#blutti — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #blutti, aggregated by home.social.
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Yesterday I fixed a couple of the remaining big movement bugs in my 2D platformer Blutti. I also added a fix that should hopefully improve control when using the touchpad. Unfortunately I’m still unable to test with a touchpad myself.
Maybe I could setup a VM with Linux and run the game from there with the Steam controller.
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I also found a copy of the ARexx User’s Guide for the Amiga. I’m almost tempted to read it and see how much of it I remember of it.
The first version of the 2D platformer Blutti was actually written in ARexx for a BBS system. So it was entirely in ASCII, the player character was an ampersand.
Sadly, I can’t find any copy of it anymore, but it might be out there on a backup of someone’s BBS. It would be fun to see if I could remake some of the levels in the new version.
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I also found a copy of the ARexx User’s Guide for the Amiga. I’m almost tempted to read it and see how much of it I remember of it.
The first version of the 2D platformer Blutti was actually written in ARexx for a BBS system. So it was entirely in ASCII, the player character was an ampersand.
Sadly, I can’t find any copy of it anymore, but it might be out there on a backup of someone’s BBS. It would be fun to see if I could remake some of the levels in the new version.
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I also found a copy of the ARexx User’s Guide for the Amiga. I’m almost tempted to read it and see how much of it I remember of it.
The first version of the 2D platformer Blutti was actually written in ARexx for a BBS system. So it was entirely in ASCII, the player character was an ampersand.
Sadly, I can’t find any copy of it anymore, but it might be out there on a backup of someone’s BBS. It would be fun to see if I could remake some of the levels in the new version.
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I also found a copy of the ARexx User’s Guide for the Amiga. I’m almost tempted to read it and see how much of it I remember of it.
The first version of the 2D platformer Blutti was actually written in ARexx for a BBS system. So it was entirely in ASCII, the player character was an ampersand.
Sadly, I can’t find any copy of it anymore, but it might be out there on a backup of someone’s BBS. It would be fun to see if I could remake some of the levels in the new version.
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I also found a copy of the ARexx User’s Guide for the Amiga. I’m almost tempted to read it and see how much of it I remember of it.
The first version of the 2D platformer Blutti was actually written in ARexx for a BBS system. So it was entirely in ASCII, the player character was an ampersand.
Sadly, I can’t find any copy of it anymore, but it might be out there on a backup of someone’s BBS. It would be fun to see if I could remake some of the levels in the new version.
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I received two new PRs with improvements to my platformer game Blutti from @orsinium
I have released version 0.8 which contains these changes:
https://github.com/ollej/firefly-blutti/releases/tag/v0.8The movement has been improved to allow both walking and running depending on where on the touchpad you press.
It also now follows the recommended guidelines for which buttons to use.
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I received a couple of PR's for my Firefly Zero game Blutt with cleanup and updates needed for the latest version.
The new version is published and available to play now.