#tankgame — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #tankgame, aggregated by home.social.
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Attempt #3
Jolts HingeJoint3D is a bit different from the base HingeJoint3D and under documented at this point.Still playing with settings but the device is at 10kg and the hinge properties are attached.
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
-
The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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hashtag, they said, it’s not cringey, they said #twistypassagesallalike #lawrencemoten #article2ormaybeitsII #innagaddadavida #emilypost #sweettea #saltpotatoes #theresponsiblechild #archives #trucksontheroadtheyworkhard #primaryparent #floaterinthelane #tankgame #peacepiece #grouch #sodabread #315 #runningtostandstill