#dungeonsofloot — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #dungeonsofloot, aggregated by home.social.
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Well that was easier than I thought it would be....
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I think this could actually work... #DungeonsOfLoot #gamedev
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It's been a little while since I posted in this, the actual #DungeonsOfLoot #Gamedev thread!
Now certain parts of the game can be modified!
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A closer look at the minimap itself!
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The minimap is now a thing!!
I'm thinking that I'll set the colours to the dungeons theme in a future release.
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We're back on the dev train today!
Managed to lay the foundations for better audio volume management!
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I've whacked that deploy button!!
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Ok, so the North Dungeon is now completable!
Also the East and South Dungeons loot are in the game!
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Northern Dungeon story items are now done and in game!
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We have the start of a less intrusive notification system!
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No screened today, Mainly because I spent more time than I care to admit trying to get scrolling in the narrative item screen working. #DungeonsOfLoot #IndieDev #GameDev
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And now tabs have been added!
All that's left is to make the actual menus and make sure they work in game...
But that'll be tomorrow mornings job.
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What if I showed you all the start of my new options menu system?
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I'm back up to my shizzle again!
I've now split out the Story Mode and Random Loot Mode in the menu!
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We have a small update on what's going to be happening with some #DungeonsOfLoot #development
https://mrlparker.com/dungeons-of-loot-development-over-the-holiday-period/
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All of this was done from the gamepad!
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I may have sorted the splash screen already...
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The Dungeons are now unlockable!
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I'm on fire today! In-game notifications are now a thing in #DungeonsOfLoot!
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And added to the main menu!
I'm pretty happy with this UI I have to admit.
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And now we have the start of the unlock UI!
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No screenshots but the the core part of the unlock system is done!
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Stashed Gold is now enabled!
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I'm really pleased/happy with this feature!
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It's been a little while since I updated this...
Well here's a thing...
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Bit of a bug introduced in the previous release where players could get trapped. This is now prevented and any time something like this happens players are auto reset.
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Traps have been updated to actually be somewhat noticable.
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We now have the start of traps!
These will steal a random piece of loot from you everytime you walk over it!
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Some dungeon rooms now can have toggling walls!
#IndieDev
#DungeonsOfLoot
#GameDevYou can also currently buy it for $2.99!!