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#tunnelsandtrolls — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tunnelsandtrolls, aggregated by home.social.

  1. @marteloschwarz This looks fantastic and is something I have been wanting for a long time.

    A scripted #DungeonsAndDragons solo adventure #GameBook along the lines of something like #TunnelsAndTrolls.

    I have never understood why there is so much support for Oracle systems that just come up with random events compared to a well-written handcrafted solo campaign or adventure.

    I have really been waiting for something like this and can't wait to secure a copy!!!!

  2. We roll into a blast from the RPG past, with a new edition of the iconic (and often under appreciated) "Tunnels & Trolls" heading to Kickstarter next month from Rebellion Unplugged. ttrpgfans.com/tunnels-and-trol #tunnelsandtrolls #ttrpg #tabletoprpg #rpg #rebellionunplugged

  3. Look what just landed in my inbox this morning. Looking forward to trying this! I loved Tunnels and Trolls years ago and it's great to know it has a future. #TTRPG #TandT #TunnelsAndTrolls

  4. Just received my copy of the new #TunnelsAndTrolls Alpha Quickstart rules from #Rebellion. I played the demo at #UKGamesExpo. Now I can have a go at running it for myself.

    All I need are some willing subjects... NO WAIT! This is T&T, I can play it #solo, right?

    Kickstarter launching soon:
    kickstarter.com/projects/rebel

    #TTRPG

  5. Tunnels & Trolls: #ANewAge A #fantasy #TTRPG for the brave, or foolhardy, adventurer is coming to #Kickstarter this Fall. Explore the uncharted, unearth the unknown, but don't disturb the trolls! #Rebellion #TnT #rpg #TunnelsandTrolls #Tunnels&Trolls www.kickstarter.com/projects/reb...

    Coming soon: Tunnels & Trolls:...

  6. Refactoring the game to have a supervisor process handle the progression from main menu to character selection/creation to town level to adventure, and thought I would finally get a banner screen up. No, this was not done with AI. It was done with asciiart.eu/text-to-ascii-art.

    #gamedev #SwordForHire #TunnelsAndTrolls

  7. Refactoring the game to have a supervisor process handle the progression from main menu to character selection/creation to town level to adventure, and thought I would finally get a banner screen up. No, this was not done with AI. It was done with asciiart.eu/text-to-ascii-art.

    #gamedev #SwordForHire #TunnelsAndTrolls

  8. Refactoring the game to have a supervisor process handle the progression from main menu to character selection/creation to town level to adventure, and thought I would finally get a banner screen up. No, this was not done with AI. It was done with asciiart.eu/text-to-ascii-art.

    #gamedev #SwordForHire #TunnelsAndTrolls

  9. Refactoring the game to have a supervisor process handle the progression from main menu to character selection/creation to town level to adventure, and thought I would finally get a banner screen up. No, this was not done with AI. It was done with asciiart.eu/text-to-ascii-art.

    #gamedev #SwordForHire #TunnelsAndTrolls

  10. Refactoring the game to have a supervisor process handle the progression from main menu to character selection/creation to town level to adventure, and thought I would finally get a banner screen up. No, this was not done with AI. It was done with asciiart.eu/text-to-ascii-art.

    #gamedev #SwordForHire #TunnelsAndTrolls

  11. Working on rewriting the character creation for Sword for Hire. The main adventure depends on the Curses termcap library, but there's no reason for the character creation and town map to be limited like that. This uses the Textual UI package, which tries to emulate a web page in ASCII. #TunnelsAndTrolls #Textual #SwordForHire

  12. Working on rewriting the character creation for Sword for Hire. The main adventure depends on the Curses termcap library, but there's no reason for the character creation and town map to be limited like that. This uses the Textual UI package, which tries to emulate a web page in ASCII. #TunnelsAndTrolls #Textual #SwordForHire

  13. Working on rewriting the character creation for Sword for Hire. The main adventure depends on the Curses termcap library, but there's no reason for the character creation and town map to be limited like that. This uses the Textual UI package, which tries to emulate a web page in ASCII. #TunnelsAndTrolls #Textual #SwordForHire

  14. Working on rewriting the character creation for Sword for Hire. The main adventure depends on the Curses termcap library, but there's no reason for the character creation and town map to be limited like that. This uses the Textual UI package, which tries to emulate a web page in ASCII. #TunnelsAndTrolls #Textual #SwordForHire

  15. Working on rewriting the character creation for Sword for Hire. The main adventure depends on the Curses termcap library, but there's no reason for the character creation and town map to be limited like that. This uses the Textual UI package, which tries to emulate a web page in ASCII. #TunnelsAndTrolls #Textual #SwordForHire

  16. Back to Sword for Hire tonight; I'm condensing a lot of the original pages to one omnibus description with flags controlling the detail shown. Also: torches now work. #gamedev #TunnelsAndTrolls #SwordForHire

  17. Back to Sword for Hire tonight; I'm condensing a lot of the original pages to one omnibus description with flags controlling the detail shown. Also: torches now work. #gamedev #TunnelsAndTrolls #SwordForHire

  18. Back to Sword for Hire tonight; I'm condensing a lot of the original pages to one omnibus description with flags controlling the detail shown. Also: torches now work. #gamedev #TunnelsAndTrolls #SwordForHire

  19. Back to Sword for Hire tonight; I'm condensing a lot of the original pages to one omnibus description with flags controlling the detail shown. Also: torches now work. #gamedev #TunnelsAndTrolls #SwordForHire

  20. Back to Sword for Hire tonight; I'm condensing a lot of the original pages to one omnibus description with flags controlling the detail shown. Also: torches now work. #gamedev #TunnelsAndTrolls #SwordForHire

  21. I'm reading @stuhorvath.com 's #MAaHitG chapter by chapter, of course I started with #TunnelsandTrolls / #TnT (p. 7), my first #TTRPG love (!), and of course #Sanctuary / #ThievesWorld (p. 89). Both texts are excellent and highly recommended. Thank you, but #WearetheWorld is terrible :) #Goodstuff!

    RE: https://bsky.app/profile/did:plc:xdjqpqlccq57rplc6ulr73rp/post/3lkgp5zyqfs2o

  22. Die klassische RedBox kam 1983 auf Französisch (gut für Fra Martinus, der Frz vor Engl in der Schule hatte und sie auf Frz kaufte) und ca 84 D&D auf Deutsch für den SL von #Karnicon, während der SL von #Ysatinga das zeitgleich erscheinende Schwerter&Dämonen #TunnelsAndTrolls DE kaufte, so dass #ProjektMyra schon 3 #pnpde Systeme hatte, da Karcanon AD&D war. #Midgard war 86 #Gwynddor. #DSA 90er #Zhaketia. /Januar23? #SavagePathfinder #SavageWorlds ausgeliefert, #Pathfinder2E Finismur gekauft 2/3

  23. Die klassische RedBox kam 1983 auf Französisch (gut für Fra Martinus, der Frz vor Engl in der Schule hatte und sie auf Frz kaufte) und ca 84 D&D auf Deutsch für den SL von #Karnicon, während der SL von #Ysatinga das zeitgleich erscheinende Schwerter&Dämonen #TunnelsAndTrolls DE kaufte, so dass #ProjektMyra schon 3 #pnpde Systeme hatte, da Karcanon AD&D war. #Midgard war 86 #Gwynddor. #DSA 90er #Zhaketia. /Januar23? #SavagePathfinder #SavageWorlds ausgeliefert, #Pathfinder2E Finismur gekauft 2/3

  24. Die klassische RedBox kam 1983 auf Französisch (gut für Fra Martinus, der Frz vor Engl in der Schule hatte und sie auf Frz kaufte) und ca 84 D&D auf Deutsch für den SL von #Karnicon, während der SL von #Ysatinga das zeitgleich erscheinende Schwerter&Dämonen #TunnelsAndTrolls DE kaufte, so dass #ProjektMyra schon 3 #pnpde Systeme hatte, da Karcanon AD&D war. #Midgard war 86 #Gwynddor. #DSA 90er #Zhaketia. /Januar23? #SavagePathfinder #SavageWorlds ausgeliefert, #Pathfinder2E Finismur gekauft 2/3

  25. Die klassische RedBox kam 1983 auf Französisch (gut für Fra Martinus, der Frz vor Engl in der Schule hatte und sie auf Frz kaufte) und ca 84 D&D auf Deutsch für den SL von #Karnicon, während der SL von #Ysatinga das zeitgleich erscheinende Schwerter&Dämonen #TunnelsAndTrolls DE kaufte, so dass #ProjektMyra schon 3 #pnpde Systeme hatte, da Karcanon AD&D war. #Midgard war 86 #Gwynddor. #DSA 90er #Zhaketia. /Januar23? #SavagePathfinder #SavageWorlds ausgeliefert, #Pathfinder2E Finismur gekauft 2/3

  26. Die klassische RedBox kam 1983 auf Französisch (gut für Fra Martinus, der Frz vor Engl in der Schule hatte und sie auf Frz kaufte) und ca 84 D&D auf Deutsch für den SL von #Karnicon, während der SL von #Ysatinga das zeitgleich erscheinende Schwerter&Dämonen #TunnelsAndTrolls DE kaufte, so dass #ProjektMyra schon 3 #pnpde Systeme hatte, da Karcanon AD&D war. #Midgard war 86 #Gwynddor. #DSA 90er #Zhaketia. /Januar23? #SavagePathfinder #SavageWorlds ausgeliefert, #Pathfinder2E Finismur gekauft 2/3

  27. @LeviKornelsen 1/2 I prefer TTRPG tools that are mechanically elegant and efficient, and convey strong sense-of-place (in other words, rules-lite and theme-heavy). I like playing #fiction_first and to #find_out_what_happens with #Open rules systems. Began with #TunnelsandTrolls, then #Indie, then all about #OSR, but of late have been running #Beeswox (my complilation of #World_of_X resources) and started to explore #FKR. Preferred genres are #SwordandSorcery, #Space_Adventure, #Bronze_Age_Supers

  28. While a tad more complicated than I would like, Lair of the Leopard Empresses by Sarah Newton is the best edited, most complete take on Tunnels & Trolls/ Monsters! Monsters! that I've ever read.
    #ttrpg #tandt #tunnelsandtrolls #games #rpg #fantasy #swordsandsorcery #womeninrpgs

    drivethrurpg.com/product/43614