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#starwarszerocompany — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #starwarszerocompany, aggregated by home.social.

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  1. [...] finito #StarWarsZeroCompany in circa 30h+ di piacevole tattica e gestione, un pizzico di storia (da integrare con la nostra immaginazione) e alcuni colpi di scena. Non c'è neanche NewGame+ a sequestrarci in nome del completismo. Va bene così (anche se in futuro mi piacerebbe un’espansione).
    Sento di aver fatto tutto bene, senza aiuti. E poi quando le scelte di gioco che ci piacciono coincidono con quelle più utili, non si può chiedere di più. Nel suo genere voto 9
    #videogiochi #videogames

  2. [...] #StarWarsZeroCompany considerando l'accaduto dovrei essere nella fase finale. L'incertezza significa che finora l'ho giocato senza aiuti esterni, ennesima lode per un gameplay capace di esprimersi in modo capace, comprensibile.
    Semi opinione finale con ipotesi gratuita condizionata dal gradimento dei tattici a turni, sul fatto che se avesse avuto l'ambientazione della saga originale, scenari tratti dai film, protagonisti in-game e non comparse, sarebbe stato il primo tra i #videogiochi SW

  3. [...] #StarWarsZeroCompany aggiornamento sulla run ancora in corso, viva, appassionata anche dopo 30h. Quel che può essere letto come ripetitività (torna alla base, parla con tutti, sistema tuttoQuanto in loop) per me è ottima routine che insieme a una storia che fa il giusto confezionando giustificando, lascia agli scontri la parte protagonista che merita. Continuo a non capire se ho fatto scelte giuste per mantenerlo impegnativo equilibrato o è il gameplay è buono a prescindere
    #videogiochi

  4. This part!

    Run these devs their coins NOW!

    Star Wars Zero Company finds success in passing 1m sales, so can the furloughed development team be reinstated and paid now?

    eurogamer.net/star-wars-zero-c

    #StarWarsZeroCompany #EA #Labor #Gaming

  5. This part!

    Run these devs their coins NOW!

    Star Wars Zero Company finds success in passing 1m sales, so can the furloughed development team be reinstated and paid now?

    eurogamer.net/star-wars-zero-c

    #StarWarsZeroCompany #EA #Labor #Gaming

  6. This part!

    Run these devs their coins NOW!

    Star Wars Zero Company finds success in passing 1m sales, so can the furloughed development team be reinstated and paid now?

    eurogamer.net/star-wars-zero-c

    #StarWarsZeroCompany #EA #Labor #Gaming

  7. This part!

    Run these devs their coins NOW!

    Star Wars Zero Company finds success in passing 1m sales, so can the furloughed development team be reinstated and paid now?

    eurogamer.net/star-wars-zero-c

    #StarWarsZeroCompany #EA #Labor #Gaming

  8. Star Wars: Zero Company Has Managed To Sell Over A Million Copies

    Star Wars: Zero Company is one of the year’s best games, and one of the best Star Wars games of all time, racking up damn good review scores (mine included) and netting itself plenty of good user reviews, too.

    Advertisements

    So, how has the game been selling? According to Rhys Elliott of Alinea Analytics, it’s off to a fairly strong start, although it can be difficult to judge these things when it comes to a game boasting the Star Wars license from a smaller team in a niche genre.

    Alinea Analytics data – which is gathered using their own methods and therefore should be taken with a nice dash of salt – says that the game has surpassed 1 million copies sold, bringing in just under $50 million in revenue.

    https://www.youtube.com/watch?v=AxAgeglgSeA

    Unsurprisingly, the majority were on Steam where the turn-based tactical genre tends to do well. 69.9% (HA! Nice) of the copies sold were on Steam, with another 19.9% on PlayStation and 10.2% on Xbox.

    There is one caveat: Elliott’s data doesn’t mention the EA Store and the Epic Store, both of which also sell the game. Neither will have sold as many copies as Steam, but they could add a decent chunk to the total.

    And that total does matter. A few weeks before the game launched, developer Bit Reactor furloughed the majority of its staff because the studio reportedly ran out of money. The hope was that by furloughing the staff, Bit Reactor could survive long enough to bring in money from the release of Star Wars: Zero Company and bring the staff back to work. Right now, there’s no word on what’s happening within the company.

    I’ve reached out for comment.

    A million copies is a pretty decent start, especially for a turn-based tactics game. But the complicated situation with Bit Reactor makes it harder to judge if the cash it brings in will be enough to keep the team afloat, or if we can expect to see reports of lay-offs in the near-future.

    Star Wars: Zero Company Review

    Star Wars: Zero Company brings XCOM-style tactics to a galaxy far, far away, with a crew I loved spending time with and a more forgiving approach to getting them shot. Technical problems need sorting, but the characters and satisfying combat kept me happily coming back for more.

    by Baden RonieSeptember 15, 2026 #BitReactor #News #PC #PlayStation #StarWarsZeroCompany #Xbox
  9. The SideQuest LIVE! September 20, 2026: Working our way through the skill trees
    It's SUNDAY! That means football, church, and MARVEL'S SONY'S PLAYSTATION'S INSOMNIAC'S WOLVERINE! Also Kojima, Star Wars, and Resident Evil, baby!
    sidequesting.com/2026/09/the-s
    #Podcasts #TheSideQuest #KojimaProductions #Onimusha #podcast #ResidentEvil #sidequest #StarWarsZeroCompany #SteamFrame #TheSideQuest #Wolverine

  10. “‘Star Wars Zero Company’ puts such a fantastic ‘XCOM’-like spin on the franchise that it’s surprising it took a studio this long to make it.” #StarWars #StarWarsZeroCompany twincitiesgeek.com/2026/09/sta

  11. “‘Star Wars Zero Company’ puts such a fantastic ‘XCOM’-like spin on the franchise that it’s surprising it took a studio this long to make it.” #StarWars #StarWarsZeroCompany twincitiesgeek.com/2026/09/sta

  12. “‘Star Wars Zero Company’ puts such a fantastic ‘XCOM’-like spin on the franchise that it’s surprising it took a studio this long to make it.” #StarWars #StarWarsZeroCompany twincitiesgeek.com/2026/09/sta

  13. “‘Star Wars Zero Company’ puts such a fantastic ‘XCOM’-like spin on the franchise that it’s surprising it took a studio this long to make it.” #StarWars #StarWarsZeroCompany twincitiesgeek.com/2026/09/sta

  14. [...] oggi in #StarWarsZeroCompany il pilastro portante del mio team se n'è andato, non nel senso di dipartita, ma proprio abbandonato. Mi sento tradito. State attenti ai dipendenti che assumete 🧐

    Tra le varie note che voglio lasciare in eredità a chi lo giocherà c'è anche il consiglio di salvare spesso soprattutto quando pensate non sia necessario. Il save auto può rompersi anche fuori dal gioco es. nei filmati di fine missione crashando e costringendoci a ripartire dal precedente
    #videogiochi

  15. [...] aggiungo che si possono personalizzare anche all'interno, ma fuori si può fare un lavoro più mirato a una combo di abilità razza storia senza cercare la base nei casuali. Ho detto all'inizio, ma intendevo prima di reclutarli, c'è tempo anche dopo.
    Il gioco mi sta piacendo molto come si può dedurre dal fatto che lo ripeto di continuo 🤭 Sarebbe potuto essere migliore? Sì, ottimizzato, ad es. troppe abilità poche risorse MA sarebbe potuto anche non esistere
    #StarWarsZeroCompany #videogiochi

  16. [...] usando la sospensione del gioco in #StarWarsZeroCompany ho visto la schermata principale solo la prima volta e non sapevo che lì c'era la possibilità di creare personaggi che poi sarebbero apparsi tra i candidati quindi con ancor più personalizzazione del team. Per me è tardi, mi sono affezionato ai reclutati ma buono per chi inizia.
    Gioco giocato sta diventando difficile con la mia squadra di NPC. Ci sono "campioni" che finora ho ignorato che aiuterebbero, ma non so se cedere
    #videogiochi

  17. [...] ahah questa è buona, Maestro Yoda la risposta mi ha dato...
    (alla questione del post precedente se è corretto ricaricare il salvataggio per non lasciare morire un membro della squadra)
    Ripassando SW ep3 mentre gioco #StarWarsZeroCompany in una combo spaziale
    #videogiochi #videogames

  18. [...] in #StarWarsZeroCompany bellissimo lunghissimo scontro a tempo, non countdown, ma distruzione selettiva. Una fuga concitata, nemici come ostacoli, ogni turno importante, non la missione più bella in assoluto ("qualità xcom"), ma una di quelle che ricorderò.
    Ho ricaricato una volta, avrei perso uno dei personaggi principali e non potevo farcela. Forse giusta l'esperienza della perdita, ma non gliel'ho fatta. Spiraglio di discussione sull'inevitabilità da accettare o no nei #videogiochi GDR

  19. [...] uno dei momenti particolari giocando #StarWarsZeroCompany (senza spoilerare) è stato l'incontro con un personaggio famoso della saga. Immedesimato nel comandante della mia squadra di emarginati (anche fisicamente con le pezze), NPC nella vita nonostante protagonisti di questa storia, ho avuto un po' di soggezione di fronte a un VIP del genere, una sensazione bizzarra. La parte negativa è che preso dal momento tra scontri e altro non ho chiesto neanche un autografo (screenshot)
    #videogiochi

  20. Star Wars: Zero Company to w dużym skrócie XCOM w świecie Gwiezdnych Wojen. Czy to połączenie idealne? Rozgrywka potrafi wciągnąć na długie godziny, ale do absolutnego arcydzieła trochę jednak zabrakło.

    pograne.eu/star-wars-zero-comp

    #Pograne #Giereczkowo #StarWarsZeroCompany

  21. Star Wars: Zero Company to w dużym skrócie XCOM w świecie Gwiezdnych Wojen. Czy to połączenie idealne? Rozgrywka potrafi wciągnąć na długie godziny, ale do absolutnego arcydzieła trochę jednak zabrakło.

    pograne.eu/star-wars-zero-comp

    #Pograne #Giereczkowo #StarWarsZeroCompany

  22. Star Wars: Zero Company to w dużym skrócie XCOM w świecie Gwiezdnych Wojen. Czy to połączenie idealne? Rozgrywka potrafi wciągnąć na długie godziny, ale do absolutnego arcydzieła trochę jednak zabrakło.

    pograne.eu/star-wars-zero-comp

    #Pograne #Giereczkowo #StarWarsZeroCompany

  23. Star Wars: Zero Company to w dużym skrócie XCOM w świecie Gwiezdnych Wojen. Czy to połączenie idealne? Rozgrywka potrafi wciągnąć na długie godziny, ale do absolutnego arcydzieła trochę jednak zabrakło.

    pograne.eu/star-wars-zero-comp

    #Pograne #Giereczkowo #StarWarsZeroCompany

  24. What is Cautionary Intel in Star Wars Zero Company?

    In the complex strategy landscape of Star Wars Zero Company, players are often presented with various rewards that lack clear explanations. One such item is Cautionary Intel, a reward that frequently leaves players wondering about its specific function and how it impacts their overall campaign progress....

    #Gaming #SciFi #StarWarsZeroCompany #Strategy

    themovieblog.com/2026/09/what-

  25. What is Cautionary Intel in Star Wars Zero Company?

    In the complex strategy landscape of Star Wars Zero Company, players are often presented with various rewards that lack clear explanations. One such item is Cautionary Intel, a reward that frequently leaves players wondering about its specific function and how it impacts their overall campaign progress....

    #Gaming #SciFi #StarWarsZeroCompany #Strategy

    themovieblog.com/2026/09/what-

  26. What is Cautionary Intel in Star Wars Zero Company?

    In the complex strategy landscape of Star Wars Zero Company, players are often presented with various rewards that lack clear explanations. One such item is Cautionary Intel, a reward that frequently leaves players wondering about its specific function and how it impacts their overall campaign progress....

    #Gaming #SciFi #StarWarsZeroCompany #Strategy

    themovieblog.com/2026/09/what-

  27. Le 1er stream du mois de septembre va bientôt démarrer : Walk Hero (démo) / Star Wars Zero Company / Kusan : City of Wolves : twitch.tv/ramenos/

    #WalkHero #StarWarsZeroCompany #KusanCityofWolves

  28. Husband: “I can afford one more turn on this map.”
    …
    Husband: “YOU FUCKERS”

  29. What is Cautionary Intel in Star Wars Zero Company?

    In the complex strategy landscape of Star Wars Zero Company, players are often presented with various rewards that lack clear explanations. One such item is Cautionary Intel, a reward that frequently leaves players wondering about its specific function and how it impacts their overall campaign progress....

    #Gaming #SciFi #StarWarsZeroCompany #Strategy

    themovieblog.com/2026/09/what-

  30. Can You Save Aurelio in Star Wars Zero Company? Here Is the Answer

    The latest narrative-driven experience to capture player attention is Star Wars Zero Company, a title that forces fans to make difficult decisions throughout their journey. One of the most pressing questions circulating among the community is whether it is possible to save the character Aurelio....

    #comedy #StarWarsZeroCompany

    themovieblog.com/2026/09/can-y

  31. Star Wars Zero Company: Understanding the Cycle Count

    For players diving into the strategic depths of Star Wars Zero Company, understanding the core progression mechanics is essential for mastering the experience. As with many titles that utilize cyclical gameplay loops to challenge players, a common question arises regarding the structure of these phases....

    #Games #starwars #StarWarsZeroCompany

    themovieblog.com/2026/09/star-

  32. Se c'è stato un momento in cui ho desiderato un registro che tenesse conto dei singoli ragionamenti sulla gestione di situazioni da #videogiochi è stato con XCom2, mio secondo tattico della vita dopo FFantasyT. Credo sarebbe stato un racconto interessante da rileggere.
    In #StarWarsZeroCompany non siamo a quei livelli, ma sono contento del tempo che sto spendendo a prendere decisioni sulla gestione. Forse meglio Hard, ma Normal compensa inesperienza, errori e rischio morte definitiva dei compagni

  33. Se c'è stato un momento in cui ho desiderato un registro che tenesse conto dei singoli ragionamenti sulla gestione di situazioni da #videogiochi è stato con XCom2, mio secondo tattico della vita dopo FFantasyT. Credo sarebbe stato un racconto interessante da rileggere.
    In #StarWarsZeroCompany non siamo a quei livelli, ma sono contento del tempo che sto spendendo a prendere decisioni sulla gestione. Forse meglio Hard, ma Normal compensa inesperienza, errori e rischio morte definitiva dei compagni

  34. Star Wars: Zero Company Offers a Grounded Take on the Galaxy

    For fans who prefer the gritty, grounded side of the galaxy far, far away, a new title is making waves in 2026. Star Wars: Zero Company, the debut game from developer Bit Reactor, has emerged as a surprise hit....

    #Andor #Drama #SciFi #StarWarsZeroCompany

    themovieblog.com/2026/09/star-

  35. In summary, almost great but falls short. If performance fixes are put in, I would definitely love to jump back in and give it a go.

    But there's also the uncertainty around the furloughing situation at BitReactor. I'm seeing some reports that the furlough was genuinely due to the studio running out of money, and they've already started bringing people back and potentially back paying them.

    If that's the case, that's probably the best outcome that could be hoped for. However, if it's not:

    1. Scumbag developer
    2. Probably no new content or performance fixes coming in any sort of meaningful way.

    So yeah, uncertain future for this game.

    #StarWars #ZeroCompany #StarWarsZeroCompany #Gaming #LinuxGaming

    2/2

  36. Rolled credits on Star Wars: Zero Company last night.

    Honestly, this game was so close to greatness.

    Mechanics wise - great. It's a polished form of the XCOM formula updated for the 2020s (it's hard to believe XCOM 2 has been out a decade already 🫠). The Infinite Coil mechanics in particular are interesting and do require some use of strategy to navigate, especially early-mid game.

    Story is interesting, unique but with callbacks to established canon events of the dying days of the Old Republic. Some cameos from well known characters in the franchise - and to me they feel genuinely additive rather than tacked on.

    The game length? Took me about 30 hours to complete it, taking it fairly easily and spending some time customising characters and the like. For me, that's probably not long enough. The length of the main story is probably about right but the endgame seems to come very quickly. But there could have been a bit more side content I feel.

    Performance? One level above hot garbage. And strangely, it seems as though it performs comparatively worse on higher spec systems.

    On my Lenovo Legion Go (which is definitely showing starting to show its age) the performance was acceptable (30-40FPS with performance mode FSR).

    Playing on my desktop was an interesting experience. I'm on a 5950X, 4090 and 64GB of RAM so last gen top of the line. The framerate itself was fairly consistently strong with the odd stutter and frame dip. But there was really weird texture and LOD pop in that really broke the immersion in cut scenes and the like.

    Also had a couple of what I'll call soft locks during combat (the game was still functioning, it could be paused but after an enemy unit finished its "Resonance" animation it just didn't continue to the next phase of combat).

    I was willing to give the benefit of the doubt that running Linux contributed to the weird graphical issues but it seems like most people have reported problems.

    #StarWars #ZeroCompany #StarWarsZeroCompany #Gaming #LinuxGaming

    1/2

  37. Modder recupera quattro missioni inedite in Star Wars Zero Company. I contenuti, completi ma mai attivati da Bit Reactor, sono tornati accessibili in soli quattro giorni di lavoro. Un ritrovamento prezioso per il tattico a turni di Lucasfilm.

    #StarWarsZeroCompany #StarWars #Mod #Gaming