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#learncpp — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #learncpp, aggregated by home.social.

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  1. Just been learning about using Signed Distance Fields for sharp scaled font rendering.

    Raylib has a built-in feature for creating SDF font atlases, letting you GPU render SDF font textures.

    #gamedev #learncpp #askRodney

  2. Just dropped a new post on setting up Unreal Engine 5.4 on macOS, including getting the right version of Xcode and working with VS Code as C++ editor.

    Hope you find it useful!

    rodneylab.com/unreal-engine-5-

    #askRodney #learncpp #gamedev

  3. Been trying out Raylib and Flecs C++ game dev libraries, as prototyping tools, and also general game design learning.

    Both have great docs and are beginner friendly.

    Created an Arkanoid clone to try them.

    #gamedev #learncpp

  4. Just dropped a new post on what I have learned about setting up an AI non-player character in Unreal Engine 5 using C++, as well as some fantastic learning resources for UE5 AI in general.

    Hope you find it useful!

    rodneylab.com/unreal-engine-5-

    #askRodney #gamedev #learncpp

  5. Just dropped a new post on adding coverage tests to projects, showing:

    — adding coverage with CMake and Catch2;
    — running coverage in GitHub Actions; and
    — how to run automatic coverage pushes to Codecov.

    Hope you find it useful!

    #askRodney #learncpp

    rodneylab.com/cmake-coverage-e