Oh my goodness! I forgot about this too
At the core of Wanderland is this thing I call computational Markdown
[think Jupyter without all the hasslee]
Can't be Turing complete without loops and conditionals and in a declarative world, you get there with composition
When you need to test things that need to be a bit fluid well...
When your knowledge graph has RPG semantics, you need a character sheet.
Change one value and the entire thing shifts with it.
Just Markdown with a bit of YAML in it
Neat