#johncarmack — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #johncarmack, aggregated by home.social.
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https://www.europesays.com/cz/83923/ Retro střílečka Wolfenstein 3D se díky modu mění k nepoznání #FPS #IDSoftware #IzometrickýPohled #JohnCarmack #JohnRomero #Modifikace #novinka #Science #Science&Technology #Technika #Technology #TomHall #Věda #VědaATechnika #Wolfenstein #Wolfenstein3D
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John Romero & id Software Founders Explain Catacomb 3D
Quick post today, just a pointer to a video John Romero posted on his Youtube channel a couple of months ago (17 minutes), where he gathered (well, edited together Zoom video of) the other founders of id Software (back before it was just another cubicle w
https://setsideb.com/john-romero-id-software-founders-explains-catacomb-3d/
#niche #retro #AdrianCarmack #Catacomb3D #fps #idsoftware #johncarmack #JohnRomero #niche #retro #TomHall -
John Romero & id Software Founders Explain Catacomb 3D
Quick post today, just a pointer to a video John Romero posted on his Youtube channel a couple of months ago (17 minutes), where he gathered (well, edited together Zoom video of) the other founders of id Software (back before it was just another cubicle w
https://setsideb.com/john-romero-id-software-founders-explains-catacomb-3d/
#niche #retro #AdrianCarmack #Catacomb3D #fps #idsoftware #johncarmack #JohnRomero #niche #retro #TomHall -
John Romero & id Software Founders Explain Catacomb 3D
Quick post today, just a pointer to a video John Romero posted on his Youtube channel a couple of months ago (17 minutes), where he gathered (well, edited together Zoom video of) the other founders of id Software (back before it was just another cubicle w
https://setsideb.com/john-romero-id-software-founders-explains-catacomb-3d/
#niche #retro #AdrianCarmack #Catacomb3D #fps #idsoftware #johncarmack #JohnRomero #niche #retro #TomHall -
RE: https://mastodon.social/@jplebreton/116355757033992032
Ja inte helt oväntat kanske.
Jag älskade verkligen att läsa Masters of Doom, om "the two Johns".
Men redan där anade man lite att en av dem va en idiot -
RE: https://mastodon.social/@jplebreton/116355757033992032
Ja inte helt oväntat kanske.
Jag älskade verkligen att läsa Masters of Doom, om "the two Johns".
Men redan där anade man lite att en av dem va en idiot -
RE: https://mastodon.social/@jplebreton/116355757033992032
Ja inte helt oväntat kanske.
Jag älskade verkligen att läsa Masters of Doom, om "the two Johns".
Men redan där anade man lite att en av dem va en idiot -
RE: https://mastodon.social/@jplebreton/116355757033992032
Ja inte helt oväntat kanske.
Jag älskade verkligen att läsa Masters of Doom, om "the two Johns".
Men redan där anade man lite att en av dem va en idiot -
RE: https://mastodon.social/@jplebreton/116355757033992032
Ja inte helt oväntat kanske.
Jag älskade verkligen att läsa Masters of Doom, om "the two Johns".
Men redan där anade man lite att en av dem va en idiot -
@HeavenlyPossum “After nearly 10 years, #JohnCarmack’s time helping to guide VR hardware efforts at Meta (and at Facebook/Oculus before that) have come to a close. The #IdSoftware co-founder and Doom co-creator officially left Meta on Friday night, according to an internal company memo obtained by Insider and confirmed by The New York Times. Carmack’s departure message serves as a scathing indictment of crippling inefficiency at Meta that he said he was “offended by” and that he compared to a GPU with a measly 5 percent utilization rate. “We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this,” he wrote. “I think our organization is operating at half the effectiveness that would make me happy.”
Not listening to heeding expert technical advice is “Marky Marks” special geek power. 🤣
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@HeavenlyPossum “After nearly 10 years, #JohnCarmack’s time helping to guide VR hardware efforts at Meta (and at Facebook/Oculus before that) have come to a close. The #IdSoftware co-founder and Doom co-creator officially left Meta on Friday night, according to an internal company memo obtained by Insider and confirmed by The New York Times. Carmack’s departure message serves as a scathing indictment of crippling inefficiency at Meta that he said he was “offended by” and that he compared to a GPU with a measly 5 percent utilization rate. “We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this,” he wrote. “I think our organization is operating at half the effectiveness that would make me happy.”
Not listening to heeding expert technical advice is “Marky Marks” special geek power. 🤣
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@HeavenlyPossum “After nearly 10 years, #JohnCarmack’s time helping to guide VR hardware efforts at Meta (and at Facebook/Oculus before that) have come to a close. The #IdSoftware co-founder and Doom co-creator officially left Meta on Friday night, according to an internal company memo obtained by Insider and confirmed by The New York Times. Carmack’s departure message serves as a scathing indictment of crippling inefficiency at Meta that he said he was “offended by” and that he compared to a GPU with a measly 5 percent utilization rate. “We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this,” he wrote. “I think our organization is operating at half the effectiveness that would make me happy.”
Not listening to heeding expert technical advice is “Marky Marks” special geek power. 🤣
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@HeavenlyPossum “After nearly 10 years, #JohnCarmack’s time helping to guide VR hardware efforts at Meta (and at Facebook/Oculus before that) have come to a close. The #IdSoftware co-founder and Doom co-creator officially left Meta on Friday night, according to an internal company memo obtained by Insider and confirmed by The New York Times. Carmack’s departure message serves as a scathing indictment of crippling inefficiency at Meta that he said he was “offended by” and that he compared to a GPU with a measly 5 percent utilization rate. “We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this,” he wrote. “I think our organization is operating at half the effectiveness that would make me happy.”
Not listening to heeding expert technical advice is “Marky Marks” special geek power. 🤣
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@HeavenlyPossum “After nearly 10 years, #JohnCarmack’s time helping to guide VR hardware efforts at Meta (and at Facebook/Oculus before that) have come to a close. The #IdSoftware co-founder and Doom co-creator officially left Meta on Friday night, according to an internal company memo obtained by Insider and confirmed by The New York Times. Carmack’s departure message serves as a scathing indictment of crippling inefficiency at Meta that he said he was “offended by” and that he compared to a GPU with a measly 5 percent utilization rate. “We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this,” he wrote. “I think our organization is operating at half the effectiveness that would make me happy.”
Not listening to heeding expert technical advice is “Marky Marks” special geek power. 🤣
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John Carmack about open source and anti-AI activists
https://twitter.com/id_aa_carmack/status/2032460578669691171
#HackerNews #JohnCarmack #OpenSource #AntiAI #Activists #TechNews #Innovation
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John Carmack about open source and anti-AI activists
https://twitter.com/id_aa_carmack/status/2032460578669691171
#HackerNews #JohnCarmack #OpenSource #AntiAI #Activists #TechNews #Innovation
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John Carmack about open source and anti-AI activists
https://twitter.com/id_aa_carmack/status/2032460578669691171
#HackerNews #JohnCarmack #OpenSource #AntiAI #Activists #TechNews #Innovation
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John Carmack about open source and anti-AI activists
https://twitter.com/id_aa_carmack/status/2032460578669691171
#HackerNews #JohnCarmack #OpenSource #AntiAI #Activists #TechNews #Innovation
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John Carmack about open source and anti-AI activists
https://twitter.com/id_aa_carmack/status/2032460578669691171
#HackerNews #JohnCarmack #OpenSource #AntiAI #Activists #TechNews #Innovation
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I have been studying this interview with John Carmack, for years now. In the past month I must've played through it at least a dozen times. It's such a treasure trove. I think programmers specifically will find it enrichibg, but also everyone who's working on computer games.
Do as I do: download this and listen to it over and over. Week after week I discover new layers to this conversation. #JohnCarmack #LexFridman #GameDev #Programming
https://www.youtube.com/watch?v=I845O57ZSy4 -
I have been studying this interview with John Carmack, for years now. In the past month I must've played through it at least a dozen times. It's such a treasure trove. I think programmers specifically will find it enrichibg, but also everyone who's working on computer games.
Do as I do: download this and listen to it over and over. Week after week I discover new layers to this conversation. #JohnCarmack #LexFridman #GameDev #Programming
https://www.youtube.com/watch?v=I845O57ZSy4 -
I have been studying this interview with John Carmack, for years now. In the past month I must've played through it at least a dozen times. It's such a treasure trove. I think programmers specifically will find it enrichibg, but also everyone who's working on computer games.
Do as I do: download this and listen to it over and over. Week after week I discover new layers to this conversation. #JohnCarmack #LexFridman #GameDev #Programming
https://www.youtube.com/watch?v=I845O57ZSy4 -
I have been studying this interview with John Carmack, for years now. In the past month I must've played through it at least a dozen times. It's such a treasure trove. I think programmers specifically will find it enrichibg, but also everyone who's working on computer games.
Do as I do: download this and listen to it over and over. Week after week I discover new layers to this conversation. #JohnCarmack #LexFridman #GameDev #Programming
https://www.youtube.com/watch?v=I845O57ZSy4 -
I have been studying this interview with John Carmack, for years now. In the past month I must've played through it at least a dozen times. It's such a treasure trove. I think programmers specifically will find it enrichibg, but also everyone who's working on computer games.
Do as I do: download this and listen to it over and over. Week after week I discover new layers to this conversation. #JohnCarmack #LexFridman #GameDev #Programming
https://www.youtube.com/watch?v=I845O57ZSy4 -
Commander Keen - Le code source enfin libéré pour les 35 ans du jeu qui a lancé id Software
https://fed.brid.gy/r/https://korben.info/commander-keen-code-source-release-id-software.html
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id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs
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id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs
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id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs
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id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs
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#idSoftware released its first game 35 years ago today — #CommanderKeen title showcased #JohnCarmack’s breakthrough side-scroller engine
Commander Keen in Invasion of the Vorticons - Episode 1: Marooned on Mars: This #DOS #game might be somewhat lost in the sands of time obscured by stellar PC gaming achievements soon to follow, but its success was important as it led directly to the establishment of id Software. You know, folks behind Wolfenstein 3D, Doom, and FPS titles https://www.tomshardware.com/video-games/retro-gaming/id-software-released-its-first-game-35-years-ago-today-commander-keen-title-showcased-john-carmacks-breakthrough-side-scroller-engine -
#idSoftware released its first game 35 years ago today — #CommanderKeen title showcased #JohnCarmack’s breakthrough side-scroller engine
Commander Keen in Invasion of the Vorticons - Episode 1: Marooned on Mars: This #DOS #game might be somewhat lost in the sands of time obscured by stellar PC gaming achievements soon to follow, but its success was important as it led directly to the establishment of id Software. You know, folks behind Wolfenstein 3D, Doom, and FPS titles https://www.tomshardware.com/video-games/retro-gaming/id-software-released-its-first-game-35-years-ago-today-commander-keen-title-showcased-john-carmacks-breakthrough-side-scroller-engine -
#idSoftware released its first game 35 years ago today — #CommanderKeen title showcased #JohnCarmack’s breakthrough side-scroller engine
Commander Keen in Invasion of the Vorticons - Episode 1: Marooned on Mars: This #DOS #game might be somewhat lost in the sands of time obscured by stellar PC gaming achievements soon to follow, but its success was important as it led directly to the establishment of id Software. You know, folks behind Wolfenstein 3D, Doom, and FPS titles https://www.tomshardware.com/video-games/retro-gaming/id-software-released-its-first-game-35-years-ago-today-commander-keen-title-showcased-john-carmacks-breakthrough-side-scroller-engine -
#idSoftware released its first game 35 years ago today — #CommanderKeen title showcased #JohnCarmack’s breakthrough side-scroller engine
Commander Keen in Invasion of the Vorticons - Episode 1: Marooned on Mars: This #DOS #game might be somewhat lost in the sands of time obscured by stellar PC gaming achievements soon to follow, but its success was important as it led directly to the establishment of id Software. You know, folks behind Wolfenstein 3D, Doom, and FPS titles https://www.tomshardware.com/video-games/retro-gaming/id-software-released-its-first-game-35-years-ago-today-commander-keen-title-showcased-john-carmacks-breakthrough-side-scroller-engine -
#idSoftware released its first game 35 years ago today — #CommanderKeen title showcased #JohnCarmack’s breakthrough side-scroller engine
Commander Keen in Invasion of the Vorticons - Episode 1: Marooned on Mars: This #DOS #game might be somewhat lost in the sands of time obscured by stellar PC gaming achievements soon to follow, but its success was important as it led directly to the establishment of id Software. You know, folks behind Wolfenstein 3D, Doom, and FPS titles https://www.tomshardware.com/video-games/retro-gaming/id-software-released-its-first-game-35-years-ago-today-commander-keen-title-showcased-john-carmacks-breakthrough-side-scroller-engine -
NEU: "Doom III – Wendig und intensiv, auch ohne Bett" von @kkuez
Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte.
https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/
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NEU: "Doom III – Wendig und intensiv, auch ohne Bett" von @kkuez
Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte.
https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/
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NEU: "Doom III – Wendig und intensiv, auch ohne Bett" von @kkuez
Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte.
https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/
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NEU: "Doom III – Wendig und intensiv, auch ohne Bett" von @kkuez
Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte.
https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/
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NEU: "Doom III – Wendig und intensiv, auch ohne Bett" von @kkuez
Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte.
https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/
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Doom III – Wendig und intensiv, auch ohne Bett
Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.
https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/
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Doom III – Wendig und intensiv, auch ohne Bett
Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.
https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/ #Bethesda #Doom #Doom3 #JohnCarmack #JohnRomero -
Doom III – Wendig und intensiv, auch ohne Bett
Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.
https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/ #Bethesda #Doom #Doom3 #JohnCarmack #JohnRomero -
Doom III – Wendig und intensiv, auch ohne Bett
Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.
https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/
-
Doom III – Wendig und intensiv, auch ohne Bett
Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.
https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/
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@technews
> #Meta, once a leader in #AIresearchI'm sorry, but how were they a leader? I mean, were they ever a leader in anything other than having the biggest #SocialNetwork at some point?
Yeah they did #VR stuff, with #HorizonWorlds, but Horizon never really took off, and I'm not really sure that the #Occulus counts when it's an aquihire and #JohnCarmack left after they wouldn't let him keep expanding. Same with #AI, they did some stuff, but I don't remember it ever being like, the "big thing in AI".
I'm pretty sure #Zuckerburg got richer than his parents off of this #SocialNetworking thing, realized that having a bunch of users doesn't actually pay a bunch of money, and is now struggling to figure out how to turn those financed assets into profits.
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@technews
> #Meta, once a leader in #AIresearchI'm sorry, but how were they a leader? I mean, were they ever a leader in anything other than having the biggest #SocialNetwork at some point?
Yeah they did #VR stuff, with #HorizonWorlds, but Horizon never really took off, and I'm not really sure that the #Occulus counts when it's an aquihire and #JohnCarmack left after they wouldn't let him keep expanding. Same with #AI, they did some stuff, but I don't remember it ever being like, the "big thing in AI".
I'm pretty sure #Zuckerburg got richer than his parents off of this #SocialNetworking thing, realized that having a bunch of users doesn't actually pay a bunch of money, and is now struggling to figure out how to turn those financed assets into profits.
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@technews
> #Meta, once a leader in #AIresearchI'm sorry, but how were they a leader? I mean, were they ever a leader in anything other than having the biggest #SocialNetwork at some point?
Yeah they did #VR stuff, with #HorizonWorlds, but Horizon never really took off, and I'm not really sure that the #Occulus counts when it's an aquihire and #JohnCarmack left after they wouldn't let him keep expanding. Same with #AI, they did some stuff, but I don't remember it ever being like, the "big thing in AI".
I'm pretty sure #Zuckerburg got richer than his parents off of this #SocialNetworking thing, realized that having a bunch of users doesn't actually pay a bunch of money, and is now struggling to figure out how to turn those financed assets into profits.