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#project424 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #project424, aggregated by home.social.

  1. Working on DomeProjection integration for PERRINN 424. It enables rendering to triple screens or any multi-monitor setup by just swapping the calibration files, no project rebuild required.

    #VPPDev #Unity #Simracing #PERRINN #Project424 #IndieDev #GameDev #Coding

  2. Working on DomeProjection integration for PERRINN 424. It enables rendering to triple screens or any multi-monitor setup by just swapping the calibration files, no project rebuild required.

    #VPPDev #Unity #Simracing #PERRINN #Project424 #IndieDev #GameDev #Coding

  3. Working on DomeProjection integration for PERRINN 424. It enables rendering to triple screens or any multi-monitor setup by just swapping the calibration files, no project rebuild required.

    #VPPDev #Unity #Simracing #PERRINN #Project424 #IndieDev #GameDev #Coding

  4. Working on DomeProjection integration for PERRINN 424. It enables rendering to triple screens or any multi-monitor setup by just swapping the calibration files, no project rebuild required.

    #VPPDev #Unity #Simracing #PERRINN #Project424 #IndieDev #GameDev #Coding

  5. The Tire Friction Model v2 in Vehicle Physics Pro. Friction curves can be easily configured in the inspector to match available data or expected behavior. The latest iteration also adds rolling resistance to the tire specifications.

    #VPPDev #ScreenShotSaturday #Unity #MadeWithUnity #Showcase #Physics #GamePhysics #TireSimulation #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins

  6. Riders of the kerbs. A beautiful slow-motion view of the new tire contact model in Vehicle Physics Pro. Watch as the tire rides over the top of a kerb, with the contact patch dynamically adapting to the surface.

    #VPPDev #Unity #MadeWithUnity #Physics #GamePhysics #TireSimulation #Simracing #Motorsport #Racing #PERRINN #Project424 #Engineering

  7. The 424 made it to the front page of this month’s RACE TECH Magazine! A six-page feature by @RaceTechmag covers the car’s development, designed using a simulator powered by Vehicle Physics Pro, turned into a full engineering tool.

    I couldn’t be prouder to be a core part of this project 🤩

    🔗 kimberleymediagroup.com/produc

    #Motorsport #Racing #PERRINN #Project424 #Engineering #DigitalTwins #ElectricVehicle #BatteryElectric #Nordschleife

  8. This is how we use data from the PERRINN simulator, powered by Vehicle Physics Pro, to stress-test a battery cell under the same conditions it would face in the real car. Top-level engineering at its finest.

    All metrics are within spec, confirming that we can assemble the car using this cell.

    Full video here: youtube.com/watch?v=B5YE6FiRslI

    #Unity #MadeWithUnity #Simulator #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins #ElectricVehicle #BatteryElectric #Nordschleife

  9. Here’s the new version of the Torque Maps for the PERRINN 424. These maps now factor in powertrain efficiency directly into the power calculations, delivering a flat torque response at the wheel shaft.

    #VPPDev #Unity #MadeWithUnity #Simulator #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins #ElectricVehicle

  10. How does an engineer design a SimRacing cockpit? By running a physical stress analysis, naturally! 😄

    This cockpit, part of the PERRINN 424 project, is being designed with the exact physical dimensions of the real car and will be used to test driver position, ergonomics, and more.

    discover.perrinn.com/424/424-u

    #PERRINN #Project424 #Simracing #DigitalTwins #Motorsport #Engineering

  11. How does the force feedback (FFB) model calculate the torque applied to the steering wheel device?

    First, we set the maximum torque the device can handle (20 Nm in this case). The FFB component then calculates the steering load coming from the steering rack using its physical model and applies the corresponding torque ratio to the device.

    #VPPDev #Unity3D #MadeWithUnity #PERRINN #Project424 #Engineering #Motorsport #Simulator #Simracing #FFB

  12. What does a battery simulation model look like? These pictures show the work-in-progress battery model for the #PERRINN 424.

    Interested in more technical details on the battery development? Check them out here: perrinn.com/chat/Rl4pJzHqz37Lg

    #Project424 #Engineering #Motorsport #DigitalTwins #Simulator #BatteryElectric #ElectricVehicle #ScreenshotSaturday

  13. Did you know that tire radius grows with wheel angular velocity? The faster it spins, the more it expands. At 360 kph (224 mph), the tires of the 424 grow by 5 mm. The new kinematic wheel model includes parameters to configure this effect, which is crucial since increasing ride height by 5 mm at high speeds significantly impacts aerodynamics.

    #VPPDev #Unity3D #MadeWithUnity #Engineering #Motorsport #Simulator #PERRINN #Project424 #TireSimulation #DigitalTwins

  14. The PERRINN team is testing a new CFD tool named Skolo. The images it generates are spectacular! All the wind vortices and turbulent flow effects are clearly visualized.

    #PERRINN #Project424 #Motorsport #Engineering #CFD

  15. Implemented an active power balance model for PERRINN 424. This model dynamically adjusts the power balance (including regen) to compensate for differences in the front-rear axle RPM.

    #Unity3D #MadeWithUnity #Engineering #Motorsport #Simulation #PERRINN #Project424

  16. Final version of the blueprint for the kinematic suspension feature in Vehicle Physics Pro. Instant axis, pushrod, suspension travel ("damper travel") and bump stops are all represented.

    This is the first step before implementing the suspension using actual joints.

    #VPPDev #Unity3D #MadeWithUnity #Simracing #Engineering #Motorsport #PERRINN #Project424

  17. Verifying the quality of the 3D mesh of a mysterious track for testing the 424. The physics mesh is aligned with the LIDAR data, providing great detail on the track surface.

    #VPPDev #Blender #IndieDev #GameDev #ScreenShotSaturday #GamePhysics #Simracing #PERRINN #Project424 #Engineering #DigitalTwins

  18. Verifying the quality of the 3D mesh of a mysterious track for testing the 424. The physics mesh is aligned with the LIDAR data, providing great detail on the track surface.

    #VPPDev #Blender #IndieDev #GameDev #ScreenShotSaturday #GamePhysics #Simracing #PERRINN #Project424 #Engineering #DigitalTwins

  19. Verifying the quality of the 3D mesh of a mysterious track for testing the 424. The physics mesh is aligned with the LIDAR data, providing great detail on the track surface.

    #VPPDev #Blender #IndieDev #GameDev #ScreenShotSaturday #GamePhysics #Simracing #PERRINN #Project424 #Engineering #DigitalTwins