#xromm — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #xromm, aggregated by home.social.
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FYI for those doing #XROMM, we've now moved everything over to github: https://github.com/XROMMPackages
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v0.9 of the #XROMM tools for #Blender is now released on GitHub: https://github.com/pfalkingham/XROMM_BlenderTools
I've implemented everything I initially wanted to, and now all I want before a proper v1.0 release is testing to make sure there's no bugs. If you do XROMM and know blender, give it a try and let me know how it goes.
GitHub page has a wiki for instructions.
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My first release of #XROMM toolkit for Blender (#b3d) is now out, v0.1: https://github.com/pfalkingham/XROMM_BlenderTools
Not everything implemented yet, but you can:
import cameras + image planes
Apply rigid body transforms to objects
Create axes w/ locators
Calculate relative motion between objects.Youtube video run through here: https://youtu.be/zRH4XBChrgA
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New paper on #hominid footprints, limb kinematics, and feet, out now in NatEcolEvo: https://www.nature.com/articles/s41559-022-01929-2
We used #XROMM and #DEM #Simulation to view and model the foot sediment interaction.
The arch in early hominid tracks likely does _not_ reflect anatomy, but does inform about kinematics