#rockpapershotgun — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #rockpapershotgun, aggregated by home.social.
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In the off chance you play #Borderlands3 with friends and run into lag, this article from #RockPaperShotgun fixed it for me.
They have a few solutions to try, but for me it was capping at 60FPS and dropping from Ultra to High graphics. Lag totally gone on my end. I'm on a 4K PC, friend is on PS5.
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In the off chance you play #Borderlands3 with friends and run into lag, this article from #RockPaperShotgun fixed it for me.
They have a few solutions to try, but for me it was capping at 60FPS and dropping from Ultra to High graphics. Lag totally gone on my end. I'm on a 4K PC, friend is on PS5.
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In the off chance you play #Borderlands3 with friends and run into lag, this article from #RockPaperShotgun fixed it for me.
They have a few solutions to try, but for me it was capping at 60FPS and dropping from Ultra to High graphics. Lag totally gone on my end. I'm on a 4K PC, friend is on PS5.
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In the off chance you play #Borderlands3 with friends and run into lag, this article from #RockPaperShotgun fixed it for me.
They have a few solutions to try, but for me it was capping at 60FPS and dropping from Ultra to High graphics. Lag totally gone on my end. I'm on a 4K PC, friend is on PS5.
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In the off chance you play #Borderlands3 with friends and run into lag, this article from #RockPaperShotgun fixed it for me.
They have a few solutions to try, but for me it was capping at 60FPS and dropping from Ultra to High graphics. Lag totally gone on my end. I'm on a 4K PC, friend is on PS5.
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Rock, Paper, Shotgun just posted:
After seven years of development, Paralives is out in early access
The day has come. After first being announced all the way back in 2019 by then solo dev Alex Massé (a small studio has been formed since then), Paralives is now out in early access. Being an early access release, that means you shouldn't expect something as refined as its biggest source of inspiration, and ...
https://www.rockpapershotgun.com/after-seven-years-of-development-paralives-is-out-in-early-access
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Rock, Paper, Shotgun just posted:
After seven years of development, Paralives is out in early access
The day has come. After first being announced all the way back in 2019 by then solo dev Alex Massé (a small studio has been formed since then), Paralives is now out in early access. Being an early access release, that means you shouldn't expect something as refined as its biggest source of inspiration, and ...
https://www.rockpapershotgun.com/after-seven-years-of-development-paralives-is-out-in-early-access
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Rock, Paper, Shotgun just posted:
After seven years of development, Paralives is out in early access
The day has come. After first being announced all the way back in 2019 by then solo dev Alex Massé (a small studio has been formed since then), Paralives is now out in early access. Being an early access release, that means you shouldn't expect something as refined as its biggest source of inspiration, and ...
https://www.rockpapershotgun.com/after-seven-years-of-development-paralives-is-out-in-early-access
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Rock, Paper, Shotgun just posted:
After seven years of development, Paralives is out in early access
The day has come. After first being announced all the way back in 2019 by then solo dev Alex Massé (a small studio has been formed since then), Paralives is now out in early access. Being an early access release, that means you shouldn't expect something as refined as its biggest source of inspiration, and ...
https://www.rockpapershotgun.com/after-seven-years-of-development-paralives-is-out-in-early-access
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Rock, Paper, Shotgun just posted:
After seven years of development, Paralives is out in early access
The day has come. After first being announced all the way back in 2019 by then solo dev Alex Massé (a small studio has been formed since then), Paralives is now out in early access. Being an early access release, that means you shouldn't expect something as refined as its biggest source of inspiration, and ...
https://www.rockpapershotgun.com/after-seven-years-of-development-paralives-is-out-in-early-access
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Rock, Paper, Shotgun just posted:
Hop aboard Running Train, a lush Japanese train sim that's out in early access now
There is no abundance of train sims in this world, that's for sure. But I am a person that likes two cakes, so you won't find me complaining when a new one rocks up. Today, that new one is Running Train, a quite lush looking train sim that places a big emphasis on looking as realistic as ...
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Rock, Paper, Shotgun just posted:
Hop aboard Running Train, a lush Japanese train sim that's out in early access now
There is no abundance of train sims in this world, that's for sure. But I am a person that likes two cakes, so you won't find me complaining when a new one rocks up. Today, that new one is Running Train, a quite lush looking train sim that places a big emphasis on looking as realistic as ...
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Rock, Paper, Shotgun just posted:
Hop aboard Running Train, a lush Japanese train sim that's out in early access now
There is no abundance of train sims in this world, that's for sure. But I am a person that likes two cakes, so you won't find me complaining when a new one rocks up. Today, that new one is Running Train, a quite lush looking train sim that places a big emphasis on looking as realistic as ...
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Rock, Paper, Shotgun just posted:
Hop aboard Running Train, a lush Japanese train sim that's out in early access now
There is no abundance of train sims in this world, that's for sure. But I am a person that likes two cakes, so you won't find me complaining when a new one rocks up. Today, that new one is Running Train, a quite lush looking train sim that places a big emphasis on looking as realistic as ...
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Rock, Paper, Shotgun just posted:
Hop aboard Running Train, a lush Japanese train sim that's out in early access now
There is no abundance of train sims in this world, that's for sure. But I am a person that likes two cakes, so you won't find me complaining when a new one rocks up. Today, that new one is Running Train, a quite lush looking train sim that places a big emphasis on looking as realistic as ...
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Rock, Paper, Shotgun just posted:
The opening mission of 007 First Light leaked online, so IO have fought fire with fire by offering up the game's first 13 minutes
As is the case with most big name games that people are desperate to get their hands on, over the weekend the opening mission of 007 First Light leaked online due to someone seemingly acquiring a disc copy a touch early. That video has since been ...
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Rock, Paper, Shotgun just posted:
The opening mission of 007 First Light leaked online, so IO have fought fire with fire by offering up the game's first 13 minutes
As is the case with most big name games that people are desperate to get their hands on, over the weekend the opening mission of 007 First Light leaked online due to someone seemingly acquiring a disc copy a touch early. That video has since been ...
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Rock, Paper, Shotgun just posted:
The opening mission of 007 First Light leaked online, so IO have fought fire with fire by offering up the game's first 13 minutes
As is the case with most big name games that people are desperate to get their hands on, over the weekend the opening mission of 007 First Light leaked online due to someone seemingly acquiring a disc copy a touch early. That video has since been ...
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Rock, Paper, Shotgun just posted:
The opening mission of 007 First Light leaked online, so IO have fought fire with fire by offering up the game's first 13 minutes
As is the case with most big name games that people are desperate to get their hands on, over the weekend the opening mission of 007 First Light leaked online due to someone seemingly acquiring a disc copy a touch early. That video has since been ...
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Rock, Paper, Shotgun just posted:
The opening mission of 007 First Light leaked online, so IO have fought fire with fire by offering up the game's first 13 minutes
As is the case with most big name games that people are desperate to get their hands on, over the weekend the opening mission of 007 First Light leaked online due to someone seemingly acquiring a disc copy a touch early. That video has since been ...
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Rock, Paper, Shotgun just posted:
Your first look at Unreal Engine 6 comes courtesy of a much shinier looking Rocket League teaser
Epic Games have made no secret of the next release of Unreal Engine; they first shared some details about the follow-up back in 2024, namely that it's being built around the idea of "interoperable content" that can be switched between any game that uses the engine. Now, Unreal ...
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Rock, Paper, Shotgun just posted:
Your first look at Unreal Engine 6 comes courtesy of a much shinier looking Rocket League teaser
Epic Games have made no secret of the next release of Unreal Engine; they first shared some details about the follow-up back in 2024, namely that it's being built around the idea of "interoperable content" that can be switched between any game that uses the engine. Now, Unreal ...
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Rock, Paper, Shotgun just posted:
Your first look at Unreal Engine 6 comes courtesy of a much shinier looking Rocket League teaser
Epic Games have made no secret of the next release of Unreal Engine; they first shared some details about the follow-up back in 2024, namely that it's being built around the idea of "interoperable content" that can be switched between any game that uses the engine. Now, Unreal ...
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Rock, Paper, Shotgun just posted:
Your first look at Unreal Engine 6 comes courtesy of a much shinier looking Rocket League teaser
Epic Games have made no secret of the next release of Unreal Engine; they first shared some details about the follow-up back in 2024, namely that it's being built around the idea of "interoperable content" that can be switched between any game that uses the engine. Now, Unreal ...
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Rock, Paper, Shotgun just posted:
Your first look at Unreal Engine 6 comes courtesy of a much shinier looking Rocket League teaser
Epic Games have made no secret of the next release of Unreal Engine; they first shared some details about the follow-up back in 2024, namely that it's being built around the idea of "interoperable content" that can be switched between any game that uses the engine. Now, Unreal ...
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Rock, Paper, Shotgun just posted:
The Sunday Papers
Sundays are for setting up a fan fiction writing group with your fellow RPG dungeon masters. You gather in a nice living room that often reminds visitors of the beloved previous tenants, and you write something. It's of indeterminate quality, at least until it's fully formed, mainly because you let it go where it wants as you go, rather than planning out a ...
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Rock, Paper, Shotgun just posted:
The Sunday Papers
Sundays are for setting up a fan fiction writing group with your fellow RPG dungeon masters. You gather in a nice living room that often reminds visitors of the beloved previous tenants, and you write something. It's of indeterminate quality, at least until it's fully formed, mainly because you let it go where it wants as you go, rather than planning out a ...
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Rock, Paper, Shotgun just posted:
The Sunday Papers
Sundays are for setting up a fan fiction writing group with your fellow RPG dungeon masters. You gather in a nice living room that often reminds visitors of the beloved previous tenants, and you write something. It's of indeterminate quality, at least until it's fully formed, mainly because you let it go where it wants as you go, rather than planning out a ...
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Rock, Paper, Shotgun just posted:
The Sunday Papers
Sundays are for setting up a fan fiction writing group with your fellow RPG dungeon masters. You gather in a nice living room that often reminds visitors of the beloved previous tenants, and you write something. It's of indeterminate quality, at least until it's fully formed, mainly because you let it go where it wants as you go, rather than planning out a ...
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Rock, Paper, Shotgun just posted:
The Sunday Papers
Sundays are for setting up a fan fiction writing group with your fellow RPG dungeon masters. You gather in a nice living room that often reminds visitors of the beloved previous tenants, and you write something. It's of indeterminate quality, at least until it's fully formed, mainly because you let it go where it wants as you go, rather than planning out a ...
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Rock, Paper, Shotgun just posted:
In Crimson Desert's latest update, you can pick up baby wyverns as pets, throw your fish in a pond, and shut those pesky outlaws up
Another day, another Crimson Desert patch. The devs behind the everything but the kitchen sink RPG, Pearl Abyss, seem deadset on somehow eventually including the sink too, as while this update is a small one, it continues to add yet more ...
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Rock, Paper, Shotgun just posted:
In Crimson Desert's latest update, you can pick up baby wyverns as pets, throw your fish in a pond, and shut those pesky outlaws up
Another day, another Crimson Desert patch. The devs behind the everything but the kitchen sink RPG, Pearl Abyss, seem deadset on somehow eventually including the sink too, as while this update is a small one, it continues to add yet more ...
-
Rock, Paper, Shotgun just posted:
In Crimson Desert's latest update, you can pick up baby wyverns as pets, throw your fish in a pond, and shut those pesky outlaws up
Another day, another Crimson Desert patch. The devs behind the everything but the kitchen sink RPG, Pearl Abyss, seem deadset on somehow eventually including the sink too, as while this update is a small one, it continues to add yet more ...
-
Rock, Paper, Shotgun just posted:
In Crimson Desert's latest update, you can pick up baby wyverns as pets, throw your fish in a pond, and shut those pesky outlaws up
Another day, another Crimson Desert patch. The devs behind the everything but the kitchen sink RPG, Pearl Abyss, seem deadset on somehow eventually including the sink too, as while this update is a small one, it continues to add yet more ...
-
Rock, Paper, Shotgun just posted:
In Crimson Desert's latest update, you can pick up baby wyverns as pets, throw your fish in a pond, and shut those pesky outlaws up
Another day, another Crimson Desert patch. The devs behind the everything but the kitchen sink RPG, Pearl Abyss, seem deadset on somehow eventually including the sink too, as while this update is a small one, it continues to add yet more ...
-
Rock, Paper, Shotgun just posted:
"God is dead, and Heaven has gone corporate" in Grindset T.V., an overstimulating speedrunning game by way of Cruelty Squad
Cruelty Squad is quite quietly influential. It obviously isn't the first game to opt for visuals that look are debatably an affront to every sense you have and a few you don't, but its surprise level of popularity has bled into the design sensibilities ...
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Rock, Paper, Shotgun just posted:
"God is dead, and Heaven has gone corporate" in Grindset T.V., an overstimulating speedrunning game by way of Cruelty Squad
Cruelty Squad is quite quietly influential. It obviously isn't the first game to opt for visuals that look are debatably an affront to every sense you have and a few you don't, but its surprise level of popularity has bled into the design sensibilities ...
-
Rock, Paper, Shotgun just posted:
"God is dead, and Heaven has gone corporate" in Grindset T.V., an overstimulating speedrunning game by way of Cruelty Squad
Cruelty Squad is quite quietly influential. It obviously isn't the first game to opt for visuals that look are debatably an affront to every sense you have and a few you don't, but its surprise level of popularity has bled into the design sensibilities ...
-
Rock, Paper, Shotgun just posted:
"God is dead, and Heaven has gone corporate" in Grindset T.V., an overstimulating speedrunning game by way of Cruelty Squad
Cruelty Squad is quite quietly influential. It obviously isn't the first game to opt for visuals that look are debatably an affront to every sense you have and a few you don't, but its surprise level of popularity has bled into the design sensibilities ...
-
Rock, Paper, Shotgun just posted:
"God is dead, and Heaven has gone corporate" in Grindset T.V., an overstimulating speedrunning game by way of Cruelty Squad
Cruelty Squad is quite quietly influential. It obviously isn't the first game to opt for visuals that look are debatably an affront to every sense you have and a few you don't, but its surprise level of popularity has bled into the design sensibilities ...
-
Rock, Paper, Shotgun just posted:
Paralives continues to sound promising with a roadmap outlining free updates The Sims would normally charge for
While I've never really played all that much of The Sims (does maybe four hours of My Sims Kingdom from when I was 11 count?), my partner certainly has, expositing all of the surprisingly deep lore to me from time to time. Yet nothing shocks me more than hearing ...
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Rock, Paper, Shotgun just posted:
Paralives continues to sound promising with a roadmap outlining free updates The Sims would normally charge for
While I've never really played all that much of The Sims (does maybe four hours of My Sims Kingdom from when I was 11 count?), my partner certainly has, expositing all of the surprisingly deep lore to me from time to time. Yet nothing shocks me more than hearing ...
-
Rock, Paper, Shotgun just posted:
Paralives continues to sound promising with a roadmap outlining free updates The Sims would normally charge for
While I've never really played all that much of The Sims (does maybe four hours of My Sims Kingdom from when I was 11 count?), my partner certainly has, expositing all of the surprisingly deep lore to me from time to time. Yet nothing shocks me more than hearing ...
-
Rock, Paper, Shotgun just posted:
Paralives continues to sound promising with a roadmap outlining free updates The Sims would normally charge for
While I've never really played all that much of The Sims (does maybe four hours of My Sims Kingdom from when I was 11 count?), my partner certainly has, expositing all of the surprisingly deep lore to me from time to time. Yet nothing shocks me more than hearing ...
-
Rock, Paper, Shotgun just posted:
Paralives continues to sound promising with a roadmap outlining free updates The Sims would normally charge for
While I've never really played all that much of The Sims (does maybe four hours of My Sims Kingdom from when I was 11 count?), my partner certainly has, expositing all of the surprisingly deep lore to me from time to time. Yet nothing shocks me more than hearing ...
-
Rock, Paper, Shotgun just posted:
Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off
All roads lead to, and sometimes return to, XCOM. In this case, it's more of a return, as a sequel to Warhammer 40,000: Chaos Gate - Daemonhunters was announced this week, replacing its demonic subtitle with an equally gloriously edgy "Deathwatch." This one's apparently a ...
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Rock, Paper, Shotgun just posted:
Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off
All roads lead to, and sometimes return to, XCOM. In this case, it's more of a return, as a sequel to Warhammer 40,000: Chaos Gate - Daemonhunters was announced this week, replacing its demonic subtitle with an equally gloriously edgy "Deathwatch." This one's apparently a ...
-
Rock, Paper, Shotgun just posted:
Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off
All roads lead to, and sometimes return to, XCOM. In this case, it's more of a return, as a sequel to Warhammer 40,000: Chaos Gate - Daemonhunters was announced this week, replacing its demonic subtitle with an equally gloriously edgy "Deathwatch." This one's apparently a ...
-
Rock, Paper, Shotgun just posted:
Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off
All roads lead to, and sometimes return to, XCOM. In this case, it's more of a return, as a sequel to Warhammer 40,000: Chaos Gate - Daemonhunters was announced this week, replacing its demonic subtitle with an equally gloriously edgy "Deathwatch." This one's apparently a ...
-
Rock, Paper, Shotgun just posted:
Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off
All roads lead to, and sometimes return to, XCOM. In this case, it's more of a return, as a sequel to Warhammer 40,000: Chaos Gate - Daemonhunters was announced this week, replacing its demonic subtitle with an equally gloriously edgy "Deathwatch." This one's apparently a ...