, me likey so far!
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Checked out Zig changes, did a quick exploration of Gram testing out zflecs real quick and yeah, me likey so far!
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It didn't quite end up being 4 hours today, either :pensive_cowboy:
…but I did manage to finish up with the last Venice level. Oh my, that was a drag. Not only because I literally ran out of healing items along the way, but also because my brain effectively decided to shut off. Needed to peek into a guide for the level at least three times today.
Well, what's done is done.
Now, Lara is on an offshore platform. Somewhere in the middle of nowhere.
And in a cell because she boarded a water plane without a valid ticket. Or something :blobcatGooglyMlem:
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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Well, we technically did reach Difficulty 3 today. The next mission we can do after reaching the Far East Branch (I told you all roads lead to it!) is the first one from Difficulty 3. Well, guess we'll find out how that goes.
Anyway, now that we're back at the Den, not a lot has changed in the three years that have passed since the end of the first game. Erina is now a God Eater, Hibari has a new hairstyle, and Sakaki's Japanese voice acting makes him seem significantly less eccentric than the English voice acting did in the first game. Oh, and Kota has supplanted Mayumi I as Captain of the 1st Unit. Yes, that Kota.
Anyway, we'll probably learn more about the dynamics at play in the Far East Branch now starting with the next few missions.
As always, I hope everyone enjoyed today's stream. Thank you all for joining :blobcatHeart:
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That went pretty well, actually! For a little bit we had a bit of a busy session. Later I pushed to improve the heart thrower to the point it's actually quite usable.
I also installed the current version onto my avatar, so now I (or anyone else) can pull out hearts out of my chest to throw around~
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That went pretty well, actually! For a little bit we had a bit of a busy session. Later I pushed to improve the heart thrower to the point it's actually quite usable.
I also installed the current version onto my avatar, so now I (or anyone else) can pull out hearts out of my chest to throw around~
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So, about that mining session..... Bouncing back and forth between tasks we did eventually manage to build a (currently) 3 tier farm, with the lowest tier meant for rice which we still have to find.
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Getting set up in a cave near spawn, where I've spent a lot of time doing some terraforming outside (yet to be finished) to build an artificial river into the cave for a cool waterfall!
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Unsure if there's much to show off, but most importantly, I had a good time. If you're curious, here's the items we finished:
- Dungeons and Taverns trial keys in EMI, thanks to HeckinChloe
- Unified dough recipes and uses – no more Create Dough, since we have Farmer's Delight wheat dough
- Reduced Dynamic Trees falling tree damage
- Completely disabled bulk sanding from Create: Dragons Plus
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Completed this plushie commission for NightSkyeVT today on stream.
I did forget to model the glasses so I'll have to go and do that real quick before I deliver xD;
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I have refactored both the expressions setting as well as the trigger settings (overhauled its look a bit, too), so they can now be used by other mods, as planned!
The effect mod is still hardcoded. I did run out of energy. But we're ready to do more work, whether it be on or off stream.
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It wasn't actually that many changes (not difficult ones, anyway), but the stream still managed to go for 7 hours. To be fair, 2 hours of those were spent playing with cuties. We were supposed to be testing but oh well~
Many config changes, some tag fixes, client mod additions and mod updates were completed. Also made a PR for one of the fixes to Quark.
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Heck we almost got to the mining part, but whatever! I had a lovely time with @kuerb1 coming over and controlling my airship. Then later @capitalthree (lizzie) joined and we roped our airships together to fly together.
lizzie then used her "Drilloon" to make a big hole in the ground down into a cave, aaaaand ... that's where I wrapped it up for today. "
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After doing a couple of odd jobs, I took on the engineering task of upgrading my starter airship with improved propulsion and steering. Thrusters are a bit wasteful for the power they provide (but very cool!), so bio-diesel into propeller bearing it what we went with, instead.
Resource gathering? I don't know what you're talking about. There was no such plan, I swear!
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Heck yea that was a good time, @elfi joined us! 🩷 Did a lot of messing about, slowly working on the starter house, kidnapping a villager ("Luna") to live in it, making a small biodiesel production machine, and wrapping up by making the basics for a drive-able tractor.
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The first iteration of airship has been built and taken on a trip around some floating islands and then parked a couple biomes over. Turns out we already need to upgrade its size... Mobile base airship soon?
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After searching around a bit more we finally settled around an icy mountain peak and got our bearings. I think I got to my limits quickly though (from being sick), so there wasn't a ton we got going, besides a simple farm and the first two villagers.
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Another stream, another mod finished:
copyCamerais an improved camera mod that allows creating any number of anchor points, name them, and then switch between them with smooth transitions.