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#texturepack — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #texturepack, aggregated by home.social.

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  1. I released a new free add-on for Sapixcraft Java 26.3

    Crisp Contours - Cartoon outlines around blocks & entities via the new post effect API.

    linkie- patreon.com/sapixcraft/posts/c

    #minecraft #resourcepack #texturepack

  2. New Poll's up - you pick the next Sapixcraft Java update theme for 26.3 🍂⛺🐣

    Dappled Forest, cozy camps, or baby mobs? Free to vote on Patreon - join as a free member if you're not there yet.

    #minecraft #resourcepack #texturepack

  3. I updated my texturepack for MC Bedrock 26.2

    First big batch of baby mobs, sulfur & cinnabar, a major Vibrant Visuals push, custom atmospherics across biomes, copper armor & chests

    #minecraft #resourcepack #texturepack

  4. Es hat lange gedauert, aber das Minecraft Peony Texture Pack ist endlich bei Version 1.0 angekommen 😭
    Ja es fehlt noch einiges (wir reden nicht über die "UV-Maps" der Entities🙃 ) und es ist auch erstmal nur für 1.16.5 angepasst, aber es ist kind of fertig.

    Ich hab noch keine Ahnung, wo man Texturepacks normalerweise hochlädt? Any ideas/tips ?🤔

    #minecraft #texturepack #minecraftetexture #peony #gameart #fediart #fedigame

  5. Es hat lange gedauert, aber das Minecraft Peony Texture Pack ist endlich bei Version 1.0 angekommen 😭
    Ja es fehlt noch einiges (wir reden nicht über die "UV-Maps" der Entities🙃 ) und es ist auch erstmal nur für 1.16.5 angepasst, aber es ist kind of fertig.

    Ich hab noch keine Ahnung, wo man Texturepacks normalerweise hochlädt? Any ideas/tips ?🤔

    #minecraft #texturepack #minecraftetexture #peony #gameart #fediart #fedigame

  6. Es hat lange gedauert, aber das Minecraft Peony Texture Pack ist endlich bei Version 1.0 angekommen 😭
    Ja es fehlt noch einiges (wir reden nicht über die "UV-Maps" der Entities🙃 ) und es ist auch erstmal nur für 1.16.5 angepasst, aber es ist kind of fertig.

    Ich hab noch keine Ahnung, wo man Texturepacks normalerweise hochlädt? Any ideas/tips ?🤔

    #minecraft #texturepack #minecraftetexture #peony #gameart #fediart #fedigame

  7. Eventuell ist das Minecraft Texture Pack sogut wie fertig mit den Blöcken🥰(-gebrannter Terracotta 🥸)

    Einige Entities (Minecraft hat schreckliche UVs🧐) und zumindest teilweise connected Textures für Holz & Teppich würden dann fürs nächste Update kommen.🌸

    #mineacraft #texturepack #uvmap #game

  8. Eventuell ist das Minecraft Texture Pack sogut wie fertig mit den Blöcken🥰(-gebrannter Terracotta 🥸)

    Einige Entities (Minecraft hat schreckliche UVs🧐) und zumindest teilweise connected Textures für Holz & Teppich würden dann fürs nächste Update kommen.🌸

    #mineacraft #texturepack #uvmap #game

  9. Eventuell ist das Minecraft Texture Pack sogut wie fertig mit den Blöcken🥰(-gebrannter Terracotta 🥸)

    Einige Entities (Minecraft hat schreckliche UVs🧐) und zumindest teilweise connected Textures für Holz & Teppich würden dann fürs nächste Update kommen.🌸

    #mineacraft #texturepack #uvmap #game

  10. Eventuell ist das Minecraft Texture Pack sogut wie fertig mit den Blöcken🥰(-gebrannter Terracotta 🥸)

    Einige Entities (Minecraft hat schreckliche UVs🧐) und zumindest teilweise connected Textures für Holz & Teppich würden dann fürs nächste Update kommen.🌸

    #mineacraft #texturepack #uvmap #game

  11. I'm still working on my texture pack and it's not ready for release, but if anyone wants to give it a spin, I've uploaded it to Github here:

    github.com/FrugalGamer/snez-texture-pack

    It'll be a work in progress for a while, but this way folks can keep an eye on the changes.

    #luanti #voxelibre #minetest #texturepack #pixelartist #luantitextures

  12. I'm still working on my texture pack and it's not ready for release, but if anyone wants to give it a spin, I've uploaded it to Github here:

    github.com/FrugalGamer/snez-texture-pack

    It'll be a work in progress for a while, but this way folks can keep an eye on the changes.

    #luanti #voxelibre #minetest #texturepack #pixelartist #luantitextures

  13. I'm still working on my texture pack and it's not ready for release, but if anyone wants to give it a spin, I've uploaded it to Github here:

    github.com/FrugalGamer/snez-texture-pack

    It'll be a work in progress for a while, but this way folks can keep an eye on the changes.

    #luanti #voxelibre #minetest #texturepack #pixelartist #luantitextures

  14. I'm still working on my texture pack and it's not ready for release, but if anyone wants to give it a spin, I've uploaded it to Github here:

    github.com/FrugalGamer/snez-texture-pack

    It'll be a work in progress for a while, but this way folks can keep an eye on the changes.

    #luanti #voxelibre #minetest #texturepack #pixelartist #luantitextures

  15. I'm still working on my texture pack and it's not ready for release, but if anyone wants to give it a spin, I've uploaded it to Github here:

    github.com/FrugalGamer/snez-texture-pack

    It'll be a work in progress for a while, but this way folks can keep an eye on the changes.

    #luanti #voxelibre #minetest #texturepack #pixelartist #luantitextures

  16. Finally got started on weapons--I was putting it off because I've never through of myself very good at them as an artist, but I think I'm changing that slowly. I tried to make each of them fun and distinct, with a theme running through each of the different materials. I still need to do deepslate and the non-offensive tools, but I think I've got a direction for those now.

    #luanti #minetest #voxelibre #pixelart #texturepack #modding #pixelartist

  17. Finally got started on weapons--I was putting it off because I've never through of myself very good at them as an artist, but I think I'm changing that slowly. I tried to make each of them fun and distinct, with a theme running through each of the different materials. I still need to do deepslate and the non-offensive tools, but I think I've got a direction for those now.

    #luanti #minetest #voxelibre #pixelart #texturepack #modding #pixelartist

  18. Finally got started on weapons--I was putting it off because I've never through of myself very good at them as an artist, but I think I'm changing that slowly. I tried to make each of them fun and distinct, with a theme running through each of the different materials. I still need to do deepslate and the non-offensive tools, but I think I've got a direction for those now.

    #luanti #minetest #voxelibre #pixelart #texturepack #modding #pixelartist

  19. Finally got started on weapons--I was putting it off because I've never through of myself very good at them as an artist, but I think I'm changing that slowly. I tried to make each of them fun and distinct, with a theme running through each of the different materials. I still need to do deepslate and the non-offensive tools, but I think I've got a direction for those now.

    #luanti #minetest #voxelibre #pixelart #texturepack #modding #pixelartist

  20. Finally got started on weapons--I was putting it off because I've never through of myself very good at them as an artist, but I think I'm changing that slowly. I tried to make each of them fun and distinct, with a theme running through each of the different materials. I still need to do deepslate and the non-offensive tools, but I think I've got a direction for those now.

    #luanti #minetest #voxelibre #pixelart #texturepack #modding #pixelartist

  21. Finally got around to drawing the nether woods, since I've been working on doors and needed to have them (and bamboo) done in order to proceed. I like how they turned out; because of the limited palette I'm having to mix some colors together to get variety, and I think the end result is pretty nice looking (you can see it at work in the bamboo planks on top).

    #luanti #VoxelLibre #texturepack #pixelartist #pixelart #minetest

  22. Finally got around to drawing the nether woods, since I've been working on doors and needed to have them (and bamboo) done in order to proceed. I like how they turned out; because of the limited palette I'm having to mix some colors together to get variety, and I think the end result is pretty nice looking (you can see it at work in the bamboo planks on top).

    #luanti #VoxelLibre #texturepack #pixelartist #pixelart #minetest

  23. Finally got around to drawing the nether woods, since I've been working on doors and needed to have them (and bamboo) done in order to proceed. I like how they turned out; because of the limited palette I'm having to mix some colors together to get variety, and I think the end result is pretty nice looking (you can see it at work in the bamboo planks on top).

    #luanti #VoxelLibre #texturepack #pixelartist #pixelart #minetest

  24. Finally got around to drawing the nether woods, since I've been working on doors and needed to have them (and bamboo) done in order to proceed. I like how they turned out; because of the limited palette I'm having to mix some colors together to get variety, and I think the end result is pretty nice looking (you can see it at work in the bamboo planks on top).

    #luanti #VoxelLibre #texturepack #pixelartist #pixelart #minetest

  25. Finally got around to drawing the nether woods, since I've been working on doors and needed to have them (and bamboo) done in order to proceed. I like how they turned out; because of the limited palette I'm having to mix some colors together to get variety, and I think the end result is pretty nice looking (you can see it at work in the bamboo planks on top).

    #luanti #VoxelLibre #texturepack #pixelartist #pixelart #minetest

  26. Been working on a texture pack for Luanti lately and having a lot of fun with it. It's a lot of work, but I like the way it's turning out! This one is based on the LoSpec 500 palette, and I'm aiming for a non-realism style that apes Minecraft and some of the original Voxelibre designs, but doesn't outright copy either.

    #Luanti #Minetest #VoxelLibre #texturepack #PixelArt #LoSpec #PixelArtist

  27. Been working on a texture pack for Luanti lately and having a lot of fun with it. It's a lot of work, but I like the way it's turning out! This one is based on the LoSpec 500 palette, and I'm aiming for a non-realism style that apes Minecraft and some of the original Voxelibre designs, but doesn't outright copy either.

    #Luanti #Minetest #VoxelLibre #texturepack #PixelArt #LoSpec #PixelArtist

  28. Been working on a texture pack for Luanti lately and having a lot of fun with it. It's a lot of work, but I like the way it's turning out! This one is based on the LoSpec 500 palette, and I'm aiming for a non-realism style that apes Minecraft and some of the original Voxelibre designs, but doesn't outright copy either.

    #Luanti #Minetest #VoxelLibre #texturepack #PixelArt #LoSpec #PixelArtist

  29. Been working on a texture pack for Luanti lately and having a lot of fun with it. It's a lot of work, but I like the way it's turning out! This one is based on the LoSpec 500 palette, and I'm aiming for a non-realism style that apes Minecraft and some of the original Voxelibre designs, but doesn't outright copy either.

    #Luanti #Minetest #VoxelLibre #texturepack #PixelArt #LoSpec #PixelArtist

  30. Been working on a texture pack for Luanti lately and having a lot of fun with it. It's a lot of work, but I like the way it's turning out! This one is based on the LoSpec 500 palette, and I'm aiming for a non-realism style that apes Minecraft and some of the original Voxelibre designs, but doesn't outright copy either.

    #Luanti #Minetest #VoxelLibre #texturepack #PixelArt #LoSpec #PixelArtist