#occ2026 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #occ2026, aggregated by home.social.
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CW: occ summary
at the end of the #occ2026 week i managed to push through the "crashing the emulator constantly" phase of System 7 development and get into the "opctest.rom fails in weird ways" phase.
still need to write up the last couple of days but overall i had a great time and i'm optimistic for the future of the yet-to-be-named mac68k #uxn emulator
-
CW: occ summary
at the end of the #occ2026 week i managed to push through the "crashing the emulator constantly" phase of System 7 development and get into the "opctest.rom fails in weird ways" phase.
still need to write up the last couple of days but overall i had a great time and i'm optimistic for the future of the yet-to-be-named mac68k #uxn emulator
-
CW: occ summary
at the end of the #occ2026 week i managed to push through the "crashing the emulator constantly" phase of System 7 development and get into the "opctest.rom fails in weird ways" phase.
still need to write up the last couple of days but overall i had a great time and i'm optimistic for the future of the yet-to-be-named mac68k #uxn emulator
-
CW: occ summary
at the end of the #occ2026 week i managed to push through the "crashing the emulator constantly" phase of System 7 development and get into the "opctest.rom fails in weird ways" phase.
still need to write up the last couple of days but overall i had a great time and i'm optimistic for the future of the yet-to-be-named mac68k #uxn emulator
-
CW: occ summary
at the end of the #occ2026 week i managed to push through the "crashing the emulator constantly" phase of System 7 development and get into the "opctest.rom fails in weird ways" phase.
still need to write up the last couple of days but overall i had a great time and i'm optimistic for the future of the yet-to-be-named mac68k #uxn emulator
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Some days we have no power, others no reception, once in a while we have neither. Today was such a day, the oppressing low skies suffocating the signal and covering our solar panels didn't allow for much virtual fussing.
But while penciling out storyboards for our #Catjam entry, Rek pointed out that it might be nice to have a Yufo cameo aboard the train. Genius idea! Let's look at the actual state of that ol' thing.
Written in a haste during the Virtual Pet Jam a few years ago, its codebase was horrendous; Uxn was quite young at the time, the linter in its infancy too. It ran just fine but needed a bit of love if the codebase was ever going to be something worthy of being looked at by anyone.
So, I spent the little power I had left in my laptop rewriting it all in a more standard Uxntal style, with the typical video game OOP patterns that makes the more recent roms somewhat robust. It runs faster, looks and feel nicer too. I've published a new build with metadata and all the other niceties of modern #Uxn projects.
If anyone ever asks who that weird antlered creature on the train is, at least we can be proud to point to Yufo.
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Some days we have no power, others no reception, once in a while we have neither. Today was such a day, the oppressing low skies suffocating the signal and covering our solar panels didn't allow for much virtual fussing.
But while penciling out storyboards for our #Catjam entry, Rek pointed out that it might be nice to have a Yufo cameo aboard the train. Genius idea! Let's look at the actual state of that ol' thing.
Written in a haste during the Virtual Pet Jam a few years ago, its codebase was horrendous; Uxn was quite young at the time, the linter in its infancy too. It ran just fine but needed a bit of love if the codebase was ever going to be something worthy of being looked at by anyone.
So, I spent the little power I had left in my laptop rewriting it all in a more standard Uxntal style, with the typical video game OOP patterns that makes the more recent roms somewhat robust. It runs faster, looks and feel nicer too. I've published a new build with metadata and all the other niceties of modern #Uxn projects.
If anyone ever asks who that weird antlered creature on the train is, at least we can be proud to point to Yufo.
-
Some days we have no power, others no reception, once in a while we have neither. Today was such a day, the oppressing low skies suffocating the signal and covering our solar panels didn't allow for much virtual fussing.
But while penciling out storyboards for our #Catjam entry, Rek pointed out that it might be nice to have a Yufo cameo aboard the train. Genius idea! Let's look at the actual state of that ol' thing.
Written in a haste during the Virtual Pet Jam a few years ago, its codebase was horrendous; Uxn was quite young at the time, the linter in its infancy too. It ran just fine but needed a bit of love if the codebase was ever going to be something worthy of being looked at by anyone.
So, I spent the little power I had left in my laptop rewriting it all in a more standard Uxntal style, with the typical video game OOP patterns that makes the more recent roms somewhat robust. It runs faster, looks and feel nicer too. I've published a new build with metadata and all the other niceties of modern #Uxn projects.
If anyone ever asks who that weird antlered creature on the train is, at least we can be proud to point to Yufo.
-
Some days we have no power, others no reception, once in a while we have neither. Today was such a day, the oppressing low skies suffocating the signal and covering our solar panels didn't allow for much virtual fussing.
But while penciling out storyboards for our #Catjam entry, Rek pointed out that it might be nice to have a Yufo cameo aboard the train. Genius idea! Let's look at the actual state of that ol' thing.
Written in a haste during the Virtual Pet Jam a few years ago, its codebase was horrendous; Uxn was quite young at the time, the linter in its infancy too. It ran just fine but needed a bit of love if the codebase was ever going to be something worthy of being looked at by anyone.
So, I spent the little power I had left in my laptop rewriting it all in a more standard Uxntal style, with the typical video game OOP patterns that makes the more recent roms somewhat robust. It runs faster, looks and feel nicer too. I've published a new build with metadata and all the other niceties of modern #Uxn projects.
If anyone ever asks who that weird antlered creature on the train is, at least we can be proud to point to Yufo.
-
Some days we have no power, others no reception, once in a while we have neither. Today was such a day, the oppressing low skies suffocating the signal and covering our solar panels didn't allow for much virtual fussing.
But while penciling out storyboards for our #Catjam entry, Rek pointed out that it might be nice to have a Yufo cameo aboard the train. Genius idea! Let's look at the actual state of that ol' thing.
Written in a haste during the Virtual Pet Jam a few years ago, its codebase was horrendous; Uxn was quite young at the time, the linter in its infancy too. It ran just fine but needed a bit of love if the codebase was ever going to be something worthy of being looked at by anyone.
So, I spent the little power I had left in my laptop rewriting it all in a more standard Uxntal style, with the typical video game OOP patterns that makes the more recent roms somewhat robust. It runs faster, looks and feel nicer too. I've published a new build with metadata and all the other niceties of modern #Uxn projects.
If anyone ever asks who that weird antlered creature on the train is, at least we can be proud to point to Yufo.
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Not sure I'm going to be able to get Obsidian running on this thing 😭
I hope I'm wrong, but it kind of feels like Postmarket OS on ARM is very limited. Almost everything I might want to run is not available as an Alpine APK, and/or not available for ARM architecture.
📦 For some reason I can't see a list of apps on the Flathub website filtered by architecture, leading to a frustrating process of trial and error because most flatpaks aren't actually available for this device.
🖼️ In theory, I should be able to get an AppImage to run, but the Obsidian ARM64 AppImage is not running.
🐋 Maybe I could get it to work in a Docker container, but I don't know the first thing about Docker so I'm having a hard time understanding how to even get started, and maybe it will be laggy anyway.
I have Kate running just fine, so maybe I can bolt on some extensions for markdown, ink, etc. that would make this a useful writing device?
What am I missing? Aren't most of the devices that Postmarket OS is intended for on ARM architecture? What are people actually doing with their devices once pmOS is installed?
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Not sure I'm going to be able to get Obsidian running on this thing 😭
I hope I'm wrong, but it kind of feels like Postmarket OS on ARM is very limited. Almost everything I might want to run is not available as an Alpine APK, and/or not available for ARM architecture.
📦 For some reason I can't see a list of apps on the Flathub website filtered by architecture, leading to a frustrating process of trial and error because most flatpaks aren't actually available for this device.
🖼️ In theory, I should be able to get an AppImage to run, but the Obsidian ARM64 AppImage is not running.
🐋 Maybe I could get it to work in a Docker container, but I don't know the first thing about Docker so I'm having a hard time understanding how to even get started, and maybe it will be laggy anyway.
I have Kate running just fine, so maybe I can bolt on some extensions for markdown, ink, etc. that would make this a useful writing device?
What am I missing? Aren't most of the devices that Postmarket OS is intended for on ARM architecture? What are people actually doing with their devices once pmOS is installed?