#voxelgamedev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #voxelgamedev, aggregated by home.social.
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Multi-model GPU path traced voxel render in Avoyd along with a short update on our subreddit: https://www.reddit.com/r/Avoyd/comments/1r3mfwx/on_approach_to_a_red_planet_veiled_by_thin_white/
#Voxel #VoxelGameDev #RayTracing #PathTracing #VoxelEditor #IndieGameDev
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Multi-model GPU path traced voxel render in Avoyd along with a short update on our subreddit: https://www.reddit.com/r/Avoyd/comments/1r3mfwx/on_approach_to_a_red_planet_veiled_by_thin_white/
#Voxel #VoxelGameDev #RayTracing #PathTracing #VoxelEditor #IndieGameDev
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Multi-model GPU path traced voxel render in Avoyd along with a short update on our subreddit: https://www.reddit.com/r/Avoyd/comments/1r3mfwx/on_approach_to_a_red_planet_veiled_by_thin_white/
#Voxel #VoxelGameDev #RayTracing #PathTracing #VoxelEditor #IndieGameDev
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Multi-model GPU path traced voxel render in Avoyd along with a short update on our subreddit: https://www.reddit.com/r/Avoyd/comments/1r3mfwx/on_approach_to_a_red_planet_veiled_by_thin_white/
#Voxel #VoxelGameDev #RayTracing #PathTracing #VoxelEditor #IndieGameDev
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Multi-model GPU path traced voxel render in Avoyd along with a short update on our subreddit: https://www.reddit.com/r/Avoyd/comments/1r3mfwx/on_approach_to_a_red_planet_veiled_by_thin_white/
#Voxel #VoxelGameDev #RayTracing #PathTracing #VoxelEditor #IndieGameDev
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Global palettes: a nightmare for dynamic worlds. Add/remove block types mid-game? Every chunk needs reindexing hell. Local lookups fix this grim reality—missing IDs auto-vanish to air. No world-ending scans. Just works. #VoxelGameDev
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Started a discussion about an Open Voxel File Format on Github. This is about storing models, scenes, animations etc. made with voxels.
Please comment there if you're interested, and boosts welcome for reach.
https://github.com/enkisoftware/OpenVoxelFileFormat/discussions/2#discussioncomment-15074076
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We just released #Avoyd build 1000 (beta) together with the multi-model boat file if you want to give them a go:
https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6204138662658048#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3DArt
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We've been improving and testing #Avoyd multi-model non-stop these last days, with a new beta coming out soon.
More info and download the current beta: https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6229958479314944
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #DigitalArt #3D #Tool
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How to use the wip multi-model feature in Avoyd #Voxel editor beta: https://enkisoftware.itch.io/avoyd/devlog/1063437/using-multi-model-in-avoyd-voxel-editor-beta
#Avoyd #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #3D #DigitalArt #Tool #MagicaVoxel #Minecraft
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New #Avoyd voxel editor beta build:
- User guide for the wip multi-model: https://www.enkisoftware.com/t/6272880503422976?count=10&start=11#6231320705368064
- Alt + click for material selection as requested by several #MagicaVoxel users
- #Minecraft renders: multi-model helps to add clouds, water, assets, and to combine maps.> Download Avoyd beta: https://www.enkisoftware.com/products
#Voxel #VoxelEditor #3D #Rendering #VoxelArt #VoxelGameDev #GameDev #IndieDev
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If you own #Avoyd voxel editor you can now try out the new multi-model feature.
You can import multi-model .vox files.
It will also be useful for setting up very large scenes for rendering, like clouds over a Minecraft world for ex.https://enkisoftware.itch.io/avoyd/devlog/1039237/avoyd-028-beta-multi-model-work-in-progress
#Voxel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #3D #Minecraft #MagicaVoxel
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The first Avoyd beta featuring multi-model is out! We still have a number of features to implement before this is ready for a full release, but it's already very useable.
For more info on the changes read the post on our development update thread:
https://www.enkisoftware.com/t/6272880503422976#6234828166922240
Get Avoyd:
https://www.enkisoftware.com/products
#Avoyd #Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D
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We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: https://www.enkisoftware.com/t/6272880503422976#6196325446057984
(Credits: imported MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.)
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel
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Just published tutorial for Avoyd Voxel Editor - Export Voxels to glTF for Unreal Nanite
https://www.youtube.com/watch?v=u-hBbYfOAng
Credits:
- Original voxel model commission "Spindle" by Niklas Mäckle knosvoxel
- Soundtrack "Music for Code" by nervous_testpilot#Avoyd #VoxelEditor #Voxel #UnreaEngine5 #UE5 #IndieDev #GameDev #glTF #VoxelGameDev
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Very happy with the work I just finished on Avoyd's voxel to optimized binary glTF mesh. It's a lot faster than the alternatives I've tried, uses less memory and produces very good result for this style of voxelized mesh.
https://mastodon.gamedev.place/@dougbinks/113963250973319798
#Avoyd #VoxelEditor #Voxel #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5 #Voxel #glTF
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Avoyd 0.26.0.954 Beta is out with the new export to glTF Binary Mesh (.glb) for direct export to Unreal Engine 5+, Unity 6+, Godot and others, along with Minecraft block updates.
Get Avoyd: https://www.enkisoftware.com/products
#Avoyd #VoxelEditor #Voxel #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5 #Voxel #glTF
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Avoyd's glTF (.glb) voxel exporter is feature complete, so now time for some testing.
#Avoyd #VoxelEditor #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5 #Voxel #glTF
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The glTF (.glb) format turns out to be reasonably simple once you've used it, but like many formats it's often a little hard to parse the documentation. So Syoyo's lib has been pretty helpful as there's a simple example of building a glTF from scratch. Images and binary buffer location wasn't covered, so that's taken me a bit to figure out.
I now have working pbr materials, with transparency to come.
#Avoyd #VoxelEditor #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5 #Voxel #glTF
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Work in progress Avoyd export to glTF binary (.glb) using https://github.com/syoyo/tinygltf
I have yet to add normals, texture coordinates and PBR material data, but hopefully this should lead to a direct voxel pipeline from Avoyd to UE5, Unity, and Godot.
#Avoyd #VoxelEditor #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5 #Voxel
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Collection of voxel assets you can use with #Avoyd voxel editor:
https://itch.io/c/5337169/voxel-resources-for-modding-with-avoyd#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #itch_io
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You can now buy our Avoyd voxel editor and renderer tool directly from our independent store:
https://www.enkisoftware.com/productsWe use Paddle for payments. We've also reworked the page to clarify the differences between the FREE and PAID options. All feedback is welcome
#Avoyd #Voxel #VoxelEditor #Renderer #IndieDev #IndieGameDev #VoxelGameDev #3D #Software #Tool
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We're working on adding the Pale Garden biome and blocks to #Avoyd for importing #Minecraft 1.21.4 https://minecraft.wiki/w/Pale_Garden
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To be clear we don't use AI in Avoyd nor in any of our work with @dougbinks at enkisoftware.
The only think approaching AI is if you use the third party OIDN denoiser on your voxel renders, but it's a very specific image processing tool that runs locally https://www.openimagedenoise.org/
https://itch.io/t/4309690/generative-ai-disclosure-tagging
https://enkisoftware.itch.io/avoyd
#NoAI #Itch_io #Voxel #Avoyd #IndieDev #GameDev #VoxelGameDev #Render
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Optimising voxel meshes for games using #Blender
https://enkisoftware.itch.io/avoyd/devlog/833550/optimising-voxel-meshes-for-games-using-blender#Unreal #GodotEngine #Unity3d #Avoyd #GameDev #VoxelGameDev #IndieDev #VoxelEditor #Voxel
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@juulcat Video of the various UI theme options and desaturation in Avoyd 0.24 voxel editor and renderer.
#Avoyd #VoxelEditor #IndieDev #VoxelGameDev #Render #Voxel #VoxelArt
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Avoyd voxel editor 0.24 release and the free demo now have neutral greyscale UI themes and a desaturation option. They should help reduce the UI's influence on your visual perception of colours and contrasts in your voxel renders.
- Release Notes https://www.enkisoftware.com/t/6280969604562944
- Download Avoyd 0.24 Full / Demo https://www.enkisoftware.com/products#Avoyd #VoxelEditor #IndieDev #VoxelGameDev #Render #Voxel #VoxelArt
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Avoyd Voxel Editor & Renderer
0.23 Full + Demo is out with Minecraft biomes with data and resource packs, materials sort and search, Minecraft materials fixes, and import with custom materials now in the free demo.Download & Release Notes: https://www.enkisoftware.com/t/6197987984277504
#Avoyd #Render #Voxel #VoxelEditor #Minecraft #ScreenshotSaturday #GameDev #IndieDev #VoxelGameDev
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If you want to try out creating voxel renders of your Minecraft maps, we believe the biome custom data and resource pack support is fairly complete
> Download Avoyd 0.23.0.919 beta https://www.enkisoftware.com/products
> Avoyd Development thread https://www.enkisoftware.com/t/6197987984277504?count=10&start=11
#Avoyd #Voxel #VoxelEditor #IndieDev #IndieGame #VoxelGameDev #Minecraft #Render
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Our voxel editor can now sort and filter Materials. This will be useful for worlds with over a thousand named materials like imported Minecraft maps with biomes.
> Download #Avoyd beta https://www.enkisoftware.com/products
#Voxel #VoxelEditor #UI #DearImGui #IndieDev #IndieGame #VoxelGameDev
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I added some implementation details to a post on reddit VoxelVendredi about the Avoyd Voxel Editor & Renderer 0.22 release:
https://new.reddit.com/r/VoxelGameDev/comments/1d9x2mf/voxel_vendredi_07_jun_2024/
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CW: Spiders in 0g
Time to exhume that basic AI experiment I made for Halloween a while ago: https://www.youtube.com/watch?v=KSeYMS1huKA
#Spiders #Pumpkin #AI #Avoyd #VoxelGameDev #Halloween #6dof #0g #ZeroGravity