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1000 results for “ollej”
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Listening to viking metal and carving runes.
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The fifteenth chapter of the ray tracing book is a bit more exciting as it adds the triangle and smooth triangle shapes as well as a parser for OBJ files. This makes it possible to load 3D models and add them to the scene.
I also made an optimization to cache the inverse of the transformation matrix which sped up the calculations a lot.
Here is an image of a smooth high polygon version of the Utah Teapot.
#RayTracer #RayTracerChallenge #Rust #RustLang #PragmaticProgrammer #3DModel
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The fifteenth chapter of the ray tracing book is a bit more exciting as it adds the triangle and smooth triangle shapes as well as a parser for OBJ files. This makes it possible to load 3D models and add them to the scene.
I also made an optimization to cache the inverse of the transformation matrix which sped up the calculations a lot.
Here is an image of a smooth high polygon version of the Utah Teapot.
#RayTracer #RayTracerChallenge #Rust #RustLang #PragmaticProgrammer #3DModel
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The fifteenth chapter of the ray tracing book is a bit more exciting as it adds the triangle and smooth triangle shapes as well as a parser for OBJ files. This makes it possible to load 3D models and add them to the scene.
I also made an optimization to cache the inverse of the transformation matrix which sped up the calculations a lot.
Here is an image of a smooth high polygon version of the Utah Teapot.
#RayTracer #RayTracerChallenge #Rust #RustLang #PragmaticProgrammer #3DModel
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The fifteenth chapter of the ray tracing book is a bit more exciting as it adds the triangle and smooth triangle shapes as well as a parser for OBJ files. This makes it possible to load 3D models and add them to the scene.
I also made an optimization to cache the inverse of the transformation matrix which sped up the calculations a lot.
Here is an image of a smooth high polygon version of the Utah Teapot.
#RayTracer #RayTracerChallenge #Rust #RustLang #PragmaticProgrammer #3DModel
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The fifteenth chapter of the ray tracing book is a bit more exciting as it adds the triangle and smooth triangle shapes as well as a parser for OBJ files. This makes it possible to load 3D models and add them to the scene.
I also made an optimization to cache the inverse of the transformation matrix which sped up the calculations a lot.
Here is an image of a smooth high polygon version of the Utah Teapot.
#RayTracer #RayTracerChallenge #Rust #RustLang #PragmaticProgrammer #3DModel
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I had to do a lot of refactoring of my ray-tracer to get Chapter 14 working where Groups are added. Making it possible to combine shapes and translate them at the same time.
The end result is not very exciting though. This is a hexagon made up of six cylinders as edges and six spheres as corners.
#RayTracer #RayTracerChallenge #Rust #RustLang #PragmaticProgrammer
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I had to do a lot of refactoring of my ray-tracer to get Chapter 14 working where Groups are added. Making it possible to combine shapes and translate them at the same time.
The end result is not very exciting though. This is a hexagon made up of six cylinders as edges and six spheres as corners.
#RayTracer #RayTracerChallenge #Rust #RustLang #PragmaticProgrammer
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I had to do a lot of refactoring of my ray-tracer to get Chapter 14 working where Groups are added. Making it possible to combine shapes and translate them at the same time.
The end result is not very exciting though. This is a hexagon made up of six cylinders as edges and six spheres as corners.
#RayTracer #RayTracerChallenge #Rust #RustLang #PragmaticProgrammer
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I had to do a lot of refactoring of my ray-tracer to get Chapter 14 working where Groups are added. Making it possible to combine shapes and translate them at the same time.
The end result is not very exciting though. This is a hexagon made up of six cylinders as edges and six spheres as corners.
#RayTracer #RayTracerChallenge #Rust #RustLang #PragmaticProgrammer
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I had to do a lot of refactoring of my ray-tracer to get Chapter 14 working where Groups are added. Making it possible to combine shapes and translate them at the same time.
The end result is not very exciting though. This is a hexagon made up of six cylinders as edges and six spheres as corners.
#RayTracer #RayTracerChallenge #Rust #RustLang #PragmaticProgrammer
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In chapter 13 two more shapes are added to the ray tracer. A cylinder and a cone.
#RayTracer #RayTracerChallenge #RayTracing #Rust #RustLang #programming #book #PragmaticProgrammer
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In chapter 13 two more shapes are added to the ray tracer. A cylinder and a cone.
#RayTracer #RayTracerChallenge #RayTracing #Rust #RustLang #programming #book #PragmaticProgrammer
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In chapter 13 two more shapes are added to the ray tracer. A cylinder and a cone.
#RayTracer #RayTracerChallenge #RayTracing #Rust #RustLang #programming #book #PragmaticProgrammer
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In chapter 13 two more shapes are added to the ray tracer. A cylinder and a cone.
#RayTracer #RayTracerChallenge #RayTracing #Rust #RustLang #programming #book #PragmaticProgrammer
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In chapter 13 two more shapes are added to the ray tracer. A cylinder and a cone.
#RayTracer #RayTracerChallenge #RayTracing #Rust #RustLang #programming #book #PragmaticProgrammer
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In the twelth chapter of the Ray-Tracer Challenge book I've added a new kind of shape: a cube. This new scene is created using only cubes that are scaled and translated to make different shapes.
#RayTracer #RayTracerChallenge #RustLang #Rust #Graphics #RayTracing
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My progress has been a bit slower, but I've now finished chapter chapter 11 in the Ray-Tracer Challenge. My raytracer now has both reflection and refraction and it's possible to generate images with mirrored and transparent objects.
#RayTracer #RayTracerChallenge #RustLang #PragmaticProgrammer
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My progress has been a bit slower, but I've now finished chapter chapter 11 in the Ray-Tracer Challenge. My raytracer now has both reflection and refraction and it's possible to generate images with mirrored and transparent objects.
#RayTracer #RayTracerChallenge #RustLang #PragmaticProgrammer
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My progress has been a bit slower, but I've now finished chapter chapter 11 in the Ray-Tracer Challenge. My raytracer now has both reflection and refraction and it's possible to generate images with mirrored and transparent objects.
#RayTracer #RayTracerChallenge #RustLang #PragmaticProgrammer
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My progress has been a bit slower, but I've now finished chapter chapter 11 in the Ray-Tracer Challenge. My raytracer now has both reflection and refraction and it's possible to generate images with mirrored and transparent objects.
#RayTracer #RayTracerChallenge #RustLang #PragmaticProgrammer
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My progress has been a bit slower, but I've now finished chapter chapter 11 in the Ray-Tracer Challenge. My raytracer now has both reflection and refraction and it's possible to generate images with mirrored and transparent objects.
#RayTracer #RayTracerChallenge #RustLang #PragmaticProgrammer
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I've now finished the tenth chapter of The Ray-Tracer Challenge book from Pragmatic Programmer. This chapter implements multiple different types of patterns to apply to the objects. There are stripes, gradients, rings and a checkerboard pattern. Next up is the chapter on reflections and refractions which is very exciting.
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Chapter nine of the book The Ray-Tracer Challenge introduces a new kind of shape in addition to spheres: infinite planes. These can be used as floors and walls.
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Chapter 8 in The Ray-Tracing Challenge introduces calculating shadows which was not as hard as I thought it would be. Although I had to switch from f32 to f64 to get rid of artifacts.
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I just finished following chapter 7 of the Ray Tracer Challenge book from Pragmatic Programmer. It is now possible to raytrace a scene with multiple objects.
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I opened a small pull request for Macroquad fixing a small issue in the particles example that made the first line of text not visible.
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I decided to skip one runestone, M 13 in Oxsta, as it was out in the woods and very damaged.
The runestone M 10 stands behind the church ruin in Selånger. The church was from 13th century and had the original copy of the Hälsinge law. The runestone was found in the wall of the ruin during a restoration in 1928. The stone is partially damaged.
A few minutes ride away is the M 10 runestone in Högom that stands near four large gravemounds from the 6th century. The stone is bluish black, with runes around the edges. There is a cross in the middle. Gunnviðr and Þorgærð raised the stone after their son Þorstæin.
I visited five runestones today, and now the ride is over for this time. In total ai visited 18 runestones over four days. With a two day break for the axe smithing course.
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I’ve looked at three runestones in four hours. Now I’m eating lunch and filling up on water. There are three more runestones to look at here north of Sundsvall, and I have about three hours to do it as it’s going to take me about three more hours to get to my final destination for the night.
M 15 and M 16 are two small runestones that stand next to Sköns church just north of Sundsvall. They are both easy to read with well preserved inscriptions and the paint has not faded.
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M 14 is in a small village on a gravel road north west of Sundsvall. Some parts of the inscription at the top of the stone has weathered away and is impossible to read.