#uprising-and-rebellion — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #uprising-and-rebellion, aggregated by home.social.
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In the World of the Everflow all dragons have hoards. At this point of Uprising and Rebellion the group has met those that hoard books (paper dragons), jewels and fine art (jaculus), animal companions (black dragons) and strife (blue dragons).
Heading towards the final faceoff with the great wyrm blue dragon there’s a desire to connect the size of the hoard in that Wyrm’s sphere of influence to its power – subsequently allowing actions by the players to reduce the hoard.
This will be done by combining the Legendary Resistance and Legendary Action pools. Legendary Resistance will still be a use and lose item while Legendary Actions will be regained at the start of the dragon’s next turn. A pool of physical objects will symbolize the size of the pool. This will represent the intelligence the group learns about the Wyrm.
The Wyrm watches the d20 rollsThe Blue Wyrm currently resides in the mayor’s palace, having thrived off the strife caused by the rebellion and the Mayor’s corruption. But the heroes have shown that their rebellion is built on hope, a less stratified society and a city capable of trade again. Now just three dragons stand in the way of freedom, possibly.
Things the characters could do to reduce strife;
- Healing, feeding Kirtin-on-the-Lake’s residents
- Freeing animal companions bound to Shadow and Darkness, the two black dragons
- Increasing trade of desired goods within the war torn city
- Establishing a popular governance path after the Mayor’s abdication
- Reducing the size of the 7th Fleet encampment outside of the city
- Teaching utility cantrips
I’m certain the party will surprise me with other ideas.
Things that can increase strife;
- War with the 7th Fleet
- Teaching more attack cantrips
- The Mayor reclaiming the seat of government
- Open battle in the streets
They will again surprise me with ideas that create a less peaceful city.
The Wyrm is going to start with five legendary points in the penultimate session for this story arc. The session will be split between the plan to pick the territory of battle (palace, tunnel, cave) and preparations that could include reducing the Wyrm’s power.
This tweak to the standard rules should connect a social session to the grand combat ending the Wyrm’s arc.
#DnD #dragons #DungeonsAndDragons #Everflow #homebrew #Kirtin #legendaryActions #legendaryPoints #UprisingAndRebellion
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There are two important things in a goblin’s lyfe. I’m talking about all of us, the gobkon, the hobkon, the mulkon — all of us — our relationship to the Queen and our Guild. This is hard for you humans, with all your divergent nations and cities and faiths and disgusting menagerie animals to understand.
By creanita design und ausführung by nina saner (CC BY-SA 2.0)I’m a printer, part of the Ratxet Guild. My engines run on the power of muls (best!) or whoever else I can hire. The clockwerks give that comforting noise as sheaf and stamp press against each other leaving words behind.
We’re into gears, mostly. But also some other interesting clockwerks. Frankly, we do better with springs than the Union does. Sure, they’ve the Queens’ Stamp – so we cannot sell to others. In our builds we don’t buy from the Union anymore.
My first engine was a climbing device. Lean it up against a feral tar-tree and you’ll be able to get to the top on a platform to work that tree with nary your own effort. It was a tough build, because I needed it to be strong enough for a hob. Without a brother there were no hobs to help me. Sis rode atop my shoulders during the entire testing phase.
At Test it showed a new mechanic for the tar-tree. A Baroness blessed the family via flag and decree. Mother’s standing improved, and the full family took on that glory.
Now, sister is part of the Airxip Syndicate. They’re relatively new. Taking our bike-props and bladders from the Sisterhood, and the Federation’s tar stacks, the Syndicate built those awesome airxips. I don’t understand her werk. There’s something about steampipes. She’s done well for mother. Her flags came from a Countess, one for her and one for mother. Blerxa left on the First Flight with me.
I’m Phatha Phioxa Baroness-flagged of the Guild. Sis is Blerxa Phioxa First-Countess Flagged and Many Unfurled of the Syndicate.
We are what we build and how much the Ladies, may they serve the Queen, reward us for our werks.
A few more daughters like us and mother could be a Lady. If Blerxa and I hadn’t left for the untamed lands of the Kin Blerx may have earned mother the knighting on her own.
Our werks are trapped from knowing since we are far from Queen, so I expect mother to have a few more gobkon. Maybe I’ll find out if I go back, not until after I figure out how to use the power of horses in my next werk. They smell, but they are even stronger than the muls!
https://fullmoonstorytelling.com/2020/12/17/queen-and-konstruct-a-goblins-lyfe/
#DnD #DungeonsAndDragons #Fiction #Goblins #PlayingDD #RolePlaying #RPG #UprisingAndRebellion #writing
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Uprising & Rebellion in a Magic Setting
Oppressive governments are a staple of genre fiction. From Robin Hood to the Vlad Taltos series, from Thay to any place ruled by a Sorcerer-King in Athas – the tales of tyranny that must be overcome are common.
An uprising is nearly impossible against these powers though. They have access to magics and personnel that make hiding difficult. Identifying who is in rebellion within a society that has the fantastic equivalent of an NSA, CIA, KGB, etc at the surface level seems easy. Yet, in our modern world with facial recognition and AI-infused communication monitoring there are still those who rise up against injustice.
The following are how you make certain that a rebellion that starts like this
Photo by Rene Asmussen on Pexels.comdoesn’t end up like this?
Photo by Pixabay on Pexels.comBaseline D&D
There are some tools to help the Dungeons & Dragons themed revolt within the standard rules.
Everything starts here, really. From something as simple as Disguise Self to the potent Seeming and Mislead the usages are obvious. They must still be stated and reviewed, lest we overlook the obvious.
These go hand-in-hand with Illusion. Getting past the guard who recognizes you is key. Having a huge crowd be under Sympathy can turn the entire tide of the movement.
Rogues and Bards
These two classes are natural fits for revolution. A College of Whispers Bard can sneak into a castle or manor and learn the secrets of the realm. A College of Glamour will work the nobles The College of Lore will know the History of the peoples, helping define and refine the message of the group, as can Eloquence. The Colleges of Swords and Valor fight among a crowd quite well.
Every Rogue fits. Every. They’re probably the baseline for your rebellion. Assassins, Tricksters, Masterminds, Inquisitives, Thieves, Swashbucklers, Scouts – the list of rogues involved in uprising reads like a casting call for Hunger Games or Divergent.
All Classes Can Fit
- Artificers can build the defenses needed.
- Barbarians are those enraged by injustice.
- Clerics are more than the needed healers, but the ministers pushing for the rights of their flock.
- Fighters can be the thug guarding a raid, or the armored noble who joins the cause.
- Monks need not be confined to the outsider from another land, but the brethren who know the ancient ways of the nation.
- Paladins who take their oath to the betterment of the commoner over the ruling class join your uprising.
- Sorcerers exist in uprising literature often as the targets of a realm that do not like those born to authority.
- Warlocks may join their pact to gain powers to help their peoples.
- Wizards are masters of the spells most important to helping the revolution.
- Druids and Rangers probably take the most work to have them fit the story, but difficulties are not impossibilities.
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Filling in Gaps via Homebrew
There are gaps within the common D&D classes, and these won’t be filled by Tasha’s Cauldron of Everything. The literature and other fictions around resistance feature some tropes that are currently difficult to build in the base rules.
Each of the following subclasses is a work in progress. Some are more finished than others.
Society of Veil and Shadow: Rogue
The Society of Veil and Shadows are a group of rogues dedicated to obscuring and protecting their guild from spies — both arcane and mundane. While able to contribute to the uprising’s success via sneak attacks and other clandestine abilities their true power is their ability to cast a few spells, most of which help keep the rebellion secret.
Way of the Frayed Knot: Monk
The Way of the Frayed Knot is a Monk subclass that attempts to feature some Western fantasy tropes. The most common of these is Friar Tuck from Robin Hood, but there are other studious, religious types that fought alongside rogues and pirates.
The Way of Mercy in Tasha’s may be close enough that my own version gets retired.
Conscript: Fighter
An old-timer who retreated from the life of adventure and war, but who for some reason gets called back into it. They’ve done their best to avoid violence. Instead violence seeks them out. The Fighter: Conscript (final name TBD) has seen things. Things no one else should see.
When they get the call to return to their former life they are no longer concerned with having the best weapon and the best armor. Their wits and experience taught them that any tool can be used for any job.
Propagandist: Rogue
You rose from the underbelly of empire to demand a better life for all. Your pamphlets and speeches can inspire hope, or fear. Whether from the soapbox or via pamphlet your proclamations turn the tides of rebellion.
Still to Come – Circle of Sewers: Druid
They come from the urchins and gangs, getting to know the vermin of civilization. Simultaneously they serve the people and the animals that run the streets of a city. Able to help feed and heal those in need, the Sewers Druid is equally at home within a gang of thieves as they are a swarm of rats.
How would you run a D&D campaign that focuses on rebelling against a power much mightier than the player-characters? What tools would you use to rise against The White Witch, or The Union, or the Burgue?
#DnD #DungeonsAndDragons #Fiction #magic #PlayingDD #RPG #Theory #UprisingAndRebellion