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#web3d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #web3d, aggregated by home.social.

  1. 私は この 解剖学 的な 知識を オーディナルズの アート に 注ぎ込んだ.
    #Ordinals #Digitalartifacts #Digitalassets #Web3D

  2. VRML and the Dream of Bringing 3D to the World Wide Web - You don’t have to be a Snow Crash or Tron fan to be familiar with the 3D craze tha... - hackaday.com/2025/08/07/vrml-a #internethacks #originalart #interest #history #web3d #webgl #vrml

  3. "Three.js: مكتبة الجرافيكس ثلاثية الأبعاد التي تُحيي الويب!"

    🚀 اكتشف عالمًا جديدًا من الإبداع مع Three.js!

    هل تريد إنشاء تجارب ويب تفاعلية ثلاثية الأبعاد بسهولة؟ 🎮✨ Three.js هي مكتبة JavaScript قوية ومجانية تتيح لك بناء مشاهد 3D مذهلة تعمل مباشرة في متصفحك!

    ما الذي يمكنك صنعه بـ Three.js؟

    • ألعاب ويب ثلاثية الأبعاد 🎮
    • عروض مرئية تفاعلية 🎨
    • تصورات البيانات الديناميكية 📊
    • تجارب الواقع الافتراضي (VR) 🕶️
    • والمزيد!

    🔗 موقع المشروع الرسمي: threejs.org
    💻 مستودع GitHub: github.com/mrdoob/three.js

    لماذا Three.js؟

    سهلة التعلم (حتى للمبتدئين في 3D).
    مجتمع نشط ودعم قوي.
    مفتوحة المصدر ومجانية بالكامل.

    💡 جربها الآن وابدأ رحلتك في عالم 3D على الويب!

    #ThreeJS #WebDevelopment #3DGraphics #OpenSource #JavaScript #Frontend #gnutux #ThreeJS #Web3D #جرافيكس_ويب #OpenSource #مشروع_مفتوح_المصدر #JavaScript #جافاسكربت #Frontend #تطوير_الواجهات #WebDev #تطوير_ويب #3DGraphics #رسومات_ثلاثية_الأبعاد #Coding #برمجة #Tech #تكنولوجيا #Innovation #إبداع_تقني #WebDesign #تصميم_ويب

  4. Looking forward to the #Web3D 2024 conference, starting today in Guimarães, Portugal. Later today, I'll present our work on "Holonomy: A Virtual Environment based on Hyperbolic Space". Find the preprint here: ms-math-computer.science/prepr and a video here: youtube.com/watch?v=wL37nyJ_EC

  5. Is there actually such a thing as #VRChat, #Engage, #Resonite, #SecondLife or similar in the #Fediverse? Not quite, but a little bit:

    #Overte ...

    ... is a #FOSS #OpenSource #SocialVR solution with distributed servers, in-world editing, avatar, 2D & 3D importer for Windows, Mac & Linux (Android?!?). Sounds complex, but remains simple for the VR traveler.

    We can hear about the challenges involved at a #FOSDEM Talk:

    y.lab.nrw/fdm24-overte

    +++

    #VR #Multiverse #Web3D #fosdem2024

  6. Gibt's eigentlich sowas wie #VRChat, #Engage, #Resonite, #SecondLife o.ä. im #Fediverse? Nicht ganz; aber ein bisschen schon:

    #Overte ...

    ... ist eine #FOSS #OpenSource #SocialVR Lösung mit verteilten Servern, InWorld-Editing, Avatar-, 2D- & 3D Importer für Windows, Mac & Linux (Android?!?). Klingt Komplex, bleibt aber für den VRreisenden dann doch einfach.

    Welche Herausforderungen es dabei gibt, können wir auf nem #FOSDEM Talk hören:

    y.lab.nrw/fdm24-overte

    +++
    #VR #Multiverse #Web3D

  7. Join us for the next glTF Virtual Meetup on May 2nd and hear from @klurdy_studios and INNEO Solutions!

    Learn more and register today: khronos.org/events/gltf-meetup5

  8. It really works! Using #Glitch web-based in diving goggles, aka VR headset, #aframe learning.

    I really like the concept of "custom tags" plus #Javascript, and fits into the #Angular, #VueJS, #React or even #PHP, #JSP, #CFML mindset.

    The base is a <a-scene/> tag plus the inclusion of e.g. aframe.main.js and you can start cross-device through the wild #WebXR. Please fasten seat belt.

    .
    \__
    R5|Day:37 #100DaysOfCode #XR #AR #MR #HTML #CSS #JS #WebGL #Web3D #3DWeb

  9. Geht wirklich. Mit #Glitch webbasiert in der Taucherbrille, aka VR-Headset, #aframe lernen.

    Das Konzept der "Custom-Tags" plus #Javascript gefällt mir wirklich gut, und passt in das #Angular, #VueJS, #React oder gar #PHP, #JSP, #CFML Mindset.

    Die Basis bildet ein <a-scene/> Tag plus dem Einbinden z.b. von aframe.main.js und schon kann es Cross-Device durch's wilde #WebXR losgehen. Please fasten seatbelt.

    .
    \__
    R5|Day:37 #100DaysOfCode #XR #AR #MR #HTML #CSS #JS #WebGL #Web3D #3DWeb

  10. If you think #WebXR from #w3c makes sense next to #OpenXR from #KhronosGroup in the context of #XR #AR #VR then

    immersiveweb.dev/

    is a must-have bookmark. I find the browser overview alone, which by the way can be maintained via github, worth its weight in gold.

    Perhaps someone from the #Pico4-Devs can add the #PicoBrowser Capabilities.

    .
    \__
    R5|Day:31 #100DaysOfCode #MR #Javascript #HTML #CSS #JS #Web3d #3DWeb #Immersive #IndieGameDev #IndieDev

  11. The #Blender3D for #WebXR #Wordlbuilding course I teach at #UCLAExtension returns for Winter quarter January 12th!

    Join me for this 11-week course for beginners, modelers wanting to optimize for #Web3D, level / environment design & #accessibility considerations, node-based workflows, 360 output, & state of the art in terms of #procgen & #generative possibilities!

    uclaextension.edu/design-arts/

  12. The #Blender3D for #WebXR #Wordlbuilding course I teach at #UCLAExtension returns for Winter quarter January 12th!

    Join me for this 11-week course for beginners, modelers wanting to optimize for #Web3D, level / environment design & #accessibility considerations, node-based workflows, 360 output, & state of the art in terms of #procgen & #generative possibilities!

    uclaextension.edu/design-arts/

  13. The #Blender3D for #WebXR #Wordlbuilding course I teach at #UCLAExtension returns for Winter quarter January 12th!

    Join me for this 11-week course for beginners, modelers wanting to optimize for #Web3D, level / environment design & #accessibility considerations, node-based workflows, 360 output, & state of the art in terms of #procgen & #generative possibilities!

    uclaextension.edu/design-arts/

  14. The #Blender3D for #WebXR #Wordlbuilding course I teach at #UCLAExtension returns for Winter quarter January 12th!

    Join me for this 11-week course for beginners, modelers wanting to optimize for #Web3D, level / environment design & #accessibility considerations, node-based workflows, 360 output, & state of the art in terms of #procgen & #generative possibilities!

    uclaextension.edu/design-arts/

  15. The #Blender3D for #WebXR #Wordlbuilding course I teach at #UCLAExtension returns for Winter quarter January 12th!

    Join me for this 11-week course for beginners, modelers wanting to optimize for #Web3D, level / environment design & #accessibility considerations, node-based workflows, 360 output, & state of the art in terms of #procgen & #generative possibilities!

    uclaextension.edu/design-arts/

  16. @barbatronic on peut aussi faire ça avec A-Frame aframe.io , et y ajouter des fonctions avec des "components" très facilement

    avec les bons tags ça s'embed aussi dans masto ;)
    #vr #web3d

  17. A highlight of my year....100s of nights w < than 5 hours of sleep, managing 100s of speakers, content, chasing wobbly browser updates, maintaining morale w my amazing team in the face of uncertainty - & tho most people have no idea (yet) or care (yet) what #webxr #openweb #web3d is let alone sperical stereo ambisonic video content....we did it & our friends @ #ThePolys threw us support & we appreciated it + thanks for the booster shot @kentbye - was nice moment we shared on the old bird.

  18. Images from my festival of international virtual + augmented reality stories aka #FIVARS - from the #Toronto show dates & coming to Los Angeles for 1 day Nov 15th

    We also run concurrently as a #Web3D event in a three dimensional theater that supports Ready Player Me avatars & VOIP, plus 5.7k spherical stereoscopic video playback & full #HMD support

    Proud of my team & our show + all the #xr developers & content creators whose work we can feature from around the world

    Learn more @ fivars.net

  19. Any #Web3D people out there know of any functional X3D examples that work with WebXR? Most I've found are some old, very basic demos that still rely on WebVR APIs.