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#noxico — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #noxico, aggregated by home.social.

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  1. I just did a steamboat% run on #Noxico, as in "how fast can you add Mickey Mouse to a game he has nothing to do with?"

    Eight minutes, but his tail description is broken and he's lacking his iconic outfit.

  2. I just did a steamboat% run on #Noxico, as in "how fast can you add Mickey Mouse to a game he has nothing to do with?"

    Eight minutes, but his tail description is broken and he's lacking his iconic outfit.

  3. An interesting observation: when I run a debug build of #Noxico in #VisualStudio2015, all the debug outputs in a populated town board make the game run very slow, like 20 to 30 FPS. The _exact same build_ running from #VisualStudio2019 updates the exact same town board at a full 60 FPS.

    Running it from outside either IDE also gives 60 FPS for the same board.

    I find that quite interesting. Does anyone have any insights about this?

  4. An interesting observation: when I run a debug build of #Noxico in #VisualStudio2015, all the debug outputs in a populated town board make the game run very slow, like 20 to 30 FPS. The _exact same build_ running from #VisualStudio2019 updates the exact same town board at a full 60 FPS.

    Running it from outside either IDE also gives 60 FPS for the same board.

    I find that quite interesting. Does anyone have any insights about this?

  5. Just added schema verification to #Noxico

    Like JSON and XML, my TML now uses a schema written in, of course, TML.

    So far, only body plans have a schema and besides a single blank "bestiary" token and a missing "hair/color", they all passed.

  6. Just added schema verification to #Noxico

    Like JSON and XML, my TML now uses a schema written in, of course, TML.

    So far, only body plans have a schema and besides a single blank "bestiary" token and a missing "hair/color", they all passed.

  7. CW: sex game things

    So about that thing from yesterday, "unique means unique".

    At first, sex scenes in #Noxico were handled like dialogue. You get a bit of prose in a text box, there's a list of possible actions underneath. This was eventually replaced with a different, more dynamic separate system where you and your partner both get to choose.

    Dialogue is blocking, so whoever you talk to remains fixed.

    🧵

  8. CW: sex game things

    So about that thing from yesterday, "unique means unique".

    At first, sex scenes in #Noxico were handled like dialogue. You get a bit of prose in a text box, there's a list of possible actions underneath. This was eventually replaced with a different, more dynamic separate system where you and your partner both get to choose.

    Dialogue is blocking, so whoever you talk to remains fixed.

    🧵

  9. Found a breaking bug in #Noxico, fixed it without even needing to change any actual code.

    I was all excited about it too...

    (Guest character Urta had no tallness set so looking at her would crash. This was a one-line fix in a text file.)

  10. Found a breaking bug in #Noxico, fixed it without even needing to change any actual code.

    I was all excited about it too...

    (Guest character Urta had no tallness set so looking at her would crash. This was a one-line fix in a text file.)

  11. Felt a bit inspired by the fantasy border pack @kenney released yesterday, so I tried it out. It's quite a difference from your standard double lines down the middle...

    #Noxico #gamedev

  12. Felt a bit inspired by the fantasy border pack @kenney released yesterday, so I tried it out. It's quite a difference from your standard double lines down the middle...

    #Noxico #gamedev

  13. Last night I made the save button in the key remap dialog for #Noxico actually, y'know, save. It was marked TODO since I first added that dialog.

    I'd added that dialog box in September 2019.

    #gamedev

  14. Last night I made the save button in the key remap dialog for #Noxico actually, y'know, save. It was marked TODO since I first added that dialog.

    I'd added that dialog box in September 2019.

    #gamedev