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#wwdc22 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #wwdc22, aggregated by home.social.

  1. I’d like to implement the #tapprtv particle system via #Metal mesh shaders, if only to add yet another render technology. I’m up to 3 so far, or 4 if we count the start off #RealityKit on #visionOS! I can also envision creating a next-gen set of wands.

    FB13538739 (Expose Metal model shaders in RealityKit on visionOS)

    #wwdc22 developer.apple.com/wwdc22/101

  2. Hey @mtjc is recording our #WWDC22 predictions tonight with Tim, Mark and Jaime. Let us know what you think with #askMTJC.

  3. Hey @mtjc is recording our #WWDC22 predictions tonight with Tim, Mark and Jaime. Let us know what you think with #askMTJC.

  4. Hey @mtjc is recording our #WWDC22 predictions tonight with Tim, Mark and Jaime. Let us know what you think with #askMTJC.

  5. Hey @mtjc is recording our #WWDC22 predictions tonight with Tim, Mark and Jaime. Let us know what you think with #askMTJC.

  6. Hey @mtjc is recording our #WWDC22 predictions tonight with Tim, Mark and Jaime. Let us know what you think with #askMTJC.

  7. Auf der Entwicklerkonferenz WWDC würdigt Apple Apps, die besonders innovativ, kreativ oder inklusiv sind. 36 Apps waren hierfür nominiert.
    Design Awards 2022: Diese Apps findet Apple in diesem Jahr besonders gelungen
  8. Now we’re moving onto #AppleSilicone

    Something I care about even less

    Isn’t this #WWDC? Why are we talking about hardware? I thought the only hardware we should be seeing would be like a new #iPhone or something!

    Although I can’t remember, are new phones typically part of a September event?

    #WWDC22

  9. “And now, to messages”

    If they ain’t doing #RCS support I’m not interested, sorry. Legitimately vindictive against #iMessages for not adopting #RCS yet.

    #iOS16 #WWDC22

  10. Passend zum neuen #ARQL #WWDC22 #USDZ Video von @Gerhard_Schroeder fand ich in den 26 USDZ-Dateien, die dort zufällig erreichbar sind eine mit bisher unbekannte Shader-Ober-Struktur: NodeGraph
    Auch der zusätzlich individuelle Zugriff auf rgba, rgb, r, g, b scheint neu zu sein. Aber weder das kompakte Bildformat HEIF, noch displacement shaders wurden hier verwendet. #USD #PIXAR #APPLE