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#theaterofthemind — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #theaterofthemind, aggregated by home.social.

  1. @JesseF8693
    #Miniatures and #maps are great for some #games but roleplaying is best when it's #TheaterOfTheMind.

    Also helpful, though a challenge to GM, is the Player Isolation Principle, whereby the players are not exposed to the #GameMechanics directly. The numerical values have #descriptive equivalents that allow translation. A #strength
    #attribute #modifier of +2 becomes "very strong", a 30% reduction in #HitPoints becomes a "moderate injury", etc...

  2. @JesseF8693
    #Miniatures and #maps are great for some #games but roleplaying is best when it's #TheaterOfTheMind.

    Also helpful, though a challenge to GM, is the Player Isolation Principle, whereby the players are not exposed to the #GameMechanics directly. The numerical values have #descriptive equivalents that allow translation. A #strength
    #attribute #modifier of +2 becomes "very strong", a 30% reduction in #HitPoints becomes a "moderate injury", etc...

  3. @JesseF8693
    #Miniatures and #maps are great for some #games but roleplaying is best when it's #TheaterOfTheMind.

    Also helpful, though a challenge to GM, is the Player Isolation Principle, whereby the players are not exposed to the #GameMechanics directly. The numerical values have #descriptive equivalents that allow translation. A #strength
    #attribute #modifier of +2 becomes "very strong", a 30% reduction in #HitPoints becomes a "moderate injury", etc...

  4. @JesseF8693
    #Miniatures and #maps are great for some #games but roleplaying is best when it's #TheaterOfTheMind.

    Also helpful, though a challenge to GM, is the Player Isolation Principle, whereby the players are not exposed to the #GameMechanics directly. The numerical values have #descriptive equivalents that allow translation. A #strength
    #attribute #modifier of +2 becomes "very strong", a 30% reduction in #HitPoints becomes a "moderate injury", etc...