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  1. 『デジモンテイマーズ』より、クールビューティーで人気の高いレナモン&牧野留姫がG.E.M.シリーズから再販!凛とした表情で相手を見据える姿で立体化!
    #デジモン #デジモンテイマーズ
    https://hobby.dengeki.com/news/3185290/

    ​:ero:​

  2. CW: 🔞 furry

    Oh by the way… I’m adding a “favorite things” area to my website.

    I already had a favorite artists page to mirror the artists I recommend each week on Baraag. But recently I realized that my website still didn’t have all the random other pictures I was boosting.

    So I want a favorite pictures page.

    #Wip #Project_website #WebDev #NSFW #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art

  3. CW: 🐺 Furry

    Okay I added a transition to the standing pose. For the most part it works really well, but the upward pose is tricky, because I can’t predict where the tail will be when walking stops. I tried to cover the bases but maybe it would have been better if I ignored the walking poses and just focused on making the animation itself coherent.

    #Wip #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Sprites #PixelArt #ドット絵 #Animation #Tutorial

  4. CW: 🐺 Furry

    A little test to see how well the frames transition between standing and walking.

    The tail could use a little adjustment for the standing poses. I added it to the standing poses before creating any of the walk cycles. But I think the body itself transitions well enough.

    Maybe I could make an animation for the standing pose to transition the tail from being in the air to resting on the ground? Tails create interesting and unique challenges for sprites.

    #Wip #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Sprites #PixelArt #ドット絵 #Animation

  5. CW: 🐺 Furry

    This tail animates better. I think it’s because of 2 things.

    1. The previous animation had the base of the tail billowing upward against gravity. This animation keeps the base of the tail aligned with her hip instead, and no part of the tail goes higher than that. This gives it more weight.

    2. Now the tail curves downward on the same frame that Renamon’s head and body dips down, and curves up on the same frame her body rises. Intuitively this just feels right. Moving with the body makes it feel like part of the body. I just shifted the animation frames to match that moment.

    #Wip #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Sprites #PixelArt #ドット絵 #Animation

  6. CW: 🐺 Furry

    I redrew the tail to be slightly longer. It still feels slightly on the short side to me, but it doesn’t really stand out. This seems like a good compromise.

    #Wip #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Sprites #PixelArt #ドット絵 #Animation #Tutorial

  7. CW: 🐺 Furry

    I was curious to try and see if I could “cheat” my way into showing more ass, by shortening the tail and making it swing wider.

    This looks slightly less graceful but it still flows convincingly enough. But I think I made the tail a little too short. In the end this only manages to show the legs. But to be fair that does help the walk cycle.

    It kind of exaggerates the overall sway of her hips, but ironically the flailing silhouette obscures her sexy undulations.

    I’ve actually tried this trick before: https://humbird0.com/content/experiments/sprite_sally_walk_up/content.htm#para-34

    #Wip #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Sprites #PixelArt #ドット絵 #Animation #Tutorial

  8. CW: 🐺 Furry

    Here’s a time-lapse of the process making the tail. I’m not sure if people might be getting tired of these, but figuring this out actually resulted in an interesting process, and some of the finishing touches are not obvious. (2 frames = 1 minute)

    #Wip #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Sprites #PixelArt #ドット絵 #Animation #Video #Tutorial

  9. CW: 🐺 Furry

    That’s two walk cycles down. I’ll add the tail later after they’re all done. I kind of want to figure out how to transition the tail between standing and walking if possible. But I feel like that should be a separate task. But it’ll probably be easier than I think.

    #Wip #Sprites #PixelArt #ドット絵 #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Animation #Tutorial

  10. CW: 🐺 Furry

    That’s one walk cycle done! I referred to Ayla’s animation frames pretty often to figure out how to make those hips swing. For the arms I originally tried imitating Marle’s graceful movements but it just ended up looking like Renamon was slapping her hips with noodle arms, so I just went with my gut and gave her strong swinging fists instead. Sexy and strong.

    #Wip #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Sprites #PixelArt #ドット絵 #Tutorial #Animation

  11. CW: 🐺 Furry

    Taking even more inspiration from Ayla’s sexy oiled-up bod, I decided to punch up Renamon’s 3D shading some more.

    Also the side view had somehow ended up being shorter than the front and back poses so I lengthened the leg to fix that.

    So basically all the improvements are ideas copied from Ayla’s pose. Which makes me really admire the skill of the original artist who didn’t have this amazing sprite to refer to.

    Yeah I know the game itself had multiple artists, but I don’t think they were all crowded around one desk working on Ayla’s sprite at the same time… or maybe they did? She was clearly very popular.

    #Wip #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Sprites #PixelArt #ドット絵 #Tutorial #ChronoTrigger

  12. CW: 🐺 Furry

    The asymmetrical pose was pretty good, but I think I can make it just a little bit sexier. I notice that Ayla actually bends her leg a little bit… kinda like a supermodel. Let’s steal that idea!

    After some adjustments I think I nailed it. This seems to exaggerate the lean in her hips, which somehow draws attention to them.

    #Wip #Sprites #PixelArt #ドット絵 #Tutorial #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art

  13. CW: 🐺 Furry

    That finishes all the standing poses. Maybe I should make Renamon’s legs slightly longer in the side view to match the height of the front and back views.

    Something tells me that Renamon will be fun to animate, especially with that graceful tail. But that will probably have to wait until after the weekend.

    #Wip #Sprites #PixelArt #ドット絵 #Tutorial #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Takato #Boy

  14. CW: 🐺 Furry

    Okay that’s all the standing poses for Renamon. Gotta add the tail too which is a shame. I gave her a pretty good ass.

    Hmm… It looks like the original artists snuck in a 3rd skin tone for Ayla. They REALLY wanted to detail those legs!

    #Wip #Sprites #PixelArt #ドット絵 #Tutorial #Renamon #レナモン #Furry #メスケモ #Digimon #デジモンテイマーズ #FurryArt #ケモノ #GrownWoman #FanArt #Art #Animation

  15. DO NOT INTERACT IF YOU SEXUALIZE RENAMON AND/OR SHIP RUKI OR MIYUKI WITH RENAMON, THANK YOU.

    Old redraw of that classic Ruki and Renamon art/key visual (?) but I also added the adult version of Ruki that I designed (and "updated" the Digica (ง ื▿ ื)ว hehe)

    #Digimon #DigimonTamers #MakinoRuki #Renamon #RukiMakino #RikaNonaka #デジモン #デジモンテイマーズ #レナモン #牧野瑠姫

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