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#text-adventure — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #text-adventure, aggregated by home.social.

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  1. If I could convert an #epub to an #infocom "game" file, then that #ebook could be read on any device with a #frotz interpreter... with the ability to save your place by... saving... just like you would in a #textAdventure

  2. If I could convert an #epub to an #infocom "game" file, then that #ebook could be read on any device with a #frotz interpreter... with the ability to save your place by... saving... just like you would in a #textAdventure

  3. If you like text adventure games, this is a fascinating video. Playthrough of Secrets of the Pyramid of Light, with a lot of fun extra details, and then how to patch the game's bugs:
    youtube.com/watch?v=OiUZ7qtRHB4
    #c64 #retrogaming #thequill #textadventure

  4. If you like text adventure games, this is a fascinating video. Playthrough of Secrets of the Pyramid of Light, with a lot of fun extra details, and then how to patch the game's bugs:
    youtube.com/watch?v=OiUZ7qtRHB4
    #c64 #retrogaming #thequill #textadventure

  5. Recently I started a new hobby project, this time is a text adventurein #basic for #c64 I recently bought a #c64u machine, and I realized that when I was a kid I never learnt how to program it, it's time to fill this gap!
    It's more a personal experiment, so don't expect big things from it, but if you are curious, the source code is on #codeberg
    codeberg.org/dreamos82/c64_tex

    More details on my free #kofi post: ko-fi.com/post/A-new-hobby-pro

    #commodore #retrogaming #textadventure
    And below a screenshot.

  6. Recently I started a new hobby project, this time is a text adventurein #basic for #c64 I recently bought a #c64u machine, and I realized that when I was a kid I never learnt how to program it, it's time to fill this gap!
    It's more a personal experiment, so don't expect big things from it, but if you are curious, the source code is on #codeberg
    codeberg.org/dreamos82/c64_tex

    More details on my free #kofi post: ko-fi.com/post/A-new-hobby-pro

    #commodore #retrogaming #textadventure
    And below a screenshot.

  7. Back to #Infocom #TextAdventure land, or more accurately Graphics adventures. I've been working with Stefan Vogt @8bitgames to support his latest and most ambitious project yet - Arcturus. The idea is that with a single set of image files that work with your adventure game, you can convert the images and generated #zmachine game to run on a range of #8bit #retrocomputing systems (and modern systems) that support the new custom extension.

    Under the code name #Canopus, I have been working with him I have been able to integrate new image display code into the interpreter, granting the #TRS80 Model 4 (or 4P) with a hi-res card an immersive adventure experience previously unavailable on this platform. The current codebase requires 128k of RAM, which may be reduced once this implementation has settled. The code is also designed to work with either the #Tandy or the Microlabs graphics card.

    It's a work in progress, so here's some screenshots on the trs80gp emulator to give an idea. Future #retrogaming with a #z80

  8. Back to #Infocom #TextAdventure land, or more accurately Graphics adventures. I've been working with Stefan Vogt @8bitgames to support his latest and most ambitious project yet - Arcturus. The idea is that with a single set of image files that work with your adventure game, you can convert the images and generated #zmachine game to run on a range of #8bit #retrocomputing systems (and modern systems) that support the new custom extension.

    Under the code name #Canopus, I have been working with him I have been able to integrate new image display code into the interpreter, granting the #TRS80 Model 4 (or 4P) with a hi-res card an immersive adventure experience previously unavailable on this platform. The current codebase requires 128k of RAM, which may be reduced once this implementation has settled. The code is also designed to work with either the #Tandy or the Microlabs graphics card.

    It's a work in progress, so here's some screenshots on the trs80gp emulator to give an idea. Future #retrogaming with a #z80

  9. Eric the Unready, released in 1993
    Released for: DOS
    Point-and-click; Adventure
    Fantasy, Historical, Comedy
    interactive fiction, parody, death, abstract, dark humor, pig, text adventure, scatological humor, cow, anti-hero, reluctant hero, gog preservation program

    From the Internet Games Database
    https://www.igdb.com/games/eric-the-unready
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #interactivefiction #parody #death #abstract #darkhumor #pig #textadventure #scatologicalhumor #cow #antihero #reluctanthero #gogpreservationprogram #dos #fantasy #historical #comedy
  10. Eric the Unready, released in 1993
    Released for: DOS
    Point-and-click; Adventure
    Fantasy, Historical, Comedy
    interactive fiction, parody, death, abstract, dark humor, pig, text adventure, scatological humor, cow, anti-hero, reluctant hero, gog preservation program

    From the Internet Games Database
    https://www.igdb.com/games/eric-the-unready
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #interactivefiction #parody #death #abstract #darkhumor #pig #textadventure #scatologicalhumor #cow #antihero #reluctanthero #gogpreservationprogram #dos #fantasy #historical #comedy
  11. Episode 100 is here! 🎉 We finally made it after doing a show every 2 weeks for 4 years. And what better way to celebrate than showcasing the games that inspired the 1980 release of Rogue?

    We’ll talk through brief histories, fan letters, and live playthrough reactions of:

    1971 Star Trek
    1975 pedit5
    1976 Colossal Cave Adventure
    1980 Rogue

    grogpod.zone/2026-07-22-EP101/

    #GROGPOD100 #roguelike #retrogame #gaming #startrek #textadventure #dnd #crpg #rpg #retrocomputing #podcast #indiedev #indiegame

  12. Episode 100 is here! 🎉 We finally made it after doing a show every 2 weeks for 4 years. And what better way to celebrate than showcasing the games that inspired the 1980 release of Rogue?

    We’ll talk through brief histories, fan letters, and live playthrough reactions of:

    1971 Star Trek
    1975 pedit5
    1976 Colossal Cave Adventure
    1980 Rogue

    grogpod.zone/2026-07-22-EP101/

    #GROGPOD100 #roguelike #retrogame #gaming #startrek #textadventure #dnd #crpg #rpg #retrocomputing #podcast #indiedev #indiegame

  13. In the first 5% of "A Canticle For Liebowitz," and I can't help thinking this would make a great #textAdventure

  14. In the first 5% of "A Canticle For Liebowitz," and I can't help thinking this would make a great #textAdventure

  15. Adapter Pirate Adventure sur Commodore 16 en 1984 était un sacré défi d'ingénierie sous contrainte. La machine ne laissait que ~12 Ko de RAM libre sous le BASIC.
    Pour faire tenir l'aventure, Commodore utilisait le format cartouche ROM (sur le port 50 broches), déléguant le code du moteur au bus de données et gardant la RAM uniquement pour l'arbre d'état des objets du jeu.

    As-tu déjà joué à ces jeux textuels ?

    🐘💾
    #OpenTech #RetroComputing #Assembly #Commodore #TextAdventure #Hardware

  16. Adapter Pirate Adventure sur Commodore 16 en 1984 était un sacré défi d'ingénierie sous contrainte. La machine ne laissait que ~12 Ko de RAM libre sous le BASIC.
    Pour faire tenir l'aventure, Commodore utilisait le format cartouche ROM (sur le port 50 broches), déléguant le code du moteur au bus de données et gardant la RAM uniquement pour l'arbre d'état des objets du jeu.

    As-tu déjà joué à ces jeux textuels ?

    🐘💾
    #OpenTech #RetroComputing #Assembly #Commodore #TextAdventure #Hardware

  17. Text adventure: Update for The City of Gold - Part 1

    Per Holmström (Grottkräl) has released "The City of Gold – Part 1", a text-based CRPG adventure for the Amiga, which combines elements of a computer role-playing game (cRPG) and a classic text adventure. This latest update has fixed a bug in the code which meant that no one was able to complete the game.

    amiga-news.de/en/news/AN-2026-

  18. Text adventure: Update for The City of Gold - Part 1

    Per Holmström (Grottkräl) has released "The City of Gold – Part 1", a text-based CRPG adventure for the Amiga, which combines elements of a computer role-playing game (cRPG) and a classic text adventure. This latest update has fixed a bug in the code which meant that no one was able to complete the game.

    amiga-news.de/en/news/AN-2026-

    #Amiga #games #textadventure #retrogaming

  19. one day, i would love to set up a room of TRS-80's and C64s and have a text adventure party. Is there any interest in new text adventures? are people still writing them?

    #TextAdventure #Commodore64 #C64 #TRS80

  20. one day, i would love to set up a room of TRS-80's and C64s and have a text adventure party. Is there any interest in new text adventures? are people still writing them?

    #TextAdventure #Commodore64 #C64 #TRS80