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#volumetrics — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #volumetrics, aggregated by home.social.

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  1. Gathering light while raymarching to light source wasn't as good looking as I thought as first.. 🤔

    Close to surfaces you end up collecting more light than far away from them..

    Looks kind of cool but not what I was after.

    #shader #programming #lights #volumetrics

  2. Gathering light while raymarching to light source wasn't as good looking as I thought as first.. 🤔

    Close to surfaces you end up collecting more light than far away from them..

    Looks kind of cool but not what I was after.

    #shader #programming #lights #volumetrics

  3. Gathering light while raymarching to light source wasn't as good looking as I thought as first.. 🤔

    Close to surfaces you end up collecting more light than far away from them..

    Looks kind of cool but not what I was after.

    #shader #programming #lights #volumetrics

  4. Gathering light while raymarching to light source wasn't as good looking as I thought as first.. 🤔

    Close to surfaces you end up collecting more light than far away from them..

    Looks kind of cool but not what I was after.

    #shader #programming #lights #volumetrics

  5. Gathering light while raymarching to light source wasn't as good looking as I thought as first.. 🤔

    Close to surfaces you end up collecting more light than far away from them..

    Looks kind of cool but not what I was after.

    #shader #programming #lights #volumetrics

  6. Fog And Godrays - Oh My! Volumetrics in Blender

    In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.

    youtu.be/vNM8SoXLhug

    #Blender #Blender3D #volumetric #volumetrics #fog #godrays #scatter #VolumeScatter #ScatterNode #Xanathon #3D #render #rendering #3Drender #Xanathon

  7. Fog And Godrays - Oh My! Volumetrics in Blender

    In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.

    youtu.be/vNM8SoXLhug

    #Blender #Blender3D #volumetric #volumetrics #fog #godrays #scatter #VolumeScatter #ScatterNode #Xanathon #3D #render #rendering #3Drender #Xanathon

  8. Fog And Godrays - Oh My! Volumetrics in Blender

    In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.

    youtu.be/vNM8SoXLhug

    #Blender #Blender3D #volumetric #volumetrics #fog #godrays #scatter #VolumeScatter #ScatterNode #Xanathon #3D #render #rendering #3Drender #Xanathon

  9. Fog And Godrays - Oh My! Volumetrics in Blender

    In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.

    youtu.be/vNM8SoXLhug

    #Blender #Blender3D #volumetric #volumetrics #fog #godrays #scatter #VolumeScatter #ScatterNode #Xanathon #3D #render #rendering #3Drender #Xanathon

  10. Fog And Godrays - Oh My! Volumetrics in Blender

    In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.

    youtu.be/vNM8SoXLhug

    #Blender #Blender3D #volumetric #volumetrics #fog #godrays #scatter #VolumeScatter #ScatterNode #Xanathon #3D #render #rendering #3Drender #Xanathon

  11. Playing with #LuxCore caustics and volumetric scattering. I have no idea what I'm doing, but the effect is really interesting. I'm planning on doing a water-heavy scene in the future, so I might have to mess with LuxCore soon. It having its own full set of materials and lighting makes it feel very foreign to work with, but the effects look so much better than Cycles when it comes to caustics and volumes. I wonder how well it works with things like fire (I have no idea how you'd introduce things like the heat attribute into the LuxCore material panels for setting up emission correctly, for instance).

    #Blender #Blender3D #3DArt #BlenderArt #Blender3DArt #Caustics #Volumetrics

  12. Playing with #LuxCore caustics and volumetric scattering. I have no idea what I'm doing, but the effect is really interesting. I'm planning on doing a water-heavy scene in the future, so I might have to mess with LuxCore soon. It having its own full set of materials and lighting makes it feel very foreign to work with, but the effects look so much better than Cycles when it comes to caustics and volumes. I wonder how well it works with things like fire (I have no idea how you'd introduce things like the heat attribute into the LuxCore material panels for setting up emission correctly, for instance).

    #Blender #Blender3D #3DArt #BlenderArt #Blender3DArt #Caustics #Volumetrics

  13. Playing with #LuxCore caustics and volumetric scattering. I have no idea what I'm doing, but the effect is really interesting. I'm planning on doing a water-heavy scene in the future, so I might have to mess with LuxCore soon. It having its own full set of materials and lighting makes it feel very foreign to work with, but the effects look so much better than Cycles when it comes to caustics and volumes. I wonder how well it works with things like fire (I have no idea how you'd introduce things like the heat attribute into the LuxCore material panels for setting up emission correctly, for instance).

    #Blender #Blender3D #3DArt #BlenderArt #Blender3DArt #Caustics #Volumetrics

  14. Playing with #LuxCore caustics and volumetric scattering. I have no idea what I'm doing, but the effect is really interesting. I'm planning on doing a water-heavy scene in the future, so I might have to mess with LuxCore soon. It having its own full set of materials and lighting makes it feel very foreign to work with, but the effects look so much better than Cycles when it comes to caustics and volumes. I wonder how well it works with things like fire (I have no idea how you'd introduce things like the heat attribute into the LuxCore material panels for setting up emission correctly, for instance).

    #Blender #Blender3D #3DArt #BlenderArt #Blender3DArt #Caustics #Volumetrics

  15. One more time, just messing around UE5 with lightshafts and volumetrics... I think tho, that I will be faking godrays with a cone...

    #UE5 #Volumetrics #UnrealEngine5 #LightShafts #GodRays #gamedev #indiedev

  16. One more time, just messing around UE5 with lightshafts and volumetrics... I think tho, that I will be faking godrays with a cone...

    #UE5 #Volumetrics #UnrealEngine5 #LightShafts #GodRays #gamedev #indiedev

  17. One more time, just messing around UE5 with lightshafts and volumetrics... I think tho, that I will be faking godrays with a cone...

    #UE5 #Volumetrics #UnrealEngine5 #LightShafts #GodRays #gamedev #indiedev

  18. One more time, just messing around UE5 with lightshafts and volumetrics... I think tho, that I will be faking godrays with a cone...

    #UE5 #Volumetrics #UnrealEngine5 #LightShafts #GodRays #gamedev #indiedev

  19. One more time, just messing around UE5 with lightshafts and volumetrics... I think tho, that I will be faking godrays with a cone...

    #UE5 #Volumetrics #UnrealEngine5 #LightShafts #GodRays #gamedev #indiedev

  20. We have a lot in the pipeline for this year. But today we launched v0.6.0 of #MRjs.

    Highlights:
    - major perf improvement
    - mr-video tag for
    - eventUpdate() added to MRSystem
    - bugs fixes

    npmjs.com/package/mrjs

    #webxr #spatialweb #spatialcomputing #arvr #mixedreality #volumetrics #webdevelopment #webdev #web

  21. We have a lot in the pipeline for this year. But today we launched v0.6.0 of #MRjs.

    Highlights:
    - major perf improvement
    - mr-video tag for
    - eventUpdate() added to MRSystem
    - bugs fixes

    npmjs.com/package/mrjs

    #webxr #spatialweb #spatialcomputing #arvr #mixedreality #volumetrics #webdevelopment #webdev #web

  22. We have a lot in the pipeline for this year. But today we launched v0.6.0 of #MRjs.

    Highlights:
    - major perf improvement
    - mr-video tag for
    - eventUpdate() added to MRSystem
    - bugs fixes

    npmjs.com/package/mrjs

    #webxr #spatialweb #spatialcomputing #arvr #mixedreality #volumetrics #webdevelopment #webdev #web

  23. Today’s been an exciting day for #mrjs!

    @lobau & @jak have begun playing with it and filing issues as they find bugs in my very bug riddled code.

    and now they were no longer drowning in admin work, I was able to implement scrolling & touch interactions, as well as UI clipping!

    Here's a quick little demo of a mocked up landing page. bonus cheesy magic trick at the end.

    #webxr #volumetrics #mixedreality #spatialcomputing #spatialweb #xr #mr #vr #ar

  24. Today’s been an exciting day for #mrjs!

    @lobau & @jak have begun playing with it and filing issues as they find bugs in my very bug riddled code.

    and now they were no longer drowning in admin work, I was able to implement scrolling & touch interactions, as well as UI clipping!

    Here's a quick little demo of a mocked up landing page. bonus cheesy magic trick at the end.

    #webxr #volumetrics #mixedreality #spatialcomputing #spatialweb #xr #mr #vr #ar

  25. Welcome to the team @jak! So excited to add another voice to the team.

    First day and you’re already helping accelerate or product!

    #newhire #Volumetrics

  26. Welcome to the team @jak! So excited to add another voice to the team.

    First day and you’re already helping accelerate or product!

    #newhire #Volumetrics

  27. Just got my Quest 3! Setting it up now, #mrjs demo to follow tomorrow morning, but hot damn it’s been awhile since I’ve seen passthrough this good.

    #mixedreality #SpatialComputing #mrjs #volumetrics

  28. Just got my Quest 3! Setting it up now, #mrjs demo to follow tomorrow morning, but hot damn it’s been awhile since I’ve seen passthrough this good.

    #mixedreality #SpatialComputing #mrjs #volumetrics

  29. Hey look! Our logo in physical form!

    Would be sick if we could run object detection on device. We could have it trigger a spatial experience.

    #volumetrics

  30. Hey look! Our logo in physical form!

    Would be sick if we could run object detection on device. We could have it trigger a spatial experience.

    #volumetrics

  31. Hey look! Our logo in physical form!

    Would be sick if we could run object detection on device. We could have it trigger a spatial experience.

    #volumetrics

  32. Hey look! Our logo in physical form!

    Would be sick if we could run object detection on device. We could have it trigger a spatial experience.

    #volumetrics

  33. We’re chugging along with our MR first UI library. Here’s our built in implementation of hand matting!

    A good spatial experience is gives a sense that virtual content is truly in the room. If you put your hand in front of an object and it appears behind it, it instantly breaks the illusion.

    Hand matting is key to this. Our implementation isn’t perfect, but a little goes a long way!

    #spatialweb #spatialcomputing #mr #xr #mixedreality #webXR #webGL #web #webdev #volumetrics #mrjs

  34. We’re chugging along with our MR first UI library. Here’s our built in implementation of hand matting!

    A good spatial experience is gives a sense that virtual content is truly in the room. If you put your hand in front of an object and it appears behind it, it instantly breaks the illusion.

    Hand matting is key to this. Our implementation isn’t perfect, but a little goes a long way!

    #spatialweb #spatialcomputing #mr #xr #mixedreality #webXR #webGL #web #webdev #volumetrics #mrjs

  35. We’re chugging along with our MR first UI library. Here’s our built in implementation of hand matting!

    A good spatial experience is gives a sense that virtual content is truly in the room. If you put your hand in front of an object and it appears behind it, it instantly breaks the illusion.

    Hand matting is key to this. Our implementation isn’t perfect, but a little goes a long way!

    #spatialweb #spatialcomputing #mr #xr #mixedreality #webXR #webGL #web #webdev #volumetrics #mrjs

  36. We’re chugging along with our MR first UI library. Here’s our built in implementation of hand matting!

    A good spatial experience is gives a sense that virtual content is truly in the room. If you put your hand in front of an object and it appears behind it, it instantly breaks the illusion.

    Hand matting is key to this. Our implementation isn’t perfect, but a little goes a long way!

    #spatialweb #spatialcomputing #mr #xr #mixedreality #webXR #webGL #web #webdev #volumetrics #mrjs

  37. Next Tuesday @ Varia 😃

    Booklaunch: Volumetric Regimes
    4 October 20:00 - 22:00 @ Varia, Rotterdam (NL)

    "Volumetric Regimes makes an essential contribution to the ways in which we must rethink matter politically and ecologically. As the book unfolds, ontological questions of intensities, dimensions, and substance are denaturalised as mere properties of matter that can be measured, modified, and thus computed" — Susan Schuppli

    varia.zone/booklaunch-volumetr

    #possiblebodies #volumetrics @manetta #varia @crickxson @Crittercompiler