#forgevtt — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #forgevtt, aggregated by home.social.
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Trying to make #DnD 5.5 work on #ForgeVTT is giving me a headache. :P The core rules parts seem fine, but I have a lot of 5e-era stuff that I consider non-negotiable that WotC just hasn't updated. For a very personal example, neither tabaxi nor swashbucklers are currently supported. :P
There is a D&D Beyond import function of sorts, but it doesn't really integrate with the system in any meaningful way, just leaves you with a bunch of empty placeholders with the flavor text copied in.
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Tonight on #PF2E! The campaign reaches a minor milestone as the party finally and truly defeats Blorgorpfh, the Evil Octopus of Ultimate Evil, who was lurking in the flooded temple at the bottom of the sea! Two of Blorgorpfh's loathsome spawn escaped, however, so... villains set up for next campaign?
The evening's enjoyment was somewhat marred by #ForgeVTT / #FoundryVTT, the performance of which was hot garbage. Multiple players (including me, the GM) had to reload, inputs ranged from painfully slow to completely non-registered, and more. It was NOT a complex map with a lot of walls, tokens, and light effects, so I can only guess that after 20 levels and however many system updates, the thing is just collapsing under its own weight.
Hopefully it can hold on long enough to finish one last story arc...
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Tonight on #PF2E! The campaign reaches a minor milestone as the party finally and truly defeats Blorgorpfh, the Evil Octopus of Ultimate Evil, who was lurking in the flooded temple at the bottom of the sea! Two of Blorgorpfh's loathsome spawn escaped, however, so... villains set up for next campaign?
The evening's enjoyment was somewhat marred by #ForgeVTT / #FoundryVTT, the performance of which was hot garbage. Multiple players (including me, the GM) had to reload, inputs ranged from painfully slow to completely non-registered, and more. It was NOT a complex map with a lot of walls, tokens, and light effects, so I can only guess that after 20 levels and however many system updates, the thing is just collapsing under its own weight.
Hopefully it can hold on long enough to finish one last story arc...
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Tonight on #PF2E! The campaign reaches a minor milestone as the party finally and truly defeats Blorgorpfh, the Evil Octopus of Ultimate Evil, who was lurking in the flooded temple at the bottom of the sea! Two of Blorgorpfh's loathsome spawn escaped, however, so... villains set up for next campaign?
The evening's enjoyment was somewhat marred by #ForgeVTT / #FoundryVTT, the performance of which was hot garbage. Multiple players (including me, the GM) had to reload, inputs ranged from painfully slow to completely non-registered, and more. It was NOT a complex map with a lot of walls, tokens, and light effects, so I can only guess that after 20 levels and however many system updates, the thing is just collapsing under its own weight.
Hopefully it can hold on long enough to finish one last story arc...
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Tonight on #PF2E! The campaign reaches a minor milestone as the party finally and truly defeats Blorgorpfh, the Evil Octopus of Ultimate Evil, who was lurking in the flooded temple at the bottom of the sea! Two of Blorgorpfh's loathsome spawn escaped, however, so... villains set up for next campaign?
The evening's enjoyment was somewhat marred by #ForgeVTT / #FoundryVTT, the performance of which was hot garbage. Multiple players (including me, the GM) had to reload, inputs ranged from painfully slow to completely non-registered, and more. It was NOT a complex map with a lot of walls, tokens, and light effects, so I can only guess that after 20 levels and however many system updates, the thing is just collapsing under its own weight.
Hopefully it can hold on long enough to finish one last story arc...
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Tonight on #PF2E! The campaign reaches a minor milestone as the party finally and truly defeats Blorgorpfh, the Evil Octopus of Ultimate Evil, who was lurking in the flooded temple at the bottom of the sea! Two of Blorgorpfh's loathsome spawn escaped, however, so... villains set up for next campaign?
The evening's enjoyment was somewhat marred by #ForgeVTT / #FoundryVTT, the performance of which was hot garbage. Multiple players (including me, the GM) had to reload, inputs ranged from painfully slow to completely non-registered, and more. It was NOT a complex map with a lot of walls, tokens, and light effects, so I can only guess that after 20 levels and however many system updates, the thing is just collapsing under its own weight.
Hopefully it can hold on long enough to finish one last story arc...