home.social

Search

450 results for “ff3”

  1. I've got some hours into #ff3j now (#NES), and I can say a few things about it.

    Auto-retargeting is game changing and awesome. #ff2j didn't have that, super annoying.

    The "change jobs for a gimmicky thing" (starting with mini) mechanic is kinda bullshit. Lazy design.

    No matter what the guides say, you have to grind out levels. It's not bad though.

    I guess we were all learning our way, so I can forgive. Sadly, the story is not as compelling to me as ff2j.

    I know ff4 is epic, and I finished it as #SNES #ff2, but I'm doing the translated Super Famicom version when I finish this and really looking forward to the progression.

  2. Air to Ground Message:

    REQUEST 8 RED SEALS ON ARRIVAL PLEASE

    Area: Portsmouth, UK
    Type: Airbus A321neo
    A: #aa6ccb6df99
    F: #ff36a0f555c

    #acars #vdlm2

  3. Air to Ground Message:

    3E01 SNAG 63TG/07 LPFR/EGBB G-JZBV FAL XXXXXXXXX STS GO LEFT CTR FUEL PUMP INOP

    Area: UK
    Type: Boeing 737-800
    A: #aaeef724d28
    F: #ff36a0f555c

    #acars #vdlm2

  4. Air to Ground Message:

    SEAT 6E ARM REST COVER BROKEN.

    Area: Valparaiso, IN, USA
    Type: Boeing 737-800
    A: #a6eed290ec3
    F: #ff390a68802

    #acars #vdlm2

  5. Air to Ground Message:

    THANKS. LT CHOP IN CLIMB TO 340. NOT SO BAD.

    Area: Valparaiso, IN, USA
    Type: Boeing 737-900
    A: #af54a933e73
    F: #ff390a68802

    #acars #vdlm2

  6. Air to Ground Message:

    COPY..APPRECIATE IT

    Area: Blaine, MN, USA
    Type: Boeing 737-800
    A: #a797400912b
    F: #ff390a68802

    #acars #vdlm2

  7. Air to Ground Message:

    HELLO CONT LT CHOP FL320 SINCE KMSN. ATC SAYS ITS SAME AT ALL ALTITUDES...

    Area: Blaine, MN, USA
    Type: Boeing 737-900
    A: #a0d57ea254a
    F: #ff390a68802

    #acars #vdlm2

  8. Air to Ground Message:

    SO FAR SMOOTH HOW IS DTW ARE PLANES GETTING IN WITHOUT WIND SHEAR

    Area: Blaine, MN, USA
    Type: Boeing 737 MAX 9
    A: #abbcbe8a5f7
    F: #ff390a68802

    #acars #vdlm2

  9. Air to Ground Message:

    CLIMBED TO 340 A LITTLE AHEAD THAN YOU PLANNED. WE WERE RIDING THE TOPS AT 320 AND GETTING SOME CHOP. SMOOTH HERE AT 340 FOR THE MOMENT. WINDS ARE 294/101.

    Area: Blaine, MN, USA
    Type: Boeing 737-900
    A: #a0d57ea254a
    F: #ff390a68802

    #acars #vdlm2

  10. So I finished Final Fantasy IV (and only needed two attempts to beat the final boss, yay) and now will probably go back to FFIII, which I just got on GOG! I played the original version a long time ago in an emulator, so this is going to be like the first time ☺️ I heard the 3D remake gets very difficult toward the end, so I gues I'll be grinding a lot. Any tips welcome!

    (picture borrowed from GOG 😇 )

    #FinalFantasy #FF3 #gaming

  11. Air to Ground Message:

    COULD YOU LET CREW SCHEDULE KNOW FO WILL CALL OUT SICK IN SEA

    Area: Blaine, MN, USA
    Type: Boeing 737-900
    A: #a8e5bcad2c8
    F: #ff390a68802

    #acars #vdlm2

  12. Air to Ground Message:

    OK.. THAT IS OUR PLAN THEN. THANK YOU..

    Area: Blaine, MN, USA
    Type: Boeing 737-900
    A: #a8e5bcad2c8
    F: #ff390a68802

    #acars #vdlm2

  13. Air to Ground Message:

    WHAT DO YOU THINK ABOUT KCLE AS AN ALTERNATE

    Area: Blaine, MN, USA
    Type: Boeing 737-900
    A: #a8e5bcad2c8
    F: #ff390a68802

    #acars #vdlm2

  14. Air to Ground Message:

    THX. ATC SAYS SMOOTH HERE SO FAR.

    Area: Lansing, IL, USA
    Type: Boeing 737 MAX 9
    A: #a0c0f932aa1
    F: #ff390a68802

    #acars #vdlm2

  15. Air to Ground Message:

    3401 ETA 036J/06 ESPA/ESSA SE-RXC ETA 1115 FOB 386 REQ WASTE PU AND FILL POTABLE WATER

    Area: Stockholm, Sweden
    Type: Boeing 737-800
    A: #af4b605c2f7
    F: #ff3acb11d97

    #acars #vdlm2

  16. Air to Ground Message:

    COULD U PLS FWD THIS 2 FLEET...20 DEF HAD A KID GET SICK W/ THE RIDE. PARENTS CLEANED IT BUT IT WILL NEED MORE CLEAN- ING IN DTW...THX

    Area: Blaine, MN, USA
    A: #a922966143f
    F: #ff390a68802

    #acars #vdlm2

  17. Air to Ground Message:

    FO YOKE HZ STAB TRIM ASSY LOOSE. NEEDS TIGHTENING.

    Area: Lansing, IL, USA
    A: #a65e3462fe7
    F: #ff390a68802

    #acars #vdlm2

  18. @xero nice code!

    I see you're actually calculating things rather than rendering them with a browser (see nf.color2hex in nofus.js, which I use mostly for userscripts). I assume your way is significantly faster.

    Given your goal of minification, do you want red to gain a byte with #f00? I see transparent maps to rgba(0,0,0,0) but it could be #0000.

    Idea for you: a configurable maximum distance (default=0) per color channel to permit rounding, e.g. 4 means #ff362f becomes #f33 since 0x33 is within 4 of both 0x36 and 0x2f.

    (I suppose it'd be better to use the sum of differences or some more sophisticated combination, perhaps keyed to a percent, but that's a dangerous rabbithole of researching color perception (e g. OKLCH). Determining a sane thresholding system and ideal values won't be easy.)

  19. @xero nice code!

    I see you're actually calculating things rather than rendering them with a browser (see nf.color2hex in nofus.js, which I use mostly for userscripts). I assume your way is significantly faster.

    Given your goal of minification, do you want red to gain a byte with #f00? I see transparent maps to rgba(0,0,0,0) but it could be #0000.

    Idea for you: a configurable maximum distance (default=0) per color channel to permit rounding, e.g. 4 means #ff362f becomes #f33 since 0x33 is within 4 of both 0x36 and 0x2f.

    (I suppose it'd be better to use the sum of differences or some more sophisticated combination, perhaps keyed to a percent, but that's a dangerous rabbithole of researching color perception (e g. OKLCH). Determining a sane thresholding system and ideal values won't be easy.)

  20. @xero nice code!

    I see you're actually calculating things rather than rendering them with a browser (see nf.color2hex in nofus.js, which I use mostly for userscripts). I assume your way is significantly faster.

    Given your goal of minification, do you want red to gain a byte with #f00? I see transparent maps to rgba(0,0,0,0) but it could be #0000.

    Idea for you: a configurable maximum distance (default=0) per color channel to permit rounding, e.g. 4 means #ff362f becomes #f33 since 0x33 is within 4 of both 0x36 and 0x2f.

    (I suppose it'd be better to use the sum of differences or some more sophisticated combination, perhaps keyed to a percent, but that's a dangerous rabbithole of researching color perception (e g. OKLCH). Determining a sane thresholding system and ideal values won't be easy.)