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450 results for “ff3”
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I've got some hours into #ff3j now (#NES), and I can say a few things about it.
Auto-retargeting is game changing and awesome. #ff2j didn't have that, super annoying.
The "change jobs for a gimmicky thing" (starting with mini) mechanic is kinda bullshit. Lazy design.
No matter what the guides say, you have to grind out levels. It's not bad though.
I guess we were all learning our way, so I can forgive. Sadly, the story is not as compelling to me as ff2j.
I know ff4 is epic, and I finished it as #SNES #ff2, but I'm doing the translated Super Famicom version when I finish this and really looking forward to the progression.
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PHP error log thrown in /src/Database/Database.php on line 191
https://tupambae.org/display/0ac89072-2065-5ead-ff32-b6e054512730
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Air to Ground Message:
REQUEST 8 RED SEALS ON ARRIVAL PLEASE
Area: Portsmouth, UK
Type: Airbus A321neo
A: #aa6ccb6df99
F: #ff36a0f555c -
Air to Ground Message:
3E01 SNAG 63TG/07 LPFR/EGBB G-JZBV FAL XXXXXXXXX STS GO LEFT CTR FUEL PUMP INOP
Area: UK
Type: Boeing 737-800
A: #aaeef724d28
F: #ff36a0f555c -
Air to Ground Message:
SEAT 6E ARM REST COVER BROKEN.
Area: Valparaiso, IN, USA
Type: Boeing 737-800
A: #a6eed290ec3
F: #ff390a68802 -
Air to Ground Message:
THANKS. LT CHOP IN CLIMB TO 340. NOT SO BAD.
Area: Valparaiso, IN, USA
Type: Boeing 737-900
A: #af54a933e73
F: #ff390a68802 -
Air to Ground Message:
COPY..APPRECIATE IT
Area: Blaine, MN, USA
Type: Boeing 737-800
A: #a797400912b
F: #ff390a68802 -
Air to Ground Message:
HELLO CONT LT CHOP FL320 SINCE KMSN. ATC SAYS ITS SAME AT ALL ALTITUDES...
Area: Blaine, MN, USA
Type: Boeing 737-900
A: #a0d57ea254a
F: #ff390a68802 -
Air to Ground Message:
SO FAR SMOOTH HOW IS DTW ARE PLANES GETTING IN WITHOUT WIND SHEAR
Area: Blaine, MN, USA
Type: Boeing 737 MAX 9
A: #abbcbe8a5f7
F: #ff390a68802 -
Air to Ground Message:
CLIMBED TO 340 A LITTLE AHEAD THAN YOU PLANNED. WE WERE RIDING THE TOPS AT 320 AND GETTING SOME CHOP. SMOOTH HERE AT 340 FOR THE MOMENT. WINDS ARE 294/101.
Area: Blaine, MN, USA
Type: Boeing 737-900
A: #a0d57ea254a
F: #ff390a68802 -
So I finished Final Fantasy IV (and only needed two attempts to beat the final boss, yay) and now will probably go back to FFIII, which I just got on GOG! I played the original version a long time ago in an emulator, so this is going to be like the first time ☺️ I heard the 3D remake gets very difficult toward the end, so I gues I'll be grinding a lot. Any tips welcome!
(picture borrowed from GOG 😇 )
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Air to Ground Message:
COULD YOU LET CREW SCHEDULE KNOW FO WILL CALL OUT SICK IN SEA
Area: Blaine, MN, USA
Type: Boeing 737-900
A: #a8e5bcad2c8
F: #ff390a68802 -
https://www.tkhunt.com/2207686/ 【FF3】必見!ゲーム開始最速で最強装備オニオン装備を入手する裏技 アイテム変化【裏技・小ネタ】#shorts #FF3 #ファイナルファンタジーⅢ #レトロゲーム #裏技 #アイテム変化 #FF #FF3 #FinalFantasy #game #Gaming #アイテム変化 #オニオン装備 #ゲーム実況 #ゲーム攻略 #バグ技 #ファイナルファンタジー #ファイナルファンタジーⅢ #ポーション #レトロゲーム #神曲 #裏技
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Air to Ground Message:
OK.. THAT IS OUR PLAN THEN. THANK YOU..
Area: Blaine, MN, USA
Type: Boeing 737-900
A: #a8e5bcad2c8
F: #ff390a68802 -
Air to Ground Message:
WHAT DO YOU THINK ABOUT KCLE AS AN ALTERNATE
Area: Blaine, MN, USA
Type: Boeing 737-900
A: #a8e5bcad2c8
F: #ff390a68802 -
Air to Ground Message:
THX. ATC SAYS SMOOTH HERE SO FAR.
Area: Lansing, IL, USA
Type: Boeing 737 MAX 9
A: #a0c0f932aa1
F: #ff390a68802 -
Air to Ground Message:
3401 ETA 036J/06 ESPA/ESSA SE-RXC ETA 1115 FOB 386 REQ WASTE PU AND FILL POTABLE WATER
Area: Stockholm, Sweden
Type: Boeing 737-800
A: #af4b605c2f7
F: #ff3acb11d97 -
https://www.wacoca.com/games/1293552/ 【FF3】ゲーム開始直後、簡単にレベル99にする方法!アイテム変化技【裏技・小ネタ】#shorts #FF3 #ファイナルファンタジーⅢ #レトロゲーム #裏技 #ゲーム実況 ##GAMING #FF #FF3 #FinalFantasy #Game #GameNews #games #GamingNews #ゲーミング #ゲーミング攻略 #ゲーム #ゲーム実況 #ゲーム攻略 #ゲーム最新情報 #バグ技 #ファイナルファンタジー #ファイナルファンタジーIII #ポーション #レトロゲーム #神曲 #裏技
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Air to Ground Message:
COULD U PLS FWD THIS 2 FLEET...20 DEF HAD A KID GET SICK W/ THE RIDE. PARENTS CLEANED IT BUT IT WILL NEED MORE CLEAN- ING IN DTW...THX
Area: Blaine, MN, USA
A: #a922966143f
F: #ff390a68802 -
Air to Ground Message:
FO YOKE HZ STAB TRIM ASSY LOOSE. NEEDS TIGHTENING.
Area: Lansing, IL, USA
A: #a65e3462fe7
F: #ff390a68802 -
@xero nice code!
I see you're actually calculating things rather than rendering them with a browser (see nf.color2hex in nofus.js, which I use mostly for userscripts). I assume your way is significantly faster.
Given your goal of minification, do you want
redto gain a byte with#f00? I seetransparentmaps torgba(0,0,0,0)but it could be#0000.Idea for you: a configurable maximum distance (default=0) per color channel to permit rounding, e.g. 4 means
#ff362fbecomes#f33since 0x33 is within 4 of both 0x36 and 0x2f.(I suppose it'd be better to use the sum of differences or some more sophisticated combination, perhaps keyed to a percent, but that's a dangerous rabbithole of researching color perception (e g. OKLCH). Determining a sane thresholding system and ideal values won't be easy.)
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@xero nice code!
I see you're actually calculating things rather than rendering them with a browser (see nf.color2hex in nofus.js, which I use mostly for userscripts). I assume your way is significantly faster.
Given your goal of minification, do you want
redto gain a byte with#f00? I seetransparentmaps torgba(0,0,0,0)but it could be#0000.Idea for you: a configurable maximum distance (default=0) per color channel to permit rounding, e.g. 4 means
#ff362fbecomes#f33since 0x33 is within 4 of both 0x36 and 0x2f.(I suppose it'd be better to use the sum of differences or some more sophisticated combination, perhaps keyed to a percent, but that's a dangerous rabbithole of researching color perception (e g. OKLCH). Determining a sane thresholding system and ideal values won't be easy.)
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@xero nice code!
I see you're actually calculating things rather than rendering them with a browser (see nf.color2hex in nofus.js, which I use mostly for userscripts). I assume your way is significantly faster.
Given your goal of minification, do you want
redto gain a byte with#f00? I seetransparentmaps torgba(0,0,0,0)but it could be#0000.Idea for you: a configurable maximum distance (default=0) per color channel to permit rounding, e.g. 4 means
#ff362fbecomes#f33since 0x33 is within 4 of both 0x36 and 0x2f.(I suppose it'd be better to use the sum of differences or some more sophisticated combination, perhaps keyed to a percent, but that's a dangerous rabbithole of researching color perception (e g. OKLCH). Determining a sane thresholding system and ideal values won't be easy.)