#magicsystems — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #magicsystems, aggregated by home.social.
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A Sense of Doubt blog post-4111 - Writing Wednesday May 20, 2026 - Magic Systems - Sanderson's Three Laws. https://sensedoubt.blogspot.com/2026/05/a-sense-of-doubt-blog-post-4111-writing.html #WritingWednesday #WritingTips #WorldBuilding #MagicSystems #BrandonSanderson
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A Sense of Doubt blog post-4104 - Rational Magic Systems - Writing Wednesday for 2605.13. https://sensedoubt.blogspot.com/2026/05/a-sense-of-doubt-blog-post-4104.html #WritingWednesday #WritingTips #FantasyLiterature #MagicSystems #MyStudy
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Magic Between the Lines: Magical Realism in Storytelling
Author Garrett Curbow breaks down magical realism in storytelling by using his own novel as a guide to adding magic between the lines.
The post Magic Between the Lines: Magical Realism in Storytelling appeared first on Writer's Digest.
https://www.writersdigest.com/magic-between-the-lines-magical-realism-in-storytelling#WriteBetterFiction #WritingTechniques #magicrealism #MagicSystems #MagicalElements
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Magic Between the Lines: Magical Realism in Storytelling
Author Garrett Curbow breaks down magical realism in storytelling by using his own novel as a guide to adding magic between the lines.
The post Magic Between the Lines: Magical Realism in Storytelling appeared first on Writer's Digest.
https://www.writersdigest.com/magic-between-the-lines-magical-realism-in-storytelling#WriteBetterFiction #WritingTechniques #magicrealism #MagicSystems #MagicalElements
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I like a magic system with no inherent 'per day' or 'points' rate limiters. Except actually using magic invites calamity and ruin upon mortals. Casting a spell causes problems in the world nearby.
Problems that... (pause for effect...) the characters don't receive experience for resolving!
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I like a magic system with no inherent 'per day' or 'points' rate limiters. Except actually using magic invites calamity and ruin upon mortals. Casting a spell causes problems in the world nearby.
Problems that... (pause for effect...) the characters don't receive experience for resolving!
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Some RPGs treat magic as a science, others treat them as superpowers.
That's not what I'm doing.
I saw superstitions like "If you carry a coffin through a doorway backward, the body becomes a vampire," or "If you whistle at night, you summon a demon," and went straight for that as my magic system.
All the explanations are there, but each one leads you to more questions.
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Some RPGs treat magic as a science, others treat them as superpowers.
That's not what I'm doing.
I saw superstitions like "If you carry a coffin through a doorway backward, the body becomes a vampire," or "If you whistle at night, you summon a demon," and went straight for that as my magic system.
All the explanations are there, but each one leads you to more questions.
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@JasonT Funny enough, the thing i keep trying to find an interesting way to do is an only-cantrips D&D. Where magic can only be accomplished through:
* Cantrips (except direct damage ones)
* Magic items
* Elaborate rituals requiring a lot of materials, time, and other prerequisites. -
@JasonT Funny enough, the thing i keep trying to find an interesting way to do is an only-cantrips D&D. Where magic can only be accomplished through:
* Cantrips (except direct damage ones)
* Magic items
* Elaborate rituals requiring a lot of materials, time, and other prerequisites.