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#threadsafe — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #threadsafe, aggregated by home.social.

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  1. Parallel builds in CI/CD are nice and dandy, but one has to remember that having a couple dozen simultaneous jobs update the same file at the same time can lead to undesirable side effects.

  2. Parallel builds in CI/CD are nice and dandy, but one has to remember that having a couple dozen simultaneous jobs update the same file at the same time can lead to undesirable side effects.

    #ThreadSafe #CI_CD

  3. Just realised that the code I wrote which contains a #BufferOverflow if you compile it for a 256 bit CPU is also not #ThreadSafe. Truly I am an awful person.

  4. Just realised that the code I wrote which contains a if you compile it for a 256 bit CPU is also not . Truly I am an awful person.

  5. Just realised that the code I wrote which contains a #BufferOverflow if you compile it for a 256 bit CPU is also not #ThreadSafe. Truly I am an awful person.

  6. Just realised that the code I wrote which contains a #BufferOverflow if you compile it for a 256 bit CPU is also not #ThreadSafe. Truly I am an awful person.

  7. And what happened? After I had it all working, and I wanted to say, OK, let's use multitasking to share out all the work amongst the available CPU cores?

    Remember, I'd put zero thought into trying to make the code #ThreadSafe, I was just writing single-threaded game play, but I *was* using #immutable vals instead of mutable vars.

    12/

  8. And what happened? After I had it all working, and I wanted to say, OK, let's share out all the work amongst the available CPU cores?

    Remember, I'd put zero thought into trying to make the code #ThreadSafe, I was just writing single-threaded game play.

  9. And what happened? After I had it all working, and I wanted to say, OK, let's use multitasking to share out all the work amongst the available CPU cores?

    Remember, I'd put zero thought into trying to make the code #ThreadSafe, I was just writing single-threaded game play, but I *was* using #immutable vals instead of mutable vars.

    12/

  10. And what happened? After I had it all working, and I wanted to say, OK, let's share out all the work amongst the available CPU cores?

    Remember, I'd put zero thought into trying to make the code #ThreadSafe, I was just writing single-threaded game play, but I *was* using #immutable vals instead of mutable vars.

    12/

  11. And what happened? After I had it all working, and I wanted to say, OK, let's use multitasking to share out all the work amongst the available CPU cores?

    Remember, I'd put zero thought into trying to make the code #ThreadSafe, I was just writing single-threaded game play, but I *was* using #immutable vals instead of mutable vars.

    12/