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#smithay_client_toolkit — Public Fediverse posts

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  1. I spent way too much time yesterday on figuring out how to draw a #wayland window to a texture and then render this texture onto a layer-shell.

    Hint: The `FBO` is not unbound when the target is dropped and to actually render to the `EGLSurface` you have bind the framebuffer to 0.

    But now I can draw windows and even apply shaders yay!

    #smithay and #smithay_client_toolkit are awesome <3