#tile3 — Public Fediverse posts
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@eniko In z80 assembly i would set the stack pointer to the start of the tilemap, if each tile procedure ends with a ret instruction will jump to the next tile procedure.
Example:
```
tilemap::
.dw #tile0, #tile1, #tile2, #tile3,#tilemap_enddraw_tilemap::
di ;; Disable interrupts
ld (restore_stack), sp
ld sp, #tilemap
ret
tilemap_end::
restore_stack = .+1
ld sp, #00
ei enable interrupts
ret
```I don't know if this kind of tricks can be done in 8086