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#steamworkshop — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #steamworkshop, aggregated by home.social.

  1. Game Two daddelt mal wieder auf YouTube:
    #GameTwo #RocketBeans #RBTV #RocketBeansTv

    Warum STEAM immer gewinnt

    /WERBUNG
    Vielen Dank an XPERION powered by MediaMarktSaturn für die Unterstützung unseres Kanals. Wenn ihr Bock auf coole Technik habt & uns beim Kauf unterst

    youtube.com/watch?v=GDxUeRaN_Kc
    #gaming #review #preview #reviews #steam #valve #gaben #gabenewell #halflife #pc #pcgaming #steamworkshop #halflife3 #counterstrike #decode #bastidecode

  2. Game Two daddelt mal wieder auf YouTube:
    #GameTwo #RocketBeans #RBTV #RocketBeansTv

    Warum STEAM immer gewinnt

    /WERBUNG
    Vielen Dank an XPERION powered by MediaMarktSaturn für die Unterstützung unseres Kanals. Wenn ihr Bock auf coole Technik habt & uns beim Kauf unterst

    youtube.com/watch?v=GDxUeRaN_Kc
    #gaming #review #preview #reviews #steam #valve #gaben #gabenewell #halflife #pc #pcgaming #steamworkshop #halflife3 #counterstrike #decode #bastidecode

  3. Game Two daddelt mal wieder auf YouTube:
    #GameTwo #RocketBeans #RBTV #RocketBeansTv

    Warum STEAM immer gewinnt

    /WERBUNG
    Vielen Dank an XPERION powered by MediaMarktSaturn für die Unterstützung unseres Kanals. Wenn ihr Bock auf coole Technik habt & uns beim Kauf unterst

    youtube.com/watch?v=GDxUeRaN_Kc
    #gaming #review #preview #reviews #steam #valve #gaben #gabenewell #halflife #pc #pcgaming #steamworkshop #halflife3 #counterstrike #decode #bastidecode

  4. Game Two daddelt mal wieder auf YouTube:
    #GameTwo #RocketBeans #RBTV #RocketBeansTv

    Warum STEAM immer gewinnt

    /WERBUNG
    Vielen Dank an XPERION powered by MediaMarktSaturn für die Unterstützung unseres Kanals. Wenn ihr Bock auf coole Technik habt & uns beim Kauf unterst

    youtube.com/watch?v=GDxUeRaN_Kc
    #gaming #review #preview #reviews #steam #valve #gaben #gabenewell #halflife #pc #pcgaming #steamworkshop #halflife3 #counterstrike #decode #bastidecode

  5. Game Two daddelt mal wieder auf YouTube:
    #GameTwo #RocketBeans #RBTV #RocketBeansTv

    Warum STEAM immer gewinnt

    /WERBUNG
    Vielen Dank an XPERION powered by MediaMarktSaturn für die Unterstützung unseres Kanals. Wenn ihr Bock auf coole Technik habt & uns beim Kauf unterst

    youtube.com/watch?v=GDxUeRaN_Kc
    #gaming #review #preview #reviews #steam #valve #gaben #gabenewell #halflife #pc #pcgaming #steamworkshop #halflife3 #counterstrike #decode #bastidecode

  6. Have you tried lately to mod a #game that you didn’t ‘buy’ on #Steam? It’s close to impossible. All the mods are on the bloody #SteamWorkshop – and nowhere else! 🤬

    #gaming #modding

  7. Have you tried lately to mod a #game that you didn’t ‘buy’ on #Steam? It’s close to impossible. All the mods are on the bloody #SteamWorkshop – and nowhere else! 🤬

    #gaming #modding

  8. Have you tried lately to mod a #game that you didn’t ‘buy’ on #Steam? It’s close to impossible. All the mods are on the bloody #SteamWorkshop – and nowhere else! 🤬

    #gaming #modding

  9. Have you tried lately to mod a #game that you didn’t ‘buy’ on #Steam? It’s close to impossible. All the mods are on the bloody #SteamWorkshop – and nowhere else! 🤬

    #gaming #modding

  10. Have you tried lately to mod a #game that you didn’t ‘buy’ on #Steam? It’s close to impossible. All the mods are on the bloody #SteamWorkshop – and nowhere else! 🤬

    #gaming #modding

  11. Team Fortress 2 Classic, rinominato in Team Fortress 2 Classified dopo richiesta di Valve, uscirà su Steam il 30/01/2026! La mod, in sviluppo da 10 anni, ricrea TF2 con contenuti scartati, nuove classi e modalità. Richiesta copia di TF2. #GiochiPC #TeamFortress2 #fps #SteamWorkshop

    👉 absolutegamer.it/dopo-un-decen

  12. So yesterday I opened up the #Steam Workshop for my game #AFKShift, and almost immediately strange things started happening.

    The two workshop items I put in there to start things off got more subscriptions than my game has owners, and they started getting contentless comments from random people. Like random numbers, single words in cyrillic, and an entire thread of just "hi" messages!

    Is this some meme? Or does anyone know what could be going on?

    #SteamWorkshop #IndieDev #VideoGames

  13. So yesterday I opened up the #Steam Workshop for my game #AFKShift, and almost immediately strange things started happening.

    The two workshop items I put in there to start things off got more subscriptions than my game has owners, and they started getting contentless comments from random people. Like random numbers, single words in cyrillic, and an entire thread of just "hi" messages!

    Is this some meme? Or does anyone know what could be going on?

    #SteamWorkshop #IndieDev #VideoGames

  14. So yesterday I opened up the #Steam Workshop for my game #AFKShift, and almost immediately strange things started happening.

    The two workshop items I put in there to start things off got more subscriptions than my game has owners, and they started getting contentless comments from random people. Like random numbers, single words in cyrillic, and an entire thread of just "hi" messages!

    Is this some meme? Or does anyone know what could be going on?

    #SteamWorkshop #IndieDev #VideoGames

  15. It's been a bit of a mental grind to get here, given the resounding (though tbh entirely predictable, and predicted!) unsuccess of #AFKShift, but today I released a new version of the game with Steam Workshop support - both in the game, and for one-click sharing from within the editor!

    store.steampowered.com/news/ap

    Steam requires at least one bit of free content before opening the workshop, so I made a scene just for this purpose - "Deserted Workshop" 🤭

    #VideoGames #IndieGame #Steam #SteamWorkshop

  16. It's been a bit of a mental grind to get here, given the resounding (though tbh entirely predictable, and predicted!) unsuccess of #AFKShift, but today I released a new version of the game with Steam Workshop support - both in the game, and for one-click sharing from within the editor!

    store.steampowered.com/news/ap

    Steam requires at least one bit of free content before opening the workshop, so I made a scene just for this purpose - "Deserted Workshop" 🤭

    #VideoGames #IndieGame #Steam #SteamWorkshop

  17. It's been a bit of a mental grind to get here, given the resounding (though tbh entirely predictable, and predicted!) unsuccess of #AFKShift, but today I released a new version of the game with Steam Workshop support - both in the game, and for one-click sharing from within the editor!

    store.steampowered.com/news/ap

    Steam requires at least one bit of free content before opening the workshop, so I made a scene just for this purpose - "Deserted Workshop" 🤭

    #VideoGames #IndieGame #Steam #SteamWorkshop

  18. #EA today released as #opensource #CommandAndConquer Tiberian Dawn, Red Alert, Renegade, and Generals - Zero Hour. The #game #sourcecode is now under a #GPL license and available for the fan community to modify and extend as well as allowing these games to build on platforms moving forward.
    Beyond just making the old source code available, EA has enabled #SteamWorkshop support for more Command and Conquer titles.
    phoronix.com/news/EA-Open-Sour

  19. #EA today released as #opensource #CommandAndConquer Tiberian Dawn, Red Alert, Renegade, and Generals - Zero Hour. The #game #sourcecode is now under a #GPL license and available for the fan community to modify and extend as well as allowing these games to build on platforms moving forward.
    Beyond just making the old source code available, EA has enabled #SteamWorkshop support for more Command and Conquer titles.
    phoronix.com/news/EA-Open-Sour

  20. today released as Tiberian Dawn, Red Alert, Renegade, and Generals - Zero Hour. The is now under a license and available for the fan community to modify and extend as well as allowing these games to build on platforms moving forward.
    Beyond just making the old source code available, EA has enabled support for more Command and Conquer titles.
    phoronix.com/news/EA-Open-Sour

  21. #EA today released as #opensource #CommandAndConquer Tiberian Dawn, Red Alert, Renegade, and Generals - Zero Hour. The #game #sourcecode is now under a #GPL license and available for the fan community to modify and extend as well as allowing these games to build on platforms moving forward.
    Beyond just making the old source code available, EA has enabled #SteamWorkshop support for more Command and Conquer titles.
    phoronix.com/news/EA-Open-Sour

  22. #EA today released as #opensource #CommandAndConquer Tiberian Dawn, Red Alert, Renegade, and Generals - Zero Hour. The #game #sourcecode is now under a #GPL license and available for the fan community to modify and extend as well as allowing these games to build on platforms moving forward.
    Beyond just making the old source code available, EA has enabled #SteamWorkshop support for more Command and Conquer titles.
    phoronix.com/news/EA-Open-Sour

  23. And I've just been informed of more proof that the notices are not legit...

    Earlier, I've learned that they are the product of a troll who has done this for 10 years, and yet, still can't do it right (he used the wrong Nintendo domain).

    Now? I've learned that these claims have zero evidence to back them up.

    At least when the real Nintendo files these notices, they actually provide concrete evidence to prove the offenses committed, as the Yuzu case shows.

  24. Castle Crashers fans rejoice! The beloved indie classic is getting a new DLC called "Painter Boss Paradise" after 16 years! 🎮🖌️

    PC exclusive, it brings Steam Workshop integration, new characters, and fresh artwork! 🌟

    Read more 👇

    gamingfoodle.tech/castle-crash

    #CastleCrashers #DLC #IndieGames #TheBehemoth #GamingNews #PCGaming #GamingCommunity #SteamWorkshop #gaming #indiedev #indie

  25. and that's steam workshop support working. mods with a steam logo are downloaded from steam workshop, without are installed locally. only locally installed levels and minigames can be uploaded to steam workshop, so that's your development version

    uploading is as easy as pressing a button and confirming you want to upload it

    #KitsuneTails #SteamWorkshop