#v4sa — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #v4sa, aggregated by home.social.
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GEMagnetic (respawn) 1.1 is out.
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Animations are handled. Here for Magnetic Scrolls Wonderland. Pear or lantern?
Now let’s implement the hints tree. -
Who wants to graph in a procedural way?
Most of the GEMScript commands are implemented. Currently testing and debugging. Will add some commands such as "encapsulate" = store images into animated GIF89a. -
Well, it’s feasible for a « respawn » GEM port of Magnetic Scrolls Interpretor. Current GEMagnetic 0.8 by Dan Ackerman does not show pictures correctly on modern screenmodes.
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Make_map sliced in PNG format now, and MapEdit can handle PNG tileset, using APNG specifications (since libpng 1.8.0) to store all tiles in 1 only file.
Also crashy bugs found. Thanks to the German people, my MagicOnLinux/mac is convenient enough for bugbusters sessions
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My new pngdec.ldg works, except for last transformation RGBA to ARGB for the TC32 screen (harsh vro_cpyfm on the screen for testing). Has to LPEEK and ROR(RGBA, 8) in my GFA code to fix...
Incidentally, my GIF slicer will become a PNG slicer too.
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Implementing hindrance notion in my MapEdit gamedev tool.
Hindrance is here encoded as boolean (move permited vs blocked) for tiles. But if encoded as byte, it can handle values 2 to 255. User will be able to set tiles with quality such as slow, speed, or shapes for fine movements in the tile. -
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I've created stub page with some information / pointers related to V4SA(+) fpga m68k computer, which was meant for Amiga, but turns out it can be repurposed for Atari TOS / FreeMiNT stuff. https://bus-error.nokturnal.pl/V4SA Probably I will be expanding it the more I will learn about it. Currently Atari support is evolving and looks promising. #atari #atarist #v4sa