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#vrgamedev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vrgamedev, aggregated by home.social.

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  1. for the absolutely minimal setup i did just to get the UI on a surface, i'm genuinely surprised the phone worked this well. i haven't even changed any app code yet (i definitely will have to, but this might not be as painful as previously thought! ​:floofHappy:​)
    #Roblox #RobloxDev #GameDev #VRGameDev

  2. for the absolutely minimal setup i did just to get the UI on a surface, i'm genuinely surprised the phone worked this well. i haven't even changed any app code yet (i definitely will have to, but this might not be as painful as previously thought! ​:floofHappy:​)
    #Roblox #RobloxDev #GameDev #VRGameDev

  3. for the absolutely minimal setup i did just to get the UI on a surface, i'm genuinely surprised the phone worked this well. i haven't even changed any app code yet (i definitely will have to, but this might not be as painful as previously thought! ​:floofHappy:​)
    #Roblox #RobloxDev #GameDev #VRGameDev

  4. for the absolutely minimal setup i did just to get the UI on a surface, i'm genuinely surprised the phone worked this well. i haven't even changed any app code yet (i definitely will have to, but this might not be as painful as previously thought! ​:floofHappy:​)
    #Roblox #RobloxDev #GameDev #VRGameDev

  5. I've been stylizing the artwork in Zero-G Nuclear Space Bunnies, a physics-based VR space station building game I'm working on.

    Added crisp cel-shading, multi-colored fog, & special procedural nebula skybox. Lots of fun w/ shaders lately.

    #GameDev #IndieGameDev #XR #VRGameDev #IndieDev

  6. I've been stylizing the artwork in Zero-G Nuclear Space Bunnies, a physics-based VR space station building game I'm working on.

    Added crisp cel-shading, multi-colored fog, & special procedural nebula skybox. Lots of fun w/ shaders lately.

    #GameDev #IndieGameDev #XR #VRGameDev #IndieDev

  7. I've been stylizing the artwork in Zero-G Nuclear Space Bunnies, a physics-based VR space station building game I'm working on.

    Added crisp cel-shading, multi-colored fog, & special procedural nebula skybox. Lots of fun w/ shaders lately.

    #GameDev #IndieGameDev #XR #VRGameDev #IndieDev

  8. I've been stylizing the artwork in Zero-G Nuclear Space Bunnies, a physics-based VR space station building game I'm working on.

    Added crisp cel-shading, multi-colored fog, & special procedural nebula skybox. Lots of fun w/ shaders lately.

    #GameDev #IndieGameDev #XR #VRGameDev #IndieDev

  9. I've been stylizing the artwork in Zero-G Nuclear Space Bunnies, a physics-based VR space station building game I'm working on.

    Added crisp cel-shading, multi-colored fog, & special procedural nebula skybox. Lots of fun w/ shaders lately.

    #GameDev #IndieGameDev #XR #VRGameDev #IndieDev

  10. The #ParticularReality #DevLog will be back this weekend - I'm implementing step by step what I described in the "design" entry posted last time!

    #vrdev #vrgamedev #bodytracking #indiegamedev #gamedev #prototyping #fsm