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#swarming — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #swarming, aggregated by home.social.

  1. Konstanz School of Collective Behaviour 2025 (#KSCB2025) continues with keynote talk by Sercan Sayin on #locusts and the behavioural mechanisms governing #CollectiveMotion in #swarming locusts

    @cbehav.bsky.social

    exc.uni-konstanz.de/kscb/

  2. Konstanz School of Collective Behaviour 2025 (#KSCB2025) continues with keynote talk by Sercan Sayin on #locusts and the behavioural mechanisms governing #CollectiveMotion in #swarming locusts

    @cbehav.bsky.social

    exc.uni-konstanz.de/kscb/

  3. @bnut BAH! The sticky edges were due entirely to a bug in my projection code. The box size is just slightly less than 1 so that it fits in my collision detection grid and when projecting z, I failed also to project x and y. Now they no longer stick which leaves the cube edges somewhat less visible.

    Here's a changing projection shape.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  4. @bnut BAH! The sticky edges were due entirely to a bug in my projection code. The box size is just slightly less than 1 so that it fits in my collision detection grid and when projecting z, I failed also to project x and y. Now they no longer stick which leaves the cube edges somewhat less visible.

    Here's a changing projection shape.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  5. @bnut BAH! The sticky edges were due entirely to a bug in my projection code. The box size is just slightly less than 1 so that it fits in my collision detection grid and when projecting z, I failed also to project x and y. Now they no longer stick which leaves the cube edges somewhat less visible.

    Here's a changing projection shape.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  6. @bnut BAH! The sticky edges were due entirely to a bug in my projection code. The box size is just slightly less than 1 so that it fits in my collision detection grid and when projecting z, I failed also to project x and y. Now they no longer stick which leaves the cube edges somewhat less visible.

    Here's a changing projection shape.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  7. @bnut BAH! The sticky edges were due entirely to a bug in my projection code. The box size is just slightly less than 1 so that it fits in my collision detection grid and when projecting z, I failed also to project x and y. Now they no longer stick which leaves the cube edges somewhat less visible.

    Here's a changing projection shape.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  8. @bnut Flocks on a box

    I let the simulation run for several minutes before recording. The edges do appear to be a bit sticky causing the flocks have a bias to moving parallel to them, but particles are only briefly trapped there before being pulled away.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  9. @bnut Flocks on a box

    I let the simulation run for several minutes before recording. The edges do appear to be a bit sticky causing the flocks have a bias to moving parallel to them, but particles are only briefly trapped there before being pulled away.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  10. @bnut Flocks on a box

    I let the simulation run for several minutes before recording. The edges do appear to be a bit sticky causing the flocks have a bias to moving parallel to them, but particles are only briefly trapped there before being pulled away.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  11. @bnut Flocks on a box

    I let the simulation run for several minutes before recording. The edges do appear to be a bit sticky causing the flocks have a bias to moving parallel to them, but particles are only briefly trapped there before being pulled away.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  12. @bnut Flocks on a box

    I let the simulation run for several minutes before recording. The edges do appear to be a bit sticky causing the flocks have a bias to moving parallel to them, but particles are only briefly trapped there before being pulled away.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  13. @bnut Swarms on a seam

    The particles try to move in 3-D, but then their position is constrained so that z = abs(x).

    Still seems to work with this particular set of forces, though it's not all that easy to see in this low-res, short animation.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  14. @bnut Swarms on a seam

    The particles try to move in 3-D, but then their position is constrained so that z = abs(x).

    Still seems to work with this particular set of forces, though it's not all that easy to see in this low-res, short animation.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  15. @bnut Swarms on a seam

    The particles try to move in 3-D, but then their position is constrained so that z = abs(x).

    Still seems to work with this particular set of forces, though it's not all that easy to see in this low-res, short animation.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  16. @bnut Swarms on a seam

    The particles try to move in 3-D, but then their position is constrained so that z = abs(x).

    Still seems to work with this particular set of forces, though it's not all that easy to see in this low-res, short animation.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  17. @bnut Swarms on a seam

    The particles try to move in 3-D, but then their position is constrained so that z = abs(x).

    Still seems to work with this particular set of forces, though it's not all that easy to see in this low-res, short animation.

    #AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
    #Processing #glsl #shaders

  18. Meanwhile, there are teams of bees out in the backyard scoping our spare beekeeping gear looking for new housing. Swarm season typically doesn't happen until late February. Southern California. Wildfire weather, high winds, winter. (ostensibly, it's winter) #beekeeping #swarming

  19. Meanwhile, there are teams of bees out in the backyard scoping our spare beekeeping gear looking for new housing. Swarm season typically doesn't happen until late February. Southern California. Wildfire weather, high winds, winter. (ostensibly, it's winter) #beekeeping #swarming

  20. Meanwhile, there are teams of bees out in the backyard scoping our spare beekeeping gear looking for new housing. Swarm season typically doesn't happen until late February. Southern California. Wildfire weather, high winds, winter. (ostensibly, it's winter) #beekeeping #swarming

  21. Meanwhile, there are teams of bees out in the backyard scoping our spare beekeeping gear looking for new housing. Swarm season typically doesn't happen until late February. Southern California. Wildfire weather, high winds, winter. (ostensibly, it's winter) #beekeeping #swarming

  22. Meanwhile, there are teams of bees out in the backyard scoping our spare beekeeping gear looking for new housing. Swarm season typically doesn't happen until late February. Southern California. Wildfire weather, high winds, winter. (ostensibly, it's winter) #beekeeping #swarming