#swissgames — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #swissgames, aggregated by home.social.
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GGJ 2026 is happening in Emmenbrücke (CH) this time, at the Lucerne University of Applied Sciences and Arts Jan 30 - Feb 1, everybody over the age of 18 is invited, newbies to professionals, board or card games, microcontroller, VR, AR, games made in Max/MSP or Excel or Powerpoint, just bring your curiosity official website https://globalgamejam.org/jam-sites/2026/hslu-digital-ideation #swissgames #ggj #ggj26
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GGJ 2026 is happening in Emmenbrücke (CH) this time, at the Lucerne University of Applied Sciences and Arts Jan 30 - Feb 1, everybody over the age of 18 is invited, newbies to professionals, board or card games, microcontroller, VR, AR, games made in Max/MSP or Excel or Powerpoint, just bring your curiosity official website https://globalgamejam.org/jam-sites/2026/hslu-digital-ideation #swissgames #ggj #ggj26
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We are very proud of the Dreamhunt Studios team, releasing their first game today: #Unpetrified Echoes of Nature – a peaceful forest puzzler for all ages https://www.unpetrifiedgame.com/ 🌳 :spinning_mushrooms: 🦋🪨✨
Years of work and polish went into this, which we are celebrating this week with public play-tests in the Game Zone at @effingerbern #Bern #SwissGames
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We are very proud of the Dreamhunt Studios team, releasing their first game today: #Unpetrified Echoes of Nature – a peaceful forest puzzler for all ages https://www.unpetrifiedgame.com/ 🌳 :spinning_mushrooms: 🦋🪨✨
Years of work and polish went into this, which we are celebrating this week with public play-tests in the Game Zone at @effingerbern #Bern #SwissGames
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DEMoCap 1.6 Release. Release notes: https://dragondreams.ch/index.php/democap-1-6-release .
#indiedev #indiegames #SwissGames -
Quelques publications récentes de notre GameLab !
En hommage au départ à la retraite du prof. François Bavaud (Faculté des lettres #UNIL), nous avons pris part à un ouvrage collectif avec des chapitres d'Isaac Pante (Le doigt et les étoiles), Loris Rimaz et Coline Métrailler (« May you find peace on your journey » : une approche comparative des mondes de FromSoftware) et Yannick Rochat (Des mathématiques et des jeux. Le caractère ludique des graphes et des réseaux).
Tout est accessible ici : https://www.cahiers-clsl.ch/issue/view/820
@pyhurel et @SoBemel ont publié dans la revue internationale ROMchip un entretien avec Daniel Roux, créateur (entre autres !) des jeux @BlupiGames @chludens #SwissGames
https://romchip.org/index.php/romchip-journal/article/view/220
1/2
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Drag[en]gine 1.26.1 Released: https://dragondreams.ch/index.php/dragengine-1-26-released/ with bug fixes (including an important windows fix) and new VSCode DragonScript language addon with XML Schema support.
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Drag[en]gine 1.26 Released: https://dragondreams.ch/index.php/dragengine-1-26-released/ .
Enter the Multiverse with ECBehaviorWorld and speed up logic developing with XML behavior tree and state machines improvements.
All the information and all the videos on the news page.
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Drag[en]gine 1.25.5 Released: https://dragondreams.ch/index.php/dragengine-1-25-released/ .
Includes besides other fixes moving of engine modules from separate libraries to compiled in modules. Reduces library count helping on Windows and systems not liking
dynamic library loading. -
https://www.youtube.com/watch?v=6lmEKcs-1Ho
DEMoCap 1.3 Released: https://dragondreams.ch/index.php/democap-1-3-released/ .
Waist control, feet-to-ground, head shifting and XML behavior element class support... the full package.
Boost your Motion Capture work.
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Drag[en]gine 1.25 Released: https://dragondreams.ch/index.php/dragengine-1-25-released/ .
Speed up your development workflow with "Simple Conversations" and "Behavior Factories".
All the information and all the videos on the news page.
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Drag[en]gine 1.24 and DERemoteLauncher 1.0 Released: https://www.indiedb.com/engines/dragengine/news/dragengine-124-and-deremotelauncher-10-released .
Highlights: Remote Launcher Support, High-DPI support for non-high-dpi games and long reliable message/linkState (DNP).
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If you‘re around Lucerne today: I’ll be at the Filmtech Exhibition at the European Film Awards and will present our work of using game engines for creating animations and interactive entertainment.
https://europeanfilmawards2024.ch/en/event/filmtech-exhibition/
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And BTW we just did a "stealth" re-release of Stellar Commanders out of Apple Arcade, which means it's now available on Android, iOS and Steam (and we killed the AppleTV version 🙈 ).
It's free-to-play now with an optional subscription if you want all units. Apparently it's so stealth that not even our marketing people realised they maybe should put links on the homepage...
Android: https://play.google.com/store/apps/details?id=com.BlindflugStudios.StellarCommanders.Free
iOS: https://apps.apple.com/us/app/stellar-commanders/id6618141687 -
And BTW we just did a "stealth" re-release of Stellar Commanders out of Apple Arcade, which means it's now available on Android, iOS and Steam (and we killed the AppleTV version 🙈 ).
It's free-to-play now with an optional subscription if you want all units. Apparently it's so stealth that not even our marketing people realised they maybe should put links on the homepage...
Android: https://play.google.com/store/apps/details?id=com.BlindflugStudios.StellarCommanders.Free
iOS: https://apps.apple.com/us/app/stellar-commanders/id6618141687 -
Daniel Roux, créateur des jeux vidéo Blupi, était hier soir l'invité de l'émission Forum sur la Radio Télévision Suisse (RTS).
Il vient de sortir un nouveau jeu vidéo Blupi, 50 ans après la création de ce personnage !
(Edit : lien remplacé par un nouveau qui fonctionne cette fois)
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Daniel Roux, créateur des jeux vidéo Blupi, était hier soir l'invité de l'émission Forum sur la Radio Télévision Suisse (RTS).
Il vient de sortir un nouveau jeu vidéo Blupi, 50 ans après la création de ce personnage !
(Edit : lien remplacé par un nouveau qui fonctionne cette fois)
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"Kohlrabi Starship" with @swissgames 🚀
Try the demo: https://store.steampowered.com/app/2337990/Kohlrabi_Starship/
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"Kohlrabi Starship" with @swissgames 🚀
Try the demo: https://store.steampowered.com/app/2337990/Kohlrabi_Starship/
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Im Internet Archive lagern Sachen von mir, die ich längst vergessen hatte. „Maverick“ zum Beispiel, ein vor über 15 Jahren programmiertes kleines Game mit Sounds aus einer Improvisation meiner Band mit dem Titel „In Spain“. Auch wenn die zugrundeliegende Flash-Technologie längst in Frieden ruht: Knobelfreundinnen und -freunde werden sich die Hände (und die Augen) reiben.
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Im Internet Archive lagern Sachen von mir, die ich längst vergessen hatte. „Maverick“ zum Beispiel, ein vor über 15 Jahren programmiertes kleines Game mit Sounds aus einer Improvisation meiner Band mit dem Titel „In Spain“. Auch wenn die zugrundeliegende Flash-Technologie längst in Frieden ruht: Knobelfreundinnen und -freunde werden sich die Hände (und die Augen) reiben.
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It's Swiss National Day, so here's a thread about the history of #SwissGames.
With a few exceptions, the first computer games from Switzerland were developed in the late 80s. Titles such as the unfortunately-named Ball Raider for platforms such as Amiga, Atari and the indigenous Smaky.
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It's Swiss National Day, so here's a thread about the history of #SwissGames.
With a few exceptions, the first computer games from Switzerland were developed in the late 80s. Titles such as the unfortunately-named Ball Raider for platforms such as Amiga, Atari and the indigenous Smaky.
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This is from 1997: a tennis game, in virtual reality, played online, with motion capture https://www.youtube.com/watch?v=4mQVnnROfcU #SwissGames @chludens #Retrocomputing #VirtualReality
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This is from 1997: a tennis game, in virtual reality, played online, with motion capture https://www.youtube.com/watch?v=4mQVnnROfcU #SwissGames @chludens #Retrocomputing #VirtualReality
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I keep forgetting to announce discounts for Kandria here, because I'm stupid as fuck, but it's currently 30% off, which I think is the record low?
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I keep forgetting to announce discounts for Kandria here, because I'm stupid as fuck, but it's currently 30% off, which I think is the record low?
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Qui se souvient de Ralph, le «Myst-like» en ligne lancé par Edicom et la société Bak en 1999?
D'après son scénario, c'est aujourd'hui, 21 juin 2024, que le sous-marin HMS Republika quitte le port de Bergen.
Impossible malheureusement de rejouer au jeu, Internet Archive n'en a pas conservé une copie
http://web.archive.org/web/20000301135543/http://www.edicom.ch/ralph/scenari.html -
Qui se souvient de Ralph, le «Myst-like» en ligne lancé par Edicom et la société Bak en 1999?
D'après son scénario, c'est aujourd'hui, 21 juin 2024, que le sous-marin HMS Republika quitte le port de Bergen.
Impossible malheureusement de rejouer au jeu, Internet Archive n'en a pas conservé une copie
http://web.archive.org/web/20000301135543/http://www.edicom.ch/ralph/scenari.html -
Kandria is now available together with another great Swiss-Made Metroidvania in a bundle on Steam:
https://store.steampowered.com/bundle/38372/Swiss_Metroidvanias/
Plus you get 10% off, so that's neat!
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Kandria is now available together with another great Swiss-Made Metroidvania in a bundle on Steam:
https://store.steampowered.com/bundle/38372/Swiss_Metroidvanias/
Plus you get 10% off, so that's neat!
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Merci à Johan Cuda pour la création de la page Wikipédia (en français) de René Sommer.
Inventeur et ingénieur suisse, il a joué un rôle important dans l'évolution de la souris informatique et dans le développement de l'entreprise Logitech !
Il est aussi l'auteur du plus ancien jeu électronique identifié en Suisse :-)
https://fr.wikipedia.org/wiki/Ren%C3%A9_Sommer
N'hésitez pas à participer en complétant la page si vous avez des informations supplémentaires sur René Sommer !
@museebolo @chludens #SwissGames #GameStudies #HistoryOfGames #Suisse #Switzerland
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Petit événement pour le patrimoine vidéoludique suisse : Blupimania, un jeu vidéo de Daniel Roux, sorti il y a près de 30 ans sur Smaky avant d'être porté sur DOS, est désormais disponible gratuitement pour Mac, Linux et Windows !
Cette adaptation est le résultat du travail de Mathieu Schroeter (@BlupiGames ), véritable artisan-restaurateur de jeux vidéo (et déjà auteur de la restauration de Planet Blupi). Bravo et merci 💝
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@chludens @addrich Hey @thgie ! It's not a contest about who has the coolest university office! #RetroComputing #GameStudies #SwissGames
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@chludens @addrich Hey @thgie ! It's not a contest about who has the coolest university office! #RetroComputing #GameStudies #SwissGames
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I recently backed Unpetrified, a very good looking video game that is family-friendly and allows players to take on the role of a golem, communicating with the natural world around them. I particularly enjoy these peaceful, exploratory games (A Short Hike, Haven Park, Journey, etc.). Check it out if you also like them :-)
https://www.kickstarter.com/projects/dreamhunt/unpetrified-a-dreamhunt-story
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I recently backed Unpetrified, a very good looking video game that is family-friendly and allows players to take on the role of a golem, communicating with the natural world around them. I particularly enjoy these peaceful, exploratory games (A Short Hike, Haven Park, Journey, etc.). Check it out if you also like them :-)
https://www.kickstarter.com/projects/dreamhunt/unpetrified-a-dreamhunt-story
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Complete rework of the tutorial, featuring the Scarecrow Diver!
Bonus feature: shell testing grounds at the end :D
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Complete rework of the tutorial, featuring the Scarecrow Diver!
Bonus feature: shell testing grounds at the end :D
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reworking the tutorial to be distinct from the first level.
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reworking the tutorial to be distinct from the first level.
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Added a delay to John falling for comedic effect
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Added a delay to John falling for comedic effect
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Squids don't fight their enemy by rising against them.
They fight by cutting off the oxygen supply.
They attack the enemy's sources of power, not power itself.
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Squids don't fight their enemy by rising against them.
They fight by cutting off the oxygen supply.
They attack the enemy's sources of power, not power itself.
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En route pour une prise de parole à l'Orbital Game Jam, game jam organisée à l'#EPFL par des étudiant.e.s. L'occasion de leur expliquer qu'il y a eu du jeu vidéo sur le campus de tous temps, même si on a voulu nous faire croire le contraire, et de rappeler que les hautes écoles ont un rôle à jouer pour améliorer la compréhension de ce média et des métiers qui l'entourent :-) #SwissGames
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Muramasa: The Demon Blade, mais en Suisse #Helvetii #SwissGames
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Does it remind you of a game?
🚀#indiegameart #indiegamedev #indiedev #gamedev #indiegames #swissgames #art #indiegameart
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Hey #screenshotsaturday, What'sup?
Here's an old wip I started month ago. Gonna finish that later. 🦀
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No Animals Were Harmed.
We have nothing against frogs.
🐸🐸🐸🐸🐸🐸
Really.#indiegameart #indiegamedev #indiedev #gamedev #indiegames #swissgames #art #indiegameart #screenshotsaturday
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v1.5 of Lausanne 1830 has just been released. The game has new visuals!
The release: https://github.com/GameLab-UNIL-EPFL/Lausanne-1830/releases/tag/v1.5
The game (free, to be played in the browser): https://lausanne1830.ch/