#twinery — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #twinery, aggregated by home.social.
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So the idea here for the prose section is that it's your standard text-heavy interactive fiction with character portraits and emote stickers activated by GSAP scroll triggers.
I'd like to be able to trigger sound and CSS animations by the scroll triggers too. Got some fun dynamic-text stuff going on either with the built-in macros or with CSS & JS.
#GameDev #Twine #Twinery #GSAP #InteractiveFiction #VisualNovel
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So the idea here for the prose section is that it's your standard text-heavy interactive fiction with character portraits and emote stickers activated by GSAP scroll triggers.
I'd like to be able to trigger sound and CSS animations by the scroll triggers too. Got some fun dynamic-text stuff going on either with the built-in macros or with CSS & JS.
#GameDev #Twine #Twinery #GSAP #InteractiveFiction #VisualNovel
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So the idea here for the prose section is that it's your standard text-heavy interactive fiction with character portraits and emote stickers activated by GSAP scroll triggers.
I'd like to be able to trigger sound and CSS animations by the scroll triggers too. Got some fun dynamic-text stuff going on either with the built-in macros or with CSS & JS.
#GameDev #Twine #Twinery #GSAP #InteractiveFiction #VisualNovel
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I don't know if anyone cares about this, but I had terrible trouble opening an old #Twine 1.x #interactivefiction #game for editing I published ages ago on #32bit #Windows. If you're having similar difficulties, maybe try DL'ing and installing the #MSVC++ 2008 and 2013 Redistributables. My #swordandsorcery game, #RiderintheMist, spelling mistakes and all, is available here: https://roymathur.com/files/rider-in-the-mist/rider-in-the-mist.html #Twinery #Code #Dev #Programming
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So, und ganz heißer Tipp: Direkt das Story-Format #SugarCube nehmen für #Twinery. Damit geht dann auch text-to-speech sehr einfach:
```
Karte: StoryMenu
<<link "Text vorlesen">>
<<script>>
let passage = Story.get(State.passage);
let speech = new SpeechSynthesisUtterance(passage.text);
speechSynthesis.cancel();
speechSynthesis.speak(speech);
<</script>>
<</link>>
<<link "Vorlesen abbrechen">>
<<script>>
speechSynthesis.cancel();
<</script>>
<</link>>
``` -
So, und ganz heißer Tipp: Direkt das Story-Format #SugarCube nehmen für #Twinery. Damit geht dann auch text-to-speech sehr einfach:
```
Karte: StoryMenu
<<link "Text vorlesen">>
<<script>>
let passage = Story.get(State.passage);
let speech = new SpeechSynthesisUtterance(passage.text);
speechSynthesis.cancel();
speechSynthesis.speak(speech);
<</script>>
<</link>>
<<link "Vorlesen abbrechen">>
<<script>>
speechSynthesis.cancel();
<</script>>
<</link>>
``` -
Wenn schon am Montag arbeiten, dann doch was Schönes. Heute: #DasJennySpiel von #KonfisAufGottsuche mit #Twinery umsetzen.
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Wenn schon am Montag arbeiten, dann doch was Schönes. Heute: #DasJennySpiel von #KonfisAufGottsuche mit #Twinery umsetzen.
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o.O: #Twinery's parent company #IFTF states in their ToS: "IFTF may copy, retain, use and distribute User Submissions that have been removed or deleted by the individual who submitted/uploaded the User Submission."
I have a problem with that. And so should everyone else. The purpose of deletion from a distributor, is stop distribution.
I don't think I can use Twinery.
Always read the ToS.
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If you're a company publishing other people's works, but you have no policy available that lays out how you handle those works, copyrights, and distribution rights, you can bet that some of us will stay away from your services. Please publish such a policy!
Looking at you, #InkleWriter, #TextAdv, and #Twinery.