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#dungeonsofloot — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #dungeonsofloot, aggregated by home.social.

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  1. Loot now spawns in a select amount of rooms!

    They also show on the minimap!

    #DungeonsOfLoot #GameDev

  2. It's been a little while since I posted in this, the actual #DungeonsOfLoot #Gamedev thread!

    Now certain parts of the game can be modified!

  3. The minimap is now a thing!!

    I'm thinking that I'll set the colours to the dungeons theme in a future release.

    #DungeonsOfLoot #IndieDev #GameDev

  4. We're back on the dev train today!

    Managed to lay the foundations for better audio volume management!

    #DungeonsOfLoot #IndieDev #GameDev

  5. Ok, so the North Dungeon is now completable!

    Also the East and South Dungeons loot are in the game!

    #DungeonsOfLoot #GameDev #indiedev

  6. No screened today, Mainly because I spent more time than I care to admit trying to get scrolling in the narrative item screen working. #DungeonsOfLoot #IndieDev #GameDev

  7. And now tabs have been added!

    All that's left is to make the actual menus and make sure they work in game...

    But that'll be tomorrow mornings job.

    #DungeonsOfLoot #IndieDev #GameDev

  8. I'm back up to my shizzle again!

    I've now split out the Story Mode and Random Loot Mode in the menu!

    #DungeonsOfLoot #InideDev

  9. Bit of a bug introduced in the previous release where players could get trapped. This is now prevented and any time something like this happens players are auto reset.

    #GameDev
    #IndieDev
    #DungeonsOfLoot

  10. We now have the start of traps!

    These will steal a random piece of loot from you everytime you walk over it!

    #GameDev #DungeonsOfLoot #IndieDev