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  1. I became quite enamored with the knight's-move impartial game I implemented for my little #tweettweetjam game "Jelpi-Knights", and I've been working on building it out into a more proper game under the new title "Nimble Knights".

    I'll likely post a WIP cart once I'm reasonably satisfied with the playability of the expanded version, but in the meantime, I'm quite happy with the design I cooked up for the title screen.

    (the dither patterns on the squares are also going to be present on the main game's board, and are my attempt at making the information conveyed by the colors of the squares not be *entirely* color-dependent.)

    edit: decided at last minute to tweak typography a little

    #gamedev #indiedev #screenshotsaturday #pico8

  2. TweetTweetJam 11 is complete!

    20 amazing entries using only 500 characters of code. Every year I’m amazed at what people can squeeze into a tiny game. Check out the entries!

    itch.io/jam/tweettweetjam-11/e

    #tweettweetjam #pico8 #gamejam #gamedev

  3. Only 9 hours left! Get your TweetTweetJam entry in! 28 participants and 20 entries so far, but there’s room for more!

    itch.io/jam/tweettweetjam-11

    #tweettweetjam #pico8 #gamejam #gamedev

  4. 🪐
    SUPER
    SOLAR
    SYSTEM
    SYZYGY

    Will you be able to align the planets before they fall into the sun?

    Second entry for #TweetTweetJam

    Play here: beepyeah.itch.io/super-solar-s

    In 496 characters of #pico8 code:

  5. I wrote a tiny #pico8 game called Jelpi-Knights for the #tweettweetjam , where the goal is to write a game with at most 500 characters of code and no external assets (aside from whatever your engine provides out-of-the-box). The result is here: itch.io/jam/tweettweetjam-11/r

    I'll discuss the game itself in-thread, but here is the incredibly cursed code I ended up producing:

    z={2,32,33}●=0::b::e=0♥=●+1♪={0,0,0}g=0cls()😐=btnp()if(😐==32)●=♥%3
    if(😐==2)e=33
    if(😐==8)e=18
    z[♥]+=e
    for ⌂=63,0,-1do
    x=(⌂&~7)>>3y=⌂&7v={}★=x<<4⧗=y*12for i=1,2do
    q=x-i+3r=y+i
    v[pget(16*q,12*r)-1]=r+q*16end
    j=0::j::?"\^w\^t█",★,⧗,j+1
    for k=1,3do
    █=6if(♥==k)█=10
    if(x<<4|y==z[k])g^^=(♪[k]^^j)♪[k]=j ♪[8*k+j]=v[j]?"🐱",★+2*k,⧗+k,█
    end
    if(v[j])j+=1goto j
    end
    ::a::for k=1,3do
    if(z[k]&136>0)cls(e%31)stop()
    t=♪[8*k+(g^^♪[k])]if(e>0and t)z[k]=t e=0end
    if(e<1)flip()goto b
    z[rnd{1,2,3}]+=rnd{33,18}e=0goto a

    #gamedev

  6. Two days left of TweetTweetJam 11! 22 participants and 8 entries so far!

    Come join and make a game with only 500 characters of code!

    itch.io/jam/tweettweetjam-11

    #tweettweetjam #pico8 #gamejam #gamedev

  7. Easter Island Lawnmower Man. A block-pushing score-attack puzzle game with twenty levels and sound effects. Written in #Pico8 for #TweetTweetJam in just 490 characters of code.

    dredds.itch.io/easter-island-l

  8. Day 3 of TweetTweetJam 11! We’ve got four wonderful entries so far, keep them coming!

    Make a game with only 500 characters of code!

    itch.io/jam/tweettweetjam-11

    #tweettweetjam #pico8 #gamejam #gamedev

  9. You're a shooting star that has to dodge an ever-increasing group of moonlets!

    #tweettweetjam #gamedev #pico8

  10. Day 2 of TweetTweetJam 11! 14 participants and 2 entries so far!

    Make a game with only 500 characters of code!

    itch.io/jam/tweettweetjam-11

    #tweettweetjam #pico8 #gamedev #gamejam

  11. My best score in the Daily Dash for 24/5/2026 is 189. Can anyone beat that?

    dredds.itch.io/daily-dash

    #TweetTweetJam

  12. I've fixed a few bugs and managed to squeeze enough space for rudimentary sound effects. The latest version is at dredds.itch.io/daily-dash #TweetTweetJam #Pico8

  13. It's evolved into a daily score-attack challenge. 419 bytes of code used so far, and I've not used shrinko8 yet, so there's space for a bit more polish. #TweetTweetJam #Pico8

  14. Inner game loop implemented in 266 characters. That leaves a whopping 234 characters for scoring and polish! #TweetTweetJam #Pico8

  15. TweetTweetJam 11 starts tomorrow! Sign up now to make a game in 500 characters of code!

    itch.io/jam/tweettweetjam-11

    #tweettweetjam #pico8 #gamejam #gamedev

  16. #TweetTweetJam 11 is starting soon. Here are some tricks I've learned to save characters in #Pico8 code: itch.io/blog/953616/tweettweet

  17. Full on 3D bounce game in <500 chars! So many bonkers entries to #TweetTweetJam this year

    Bonus for good fish-eye effect and tans colors

    soundole.itch.io/neon-highway

  18. TweetTweetJam 10 is complete!

    What a fun week! 43 entries made using only 500 characters of code, and a ton of great creativity from wonderful people! Always really inspiring to see what people make. Thanks for playing, everyone!

    itch.io/jam/tweettweetjam-10/e

    #pico8 #tic80 #tweettweetjam #gamedev

  19. made a interactive quilt toy thing for TTJ10, jigsaw puzzle vibes:
    pancelor.itch.io/patches
    #tweettweetjam #pico8

  20. Not quite in time to compress the code for #tweettweetjam but I did my darndest to make a tiny game during this week. A lil burger-maker! And it's honestly pretty fun! Might make this into something.

    #pico8 #gamedev

  21. Only 2 hours left in TweetTweetJam 10! Get your entries in!

    #pico8 #tweettweetjam #gamedev

  22. 🟥 SLIDERZ 🟥💨
    My #Pico8 entry to #TweetTweetJam 10

    Slide your way down the rabbit hole, in just 500 chars 🕳️

    🎲 Endless (Consistent) Levels
    🎞️ 60 FPS Gameplay
    🌈 Multi-Coloured Levels
    🎥 Smooth & seamless level transitions​
    ♻️ Auto-Restart on Fail

    Play FREE on @itchio:
    🕹️ liquidream.itch.io/sliderz-ttj

    #ScreenshotSunday #GameDev #Tweetcart #Sizecoding
    Code below:👇

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