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#tic-80 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tic-80, aggregated by home.social.

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  1. Today marks four years since Prism Warriors began development, and to celebrate, here is the official trailer! I hope you're looking forward to being able to play it as much as I'm looking forward to being able to release it 😀

    Wishlist it on Steam here: store.steampowered.com/app/292

    #gamedev #indiedev #tic80 #PrismWarriors #8bit #retro #bullethell

  2. Today marks four years since Prism Warriors began development, and to celebrate, here is the official trailer! I hope you're looking forward to being able to play it as much as I'm looking forward to being able to release it 😀

    Wishlist it on Steam here: store.steampowered.com/app/292

    #gamedev #indiedev #tic80 #PrismWarriors #8bit #retro #bullethell

  3. Fantasy Console: приставки, которых нет

    Казалось бы: за первые три десятилетия эпохи массовой компьютеризации были созданы буквально сотни разных домашних компьютеров и игровых консолей, от массовых до крайне обскурных. Настоящее раздолье для любителей ретро от мира электроники: ностальгируй — не хочу, изучай, осваивай, разрабатывай сколько влезет. Но кому-то этого оказалось мало. Так появились эмуляторы вымышленных платформ, никогда не существовавших в реальности — явление, известное под названием «Fantasy Console» или «Fantasy Platform». Сегодня углубимся в эту тему: что это за платформы, откуда взялись, кому нужны, и что с ними делают. А по пути разберёмся с интересной терминологической запутанностью.

    habr.com/ru/companies/ruvds/ar

    #fantasy+console #pico8 #tic80 #виртуальная_машина #эмулятор #chip8 #байткод #lua #игры #ruvds_статьи

  4. I have scheduled the video
    SATURDAY GAMES FEST
    for tomorrow! See the games that the kiddos made.

    youtu.be/KPdz14haFik

    #Gamedev #Education #Tic80

  5. I have scheduled the video
    SATURDAY GAMES FEST
    for tomorrow! See the games that the kiddos made.

    youtu.be/KPdz14haFik

    #Gamedev #Education #Tic80

  6. @eniko @TomF @Moosader If you want to go even more meta, here's the repo for a workshop I ran with design students at Augsburg uni a few years ago to build a TIC-80 inspired fantasy console ourselves:

    github.com/thi-ng/fantasy-cons

    Written in TypeScript, includes custom DSL, runs in the browser, includes six demos (incl. bitmap font editor). More details in readme

    #FantasyConsole #Workshop #ThingUmbrella #TypeScript #TIC80 #RetroComputing #BitmapFont

  7. @eniko @TomF @Moosader If you want to go even more meta, here's the repo for a workshop I ran with design students at Augsburg uni a few years ago to build a TIC-80 inspired fantasy console ourselves:

    github.com/thi-ng/fantasy-cons

    Written in TypeScript, includes custom DSL, runs in the browser, includes six demos (incl. bitmap font editor). More details in readme

    #FantasyConsole #Workshop #ThingUmbrella #TypeScript #TIC80 #RetroComputing #BitmapFont

  8. Working on my Getting Started with Game Development course page and lessons for this coming week. Once again using Tic80 and Lua to introduce kids grades 4 to 9 to programming. :)

    courses.moosadee.com/GameDevel

    #Tic80 #Lua #Education #Gamedev #CompSci

  9. Working on my Getting Started with Game Development course page and lessons for this coming week. Once again using Tic80 and Lua to introduce kids grades 4 to 9 to programming. :)

    courses.moosadee.com/GameDevel

    #Tic80 #Lua #Education #Gamedev #CompSci

  10. It’s TweetTweetJam 11! Make a game in 500 characters of code from May 23-May 29, 2026.

    itch.io/jam/tweettweetjam-11

    All engines and frameworks welcome!

    #pico8 #picotron #tic80 #gamejam #indiedev

  11. It’s TweetTweetJam 11! Make a game in 500 characters of code from May 23-May 29, 2026.

    itch.io/jam/tweettweetjam-11

    All engines and frameworks welcome!

    #pico8 #picotron #tic80 #gamejam #indiedev

  12. RE: fosstodon.org/@jason123santa/1

    Thanks to everyone that replied with helpful comments.
    I think that I should go with because its free and I can figure out if I want to continue with it or not. Then I can buy the pro version to support the development if I want to keep using it.
    There is also good documentation and guides on github about . Now the hard part is actually learning it and learning the fundamentals of game development.

  13. RE: fosstodon.org/@jason123santa/1

    Thanks to everyone that replied with helpful comments.
    I think that I should go with #tic80 because its free and I can figure out if I want to continue with it or not. Then I can buy the pro version to support the development if I want to keep using it.
    There is also good documentation and guides on github about #tic80. Now the hard part is actually learning it and learning the fundamentals of game development.

  14. Should I learn or ? I am thinking to learn tic80 because it supports more platforms to support my game on. At the same time pico8 runs better on my powkiddy v90 handheld where I do want my games to run on.
    I know python so I think I can learn lua for pico8 or tic80. As well as the other functions to make a game. I never programmed a game except a duck clicker in python tkinter so it would be cool to learn a game engine and make games.

  15. Should I learn #pico8 or #tic80? I am thinking to learn tic80 because it supports more platforms to support my game on. At the same time pico8 runs better on my powkiddy v90 handheld where I do want my games to run on.
    I know python so I think I can learn lua for pico8 or tic80. As well as the other functions to make a game. I never programmed a game except a duck clicker in python tkinter so it would be cool to learn a game engine and make games.

  16. Am I the only one surprised that there isn’t a demake of the #kingdom game for #pico8 or #tic80?

    #KingdomClassic

  17. Am I the only one surprised that there isn’t a demake of the #kingdom game for #pico8 or #tic80?

    #KingdomClassic

  18. Just finished the region map screen for Wyrdway.

    This is the screen before a drive. You pick the next POI, check the car, and get a quick read on the run ahead.

    Built in TIC-80, so every pixel has to work.

    #gamedev #indiedev #TIC80 #roguelite

  19. Just finished the region map screen for Wyrdway.

    This is the screen before a drive. You pick the next POI, check the car, and get a quick read on the run ahead.

    Built in TIC-80, so every pixel has to work.

    #gamedev #indiedev #TIC80 #roguelite