Christopher “boneskull” Hiller
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#sandrock is good. really good. but it’s missing double jumping so I’m giving it a negative review
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I am pleased that #CrateEntertainment will be putting out another #GrimDawn expansion. incredible
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this thing works on one end by validating a config file loaded by #lilconfig. on the other end it adds some fluent API methods to #zod to set metadata on the schema which is then used—in combination with what zod already gives you—to make calls into #yargs definition options, positionals, etc.
wish zod made it easier to extend a la jquery plugins. not sure why it doesn’t, but curious to know why. there’s no way around module augmentation of course.
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careful: using #ActivityWatch might get you banned from #Diablo4
I can only speculate, but not sure what else would have drawn the attn of their warden
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"Building Stardew Valley Mods using SMAPI in VS Code"
https://gist.github.com/boneskull/52a5c3d6eb10d3f38239a6157c6413d3
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so I built a plugin for #TypeDoc that contains some functionality like “automatic @inheritDoc”, where if you neglect to document T, and T overrides/implements U, the result will copy the documentation from U into T when rendered. would anyone find this useful? if so I may release it standalone. #TypeScript #JSDoc