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#tilesets — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tilesets, aggregated by home.social.

  1. cn weapons

    Finally remembered to add a bow to my weapon sets. :)
    You can download it for free from my Itch page: dreamgryphon.itch.io

    The weapons where one of my first sets when I started uploading pixel art, and back then I wasn't good enough to make a decent looking bow so I skipped it - and than forgot to add it for a year or so. XD

    #PixelArt #Itchio #GameDev #Tilesets #PayWhatYouWant
    #CreativeCommons #CC0 #DreamGryphon

  2. #Celeste #Tilesets deconstructed, Step by Step [BostonFIG, May 2021] - YouTube youtube.com/watch?v=S6NpEP5daV

    Nice to see such an in-depth analysis of a #pixelart tileset!

  3. 2023 is the year that I get off my tail end and get gud at environmental design like I really want. Here's some tileset practice with an ice tileset. #pixelart #pixel_dailies #art #snow #ice #tilesets #gamedev #indiedev #maps

  4. Inspired by bitsy, I am writing a 8x8 tile/sprite editor widget that works on Angular. The idea is to write several widgets and eventually create my own IDE that runs on the browser and allow people to program cute little games.

    #bitsy #tilesets #tilemaps #angular #freeSoftware #8x8 #gamedev #retrogamedev

  5. A dev searching for some yesterday reminded me to again share that over on r/ #roguelikedev we have a nice collection of #tilesets suitable for good old traditional roguelikes: old.reddit.com/r/roguelikedev/

  6. I updated my tileset ripper script called tilegen.py. Now it can receive several input images, which is useful if you want to create a common tileset from bits and pieces scattered through several screenshots of a 2D tile-based game. It will still create a map.json of one of the input images, but now it is the last one of the batch. It requires ImageMagick and Python 3.10.

    gitlab.com/pvmm/tilegen.py

    #python #ImageMagick #tiled #tilesets #tilemaps #

  7. Kann jemand schöne freie #Tilesets empfehlen, die als Grundlage für #rC3-World-Entwicklung taugen? :boost_ok: