#x64 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #x64, aggregated by home.social.
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Legacy Update for Windows 8.1 for x64-based Systems
https://legacyupdate.net/download-center/download/51025/update-for-windows-8.1-x64-kb3132080
#HackerNews #Windows81 #LegacyUpdate #x64 #Systems #TechNews #SoftwareUpdate
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Legacy Update for Windows 8.1 for x64-based Systems
https://legacyupdate.net/download-center/download/51025/update-for-windows-8.1-x64-kb3132080
#HackerNews #Windows81 #LegacyUpdate #x64 #Systems #TechNews #SoftwareUpdate
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Legacy Update for Windows 8.1 for x64-based Systems
https://legacyupdate.net/download-center/download/51025/update-for-windows-8.1-x64-kb3132080
#HackerNews #Windows81 #LegacyUpdate #x64 #Systems #TechNews #SoftwareUpdate
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Legacy Update for Windows 8.1 for x64-based Systems
https://legacyupdate.net/download-center/download/51025/update-for-windows-8.1-x64-kb3132080
#HackerNews #Windows81 #LegacyUpdate #x64 #Systems #TechNews #SoftwareUpdate
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Legacy Update for Windows 8.1 for x64-based Systems
https://legacyupdate.net/download-center/download/51025/update-for-windows-8.1-x64-kb3132080
#HackerNews #Windows81 #LegacyUpdate #x64 #Systems #TechNews #SoftwareUpdate
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go-simd-softmax
Is a Go-oriented SIMD/avx softmax implementation with optimisations in amd64 / x64 assembler.
Up to 3.5x faster than equivalent function written using stdlib only. See benchmarks.
https://github.com/ha1tch/go-simd-softmax?tab=readme-ov-file#simd-accelerated-softmax
#go #foss #softmax #asm #assembler #x86_64 #x64 #amd64 #assembly #golang
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go-simd-softmax
Is a Go-oriented SIMD/avx softmax implementation with optimisations in amd64 / x64 assembler.
Up to 3.5x faster than equivalent function written using stdlib only. See benchmarks.
https://github.com/ha1tch/go-simd-softmax?tab=readme-ov-file#simd-accelerated-softmax
#go #foss #softmax #asm #assembler #x86_64 #x64 #amd64 #assembly #golang
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go-simd-softmax
Is a Go-oriented SIMD/avx softmax implementation with optimisations in amd64 / x64 assembler.
Up to 3.5x faster than equivalent function written using stdlib only. See benchmarks.
https://github.com/ha1tch/go-simd-softmax?tab=readme-ov-file#simd-accelerated-softmax
#go #foss #softmax #asm #assembler #x86_64 #x64 #amd64 #assembly #golang
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go-simd-softmax
Is a Go-oriented SIMD/avx softmax implementation with optimisations in amd64 / x64 assembler.
Up to 3.5x faster than equivalent function written using stdlib only. See benchmarks.
https://github.com/ha1tch/go-simd-softmax?tab=readme-ov-file#simd-accelerated-softmax
#go #foss #softmax #asm #assembler #x86_64 #x64 #amd64 #assembly #golang
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go-simd-softmax
Is a Go-oriented SIMD/avx softmax implementation with optimisations in amd64 / x64 assembler.
Up to 3.5x faster than equivalent function written using stdlib only. See benchmarks.
https://github.com/ha1tch/go-simd-softmax?tab=readme-ov-file#simd-accelerated-softmax
#go #foss #softmax #asm #assembler #x86_64 #x64 #amd64 #assembly #golang
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x86-64 Playground – An online assembly editor and GDB-like debugger
https://x64.halb.it/
#ycombinator #Gdb #x86_64 #x64 #CTF #assembly #debugger #Fasm #Binutils #webassembly #wasm_binutils #wasm_assembler -
x86-64 Playground – An online assembly editor and GDB-like debugger
https://x64.halb.it/
#ycombinator #Gdb #x86_64 #x64 #CTF #assembly #debugger #Fasm #Binutils #webassembly #wasm_binutils #wasm_assembler -
x86-64 Playground – An online assembly editor and GDB-like debugger
https://x64.halb.it/
#ycombinator #Gdb #x86_64 #x64 #CTF #assembly #debugger #Fasm #Binutils #webassembly #wasm_binutils #wasm_assembler -
x86-64 Playground – An online assembly editor and GDB-like debugger
https://x64.halb.it/
#ycombinator #Gdb #x86_64 #x64 #CTF #assembly #debugger #Fasm #Binutils #webassembly #wasm_binutils #wasm_assembler -
#aarch64 builds of @binjr are coming, and I have proof!
But the amusing fact(*) about that screenshot, is that it shows an aarch64 Linux Java Virtual Machine running on an x64 Windows host and ultimately rendering in a native window on the host's desktop.
It's not very fast, obviously, but given the amount of layers it has to go through, it is kind of mind blowing that it actually works pretty much seamlessly:Windows 11➡️WSL➡️Debian bookworm➡️qemu➡️OpenJDK-24 JVM➡️JavaFX➡️GTK3➡️X11➡️RemoteDesktop➡️GDI➡️Windows.And why would you want to do that, I hear you ask? Well, that's the neat part: you don't! (Seriously it's pretty daft. Don't do that).
(*) It has been brought to my attention before that my personal notion of what constitutes an "amusing fact" isn't wildly shared amongst the general public. You have been warned.
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#aarch64 builds of @binjr are coming, and I have proof!
But the amusing fact(*) about that screenshot, is that it shows an aarch64 Linux Java Virtual Machine running on an x64 Windows host and ultimately rendering in a native window on the host's desktop.
It's not very fast, obviously, but given the amount of layers it has to go through, it is kind of mind blowing that it actually works pretty much seamlessly:Windows 11➡️WSL➡️Debian bookworm➡️qemu➡️OpenJDK-24 JVM➡️JavaFX➡️GTK3➡️X11➡️RemoteDesktop➡️GDI➡️Windows.And why would you want to do that, I hear you ask? Well, that's the neat part: you don't! (Seriously it's pretty daft. Don't do that).
(*) It has been brought to my attention before that my personal notion of what constitutes an "amusing fact" isn't wildly shared amongst the general public. You have been warned.
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#aarch64 builds of @binjr are coming, and I have proof!
But the amusing fact(*) about that screenshot, is that it shows an aarch64 Linux Java Virtual Machine running on an x64 Windows host and ultimately rendering in a native window on the host's desktop.
It's not very fast, obviously, but given the amount of layers it has to go through, it is kind of mind blowing that it actually works pretty much seamlessly:Windows 11➡️WSL➡️Debian bookworm➡️qemu➡️OpenJDK-24 JVM➡️JavaFX➡️GTK3➡️X11➡️RemoteDesktop➡️GDI➡️Windows.And why would you want to do that, I hear you ask? Well, that's the neat part: you don't! (Seriously it's pretty daft. Don't do that).
(*) It has been brought to my attention before that my personal notion of what constitutes an "amusing fact" isn't wildly shared amongst the general public. You have been warned.
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NativeJIT: A C++ expression –> x64 JIT
https://github.com/BitFunnel/NativeJIT
#HackerNews #NativeJIT #C++ #JIT #x64 #Compiler #Programming #GitHub
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NativeJIT: A C++ expression –> x64 JIT
https://github.com/BitFunnel/NativeJIT
#HackerNews #NativeJIT #C++ #JIT #x64 #Compiler #Programming #GitHub
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NativeJIT: A C++ expression –> x64 JIT
https://github.com/BitFunnel/NativeJIT
#HackerNews #NativeJIT #C++ #JIT #x64 #Compiler #Programming #GitHub
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NativeJIT: A C++ expression –> x64 JIT
https://github.com/BitFunnel/NativeJIT
#HackerNews #NativeJIT #C++ #JIT #x64 #Compiler #Programming #GitHub
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NativeJIT: A C++ expression –> x64 JIT
https://github.com/BitFunnel/NativeJIT
#HackerNews #NativeJIT #C++ #JIT #x64 #Compiler #Programming #GitHub
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Running Rust code in a freestanding, bare-metal environment is quite challenging. Currently, I'm dealing with unsafe preconditions violations and pointer provenance... #rust #rustlang #osdev #baremetal #x64
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Running Rust code in a freestanding, bare-metal environment is quite challenging. Currently, I'm dealing with unsafe preconditions violations and pointer provenance... #rust #rustlang #osdev #baremetal #x64
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Running Rust code in a freestanding, bare-metal environment is quite challenging. Currently, I'm dealing with unsafe preconditions violations and pointer provenance... #rust #rustlang #osdev #baremetal #x64
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Running Rust code in a freestanding, bare-metal environment is quite challenging. Currently, I'm dealing with unsafe preconditions violations and pointer provenance... #rust #rustlang #osdev #baremetal #x64
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Running Rust code in a freestanding, bare-metal environment is quite challenging. Currently, I'm dealing with unsafe preconditions violations and pointer provenance... #rust #rustlang #osdev #baremetal #x64
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My interactive BASIC interpreter (with a simple REPL loop) supports now also string literals - with the help of some famous LLM. But the generated code is - let's say "ugly and unmaintainable"... Time to read *THE* book: https://craftinginterpreters.com/ #osdev #basic #baremetal #x64
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My interactive BASIC interpreter (with a simple REPL loop) supports now also string literals - with the help of some famous LLM. But the generated code is - let's say "ugly and unmaintainable"... Time to read *THE* book: https://craftinginterpreters.com/ #osdev #basic #baremetal #x64
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My interactive BASIC interpreter (with a simple REPL loop) supports now also string literals - with the help of some famous LLM. But the generated code is - let's say "ugly and unmaintainable"... Time to read *THE* book: https://craftinginterpreters.com/ #osdev #basic #baremetal #x64
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My interactive BASIC interpreter (with a simple REPL loop) supports now also string literals - with the help of some famous LLM. But the generated code is - let's say "ugly and unmaintainable"... Time to read *THE* book: https://craftinginterpreters.com/ #osdev #basic #baremetal #x64
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My interactive BASIC interpreter (with a simple REPL loop) supports now also string literals - with the help of some famous LLM. But the generated code is - let's say "ugly and unmaintainable"... Time to read *THE* book: https://craftinginterpreters.com/ #osdev #basic #baremetal #x64
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What do you do if you have too much spare time? Building a very *simple* BASIC interpreter for your own OS... 😅 #osdev #x64 #baremetal
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What do you do if you have too much spare time? Building a very *simple* BASIC interpreter for your own OS... 😅 #osdev #x64 #baremetal
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What do you do if you have too much spare time? Building a very *simple* BASIC interpreter for your own OS... 😅 #osdev #x64 #baremetal
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What do you do if you have too much spare time? Building a very *simple* BASIC interpreter for your own OS... 😅 #osdev #x64 #baremetal
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What do you do if you have too much spare time? Building a very *simple* BASIC interpreter for your own OS... 😅 #osdev #x64 #baremetal
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A picture tells more than 1000 words: I have now GDB debug support for my own x64-based OS! GDB just attaches to qemu that runs my OS, and provides me C-based source level debugging functionalities! :-) #x64 #debugging #qemu #gdb #osdev #osdev #computerscience
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A picture tells more than 1000 words: I have now GDB debug support for my own x64-based OS! GDB just attaches to qemu that runs my OS, and provides me C-based source level debugging functionalities! :-) #x64 #debugging #qemu #gdb #osdev #osdev #computerscience
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A picture tells more than 1000 words: I have now GDB debug support for my own x64-based OS! GDB just attaches to qemu that runs my OS, and provides me C-based source level debugging functionalities! :-) #x64 #debugging #qemu #gdb #osdev #osdev #computerscience
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A picture tells more than 1000 words: I have now GDB debug support for my own x64-based OS! GDB just attaches to qemu that runs my OS, and provides me C-based source level debugging functionalities! :-) #x64 #debugging #qemu #gdb #osdev #osdev #computerscience
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A picture tells more than 1000 words: I have now GDB debug support for my own x64-based OS! GDB just attaches to qemu that runs my OS, and provides me C-based source level debugging functionalities! :-) #x64 #debugging #qemu #gdb #osdev #osdev #computerscience
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Just rendered my first Vulkan triangle in raw x86-64 Assembly.
No C, no C++, no Rust.
Pure MASM64. Pure pain. Pure control.
This is what it means to go full bare metal.
More to come. ⚙️🔥
https://github.com/IbrahimHindawi/masm64-vulkan#Vulkan #AssemblyLanguage #MASM64 #Assembly #BareMetal #GameDev #GraphicsProgramming #HandmadeHero #LowLevelDev #x64 #OpenGLWho #TriangleOfVictory
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Just rendered my first Vulkan triangle in raw x86-64 Assembly.
No C, no C++, no Rust.
Pure MASM64. Pure pain. Pure control.
This is what it means to go full bare metal.
More to come. ⚙️🔥
https://github.com/IbrahimHindawi/masm64-vulkan#Vulkan #AssemblyLanguage #MASM64 #Assembly #BareMetal #GameDev #GraphicsProgramming #HandmadeHero #LowLevelDev #x64 #OpenGLWho #TriangleOfVictory
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Just rendered my first Vulkan triangle in raw x86-64 Assembly.
No C, no C++, no Rust.
Pure MASM64. Pure pain. Pure control.
This is what it means to go full bare metal.
More to come. ⚙️🔥
https://github.com/IbrahimHindawi/masm64-vulkan#Vulkan #AssemblyLanguage #MASM64 #Assembly #BareMetal #GameDev #GraphicsProgramming #HandmadeHero #LowLevelDev #x64 #OpenGLWho #TriangleOfVictory
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Just rendered my first Vulkan triangle in raw x86-64 Assembly.
No C, no C++, no Rust.
Pure MASM64. Pure pain. Pure control.
This is what it means to go full bare metal.
More to come. ⚙️🔥
https://github.com/IbrahimHindawi/masm64-vulkan#Vulkan #AssemblyLanguage #MASM64 #Assembly #BareMetal #GameDev #GraphicsProgramming #HandmadeHero #LowLevelDev #x64 #OpenGLWho #TriangleOfVictory
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Just rendered my first Vulkan triangle in raw x86-64 Assembly.
No C, no C++, no Rust.
Pure MASM64. Pure pain. Pure control.
This is what it means to go full bare metal.
More to come. ⚙️🔥
https://github.com/IbrahimHindawi/masm64-vulkan#Vulkan #AssemblyLanguage #MASM64 #Assembly #BareMetal #GameDev #GraphicsProgramming #HandmadeHero #LowLevelDev #x64 #OpenGLWho #TriangleOfVictory
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Любителям x86-64 assembler посвящается: DIY волокна в C++
Нас ждёт мозговыносящая смесь 64/32-битного ассемблера и старого-доброго C++. Мы сделаем собственную реализацию... Волокон (fibers) без вызова Win API и звонков в службу спасения.
https://habr.com/ru/articles/908406/
#assembler #c++ #fibers #fiber #как_работают_волокна #x64 #masm #agalilov #fibers_in_c++ #x8668
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Любителям x86-64 assembler посвящается: DIY волокна в C++
Нас ждёт мозговыносящая смесь 64/32-битного ассемблера и старого-доброго C++. Мы сделаем собственную реализацию... Волокон (fibers) без вызова Win API и звонков в службу спасения.
https://habr.com/ru/articles/908406/
#assembler #c++ #fibers #fiber #как_работают_волокна #x64 #masm #agalilov #fibers_in_c++ #x8668